ホーム › UI.ColorSystem › ColorMatchToTarget
ColorMatchToTarget
関数ターゲットDCに合わせて色を整合させる。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL ColorMatchToTarget(
HDC hdc,
HDC hdcTarget,
COLOR_MATCH_TO_TARGET_ACTION action
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hdc | HDC | in | 色補正を適用する出力先のデバイスコンテキストハンドル。 |
| hdcTarget | HDC | in | プレビュー対象となるターゲットデバイスのデバイスコンテキストハンドル。 |
| action | COLOR_MATCH_TO_TARGET_ACTION | in | 色マッチングの動作を指定する列挙値。有効化・無効化・プレビュー・復元などを指定する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL ColorMatchToTarget(
HDC hdc,
HDC hdcTarget,
COLOR_MATCH_TO_TARGET_ACTION action
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool ColorMatchToTarget(
IntPtr hdc, // HDC
IntPtr hdcTarget, // HDC
uint action // COLOR_MATCH_TO_TARGET_ACTION
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function ColorMatchToTarget(
hdc As IntPtr, ' HDC
hdcTarget As IntPtr, ' HDC
action As UInteger ' COLOR_MATCH_TO_TARGET_ACTION
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hdc : HDC
' hdcTarget : HDC
' action : COLOR_MATCH_TO_TARGET_ACTION
Declare PtrSafe Function ColorMatchToTarget Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal hdcTarget As LongPtr, _
ByVal action As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ColorMatchToTarget = ctypes.windll.gdi32.ColorMatchToTarget
ColorMatchToTarget.restype = wintypes.BOOL
ColorMatchToTarget.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.HANDLE, # hdcTarget : HDC
wintypes.DWORD, # action : COLOR_MATCH_TO_TARGET_ACTION
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
ColorMatchToTarget = Fiddle::Function.new(
lib['ColorMatchToTarget'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # hdcTarget : HDC
-Fiddle::TYPE_INT, # action : COLOR_MATCH_TO_TARGET_ACTION
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn ColorMatchToTarget(
hdc: *mut core::ffi::c_void, // HDC
hdcTarget: *mut core::ffi::c_void, // HDC
action: u32 // COLOR_MATCH_TO_TARGET_ACTION
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool ColorMatchToTarget(IntPtr hdc, IntPtr hdcTarget, uint action);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_ColorMatchToTarget' -Namespace Win32 -PassThru
# $api::ColorMatchToTarget(hdc, hdcTarget, action)#uselib "GDI32.dll"
#func global ColorMatchToTarget "ColorMatchToTarget" sptr, sptr, sptr
; ColorMatchToTarget hdc, hdcTarget, action ; 戻り値は stat
; hdc : HDC -> "sptr"
; hdcTarget : HDC -> "sptr"
; action : COLOR_MATCH_TO_TARGET_ACTION -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global ColorMatchToTarget "ColorMatchToTarget" sptr, sptr, int
; res = ColorMatchToTarget(hdc, hdcTarget, action)
; hdc : HDC -> "sptr"
; hdcTarget : HDC -> "sptr"
; action : COLOR_MATCH_TO_TARGET_ACTION -> "int"; BOOL ColorMatchToTarget(HDC hdc, HDC hdcTarget, COLOR_MATCH_TO_TARGET_ACTION action)
#uselib "GDI32.dll"
#cfunc global ColorMatchToTarget "ColorMatchToTarget" intptr, intptr, int
; res = ColorMatchToTarget(hdc, hdcTarget, action)
; hdc : HDC -> "intptr"
; hdcTarget : HDC -> "intptr"
; action : COLOR_MATCH_TO_TARGET_ACTION -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procColorMatchToTarget = gdi32.NewProc("ColorMatchToTarget")
)
// hdc (HDC), hdcTarget (HDC), action (COLOR_MATCH_TO_TARGET_ACTION)
r1, _, err := procColorMatchToTarget.Call(
uintptr(hdc),
uintptr(hdcTarget),
uintptr(action),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ColorMatchToTarget(
hdc: THandle; // HDC
hdcTarget: THandle; // HDC
action: DWORD // COLOR_MATCH_TO_TARGET_ACTION
): BOOL; stdcall;
external 'GDI32.dll' name 'ColorMatchToTarget';result := DllCall("GDI32\ColorMatchToTarget"
, "Ptr", hdc ; HDC
, "Ptr", hdcTarget ; HDC
, "UInt", action ; COLOR_MATCH_TO_TARGET_ACTION
, "Int") ; return: BOOL●ColorMatchToTarget(hdc, hdcTarget, action) = DLL("GDI32.dll", "bool ColorMatchToTarget(void*, void*, dword)")
# 呼び出し: ColorMatchToTarget(hdc, hdcTarget, action)
# hdc : HDC -> "void*"
# hdcTarget : HDC -> "void*"
# action : COLOR_MATCH_TO_TARGET_ACTION -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "gdi32" fn ColorMatchToTarget(
hdc: ?*anyopaque, // HDC
hdcTarget: ?*anyopaque, // HDC
action: u32 // COLOR_MATCH_TO_TARGET_ACTION
) callconv(std.os.windows.WINAPI) i32;proc ColorMatchToTarget(
hdc: pointer, # HDC
hdcTarget: pointer, # HDC
action: uint32 # COLOR_MATCH_TO_TARGET_ACTION
): int32 {.importc: "ColorMatchToTarget", stdcall, dynlib: "GDI32.dll".}pragma(lib, "gdi32");
extern(Windows)
int ColorMatchToTarget(
void* hdc, // HDC
void* hdcTarget, // HDC
uint action // COLOR_MATCH_TO_TARGET_ACTION
);ccall((:ColorMatchToTarget, "GDI32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}, UInt32),
hdc, hdcTarget, action)
# hdc : HDC -> Ptr{Cvoid}
# hdcTarget : HDC -> Ptr{Cvoid}
# action : COLOR_MATCH_TO_TARGET_ACTION -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ColorMatchToTarget(
void* hdc,
void* hdcTarget,
uint32_t action);
]]
local gdi32 = ffi.load("gdi32")
-- gdi32.ColorMatchToTarget(hdc, hdcTarget, action)
-- hdc : HDC
-- hdcTarget : HDC
-- action : COLOR_MATCH_TO_TARGET_ACTION
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GDI32.dll');
const ColorMatchToTarget = lib.func('__stdcall', 'ColorMatchToTarget', 'int32_t', ['void *', 'void *', 'uint32_t']);
// ColorMatchToTarget(hdc, hdcTarget, action)
// hdc : HDC -> 'void *'
// hdcTarget : HDC -> 'void *'
// action : COLOR_MATCH_TO_TARGET_ACTION -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GDI32.dll", {
ColorMatchToTarget: { parameters: ["pointer", "pointer", "u32"], result: "i32" },
});
// lib.symbols.ColorMatchToTarget(hdc, hdcTarget, action)
// hdc : HDC -> "pointer"
// hdcTarget : HDC -> "pointer"
// action : COLOR_MATCH_TO_TARGET_ACTION -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ColorMatchToTarget(
void* hdc,
void* hdcTarget,
uint32_t action);
C, "GDI32.dll");
// $ffi->ColorMatchToTarget(hdc, hdcTarget, action);
// hdc : HDC
// hdcTarget : HDC
// action : COLOR_MATCH_TO_TARGET_ACTION
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Gdi32 extends StdCallLibrary {
Gdi32 INSTANCE = Native.load("gdi32", Gdi32.class);
boolean ColorMatchToTarget(
Pointer hdc, // HDC
Pointer hdcTarget, // HDC
int action // COLOR_MATCH_TO_TARGET_ACTION
);
}@[Link("gdi32")]
lib LibGDI32
fun ColorMatchToTarget = ColorMatchToTarget(
hdc : Void*, # HDC
hdcTarget : Void*, # HDC
action : UInt32 # COLOR_MATCH_TO_TARGET_ACTION
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ColorMatchToTargetNative = Int32 Function(Pointer<Void>, Pointer<Void>, Uint32);
typedef ColorMatchToTargetDart = int Function(Pointer<Void>, Pointer<Void>, int);
final ColorMatchToTarget = DynamicLibrary.open('GDI32.dll')
.lookupFunction<ColorMatchToTargetNative, ColorMatchToTargetDart>('ColorMatchToTarget');
// hdc : HDC -> Pointer<Void>
// hdcTarget : HDC -> Pointer<Void>
// action : COLOR_MATCH_TO_TARGET_ACTION -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ColorMatchToTarget(
hdc: THandle; // HDC
hdcTarget: THandle; // HDC
action: DWORD // COLOR_MATCH_TO_TARGET_ACTION
): BOOL; stdcall;
external 'GDI32.dll' name 'ColorMatchToTarget';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ColorMatchToTarget"
c_ColorMatchToTarget :: Ptr () -> Ptr () -> Word32 -> IO CInt
-- hdc : HDC -> Ptr ()
-- hdcTarget : HDC -> Ptr ()
-- action : COLOR_MATCH_TO_TARGET_ACTION -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let colormatchtotarget =
foreign "ColorMatchToTarget"
((ptr void) @-> (ptr void) @-> uint32_t @-> returning int32_t)
(* hdc : HDC -> (ptr void) *)
(* hdcTarget : HDC -> (ptr void) *)
(* action : COLOR_MATCH_TO_TARGET_ACTION -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library gdi32 (t "GDI32.dll"))
(cffi:use-foreign-library gdi32)
(cffi:defcfun ("ColorMatchToTarget" color-match-to-target :convention :stdcall) :int32
(hdc :pointer) ; HDC
(hdc-target :pointer) ; HDC
(action :uint32)) ; COLOR_MATCH_TO_TARGET_ACTION
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ColorMatchToTarget = Win32::API::More->new('GDI32',
'BOOL ColorMatchToTarget(HANDLE hdc, HANDLE hdcTarget, DWORD action)');
# my $ret = $ColorMatchToTarget->Call($hdc, $hdcTarget, $action);
# hdc : HDC -> HANDLE
# hdcTarget : HDC -> HANDLE
# action : COLOR_MATCH_TO_TARGET_ACTION -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。