Win32 API 日本語リファレンス
ホームUI.Controls › BufferedPaintRenderAnimation

BufferedPaintRenderAnimation

関数
進行中のバッファアニメーションの現フレームを描画する。
DLLUxTheme.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// UxTheme.dll
#include <windows.h>

BOOL BufferedPaintRenderAnimation(
    HWND hwnd,
    HDC hdcTarget
);

パラメーター

名前方向
hwndHWNDin
hdcTargetHDCin

戻り値の型: BOOL

各言語での呼び出し定義

// UxTheme.dll
#include <windows.h>

BOOL BufferedPaintRenderAnimation(
    HWND hwnd,
    HDC hdcTarget
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("UxTheme.dll", ExactSpelling = true)]
static extern bool BufferedPaintRenderAnimation(
    IntPtr hwnd,   // HWND
    IntPtr hdcTarget   // HDC
);
<DllImport("UxTheme.dll", ExactSpelling:=True)>
Public Shared Function BufferedPaintRenderAnimation(
    hwnd As IntPtr,   ' HWND
    hdcTarget As IntPtr   ' HDC
) As Boolean
End Function
' hwnd : HWND
' hdcTarget : HDC
Declare PtrSafe Function BufferedPaintRenderAnimation Lib "uxtheme" ( _
    ByVal hwnd As LongPtr, _
    ByVal hdcTarget As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BufferedPaintRenderAnimation = ctypes.windll.uxtheme.BufferedPaintRenderAnimation
BufferedPaintRenderAnimation.restype = wintypes.BOOL
BufferedPaintRenderAnimation.argtypes = [
    wintypes.HANDLE,  # hwnd : HWND
    wintypes.HANDLE,  # hdcTarget : HDC
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UxTheme.dll')
BufferedPaintRenderAnimation = Fiddle::Function.new(
  lib['BufferedPaintRenderAnimation'],
  [
    Fiddle::TYPE_VOIDP,  # hwnd : HWND
    Fiddle::TYPE_VOIDP,  # hdcTarget : HDC
  ],
  Fiddle::TYPE_INT)
#[link(name = "uxtheme")]
extern "system" {
    fn BufferedPaintRenderAnimation(
        hwnd: *mut core::ffi::c_void,  // HWND
        hdcTarget: *mut core::ffi::c_void  // HDC
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("UxTheme.dll")]
public static extern bool BufferedPaintRenderAnimation(IntPtr hwnd, IntPtr hdcTarget);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UxTheme_BufferedPaintRenderAnimation' -Namespace Win32 -PassThru
# $api::BufferedPaintRenderAnimation(hwnd, hdcTarget)
#uselib "UxTheme.dll"
#func global BufferedPaintRenderAnimation "BufferedPaintRenderAnimation" sptr, sptr
; BufferedPaintRenderAnimation hwnd, hdcTarget   ; 戻り値は stat
; hwnd : HWND -> "sptr"
; hdcTarget : HDC -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UxTheme.dll"
#cfunc global BufferedPaintRenderAnimation "BufferedPaintRenderAnimation" sptr, sptr
; res = BufferedPaintRenderAnimation(hwnd, hdcTarget)
; hwnd : HWND -> "sptr"
; hdcTarget : HDC -> "sptr"
; BOOL BufferedPaintRenderAnimation(HWND hwnd, HDC hdcTarget)
#uselib "UxTheme.dll"
#cfunc global BufferedPaintRenderAnimation "BufferedPaintRenderAnimation" intptr, intptr
; res = BufferedPaintRenderAnimation(hwnd, hdcTarget)
; hwnd : HWND -> "intptr"
; hdcTarget : HDC -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uxtheme = windows.NewLazySystemDLL("UxTheme.dll")
	procBufferedPaintRenderAnimation = uxtheme.NewProc("BufferedPaintRenderAnimation")
)

// hwnd (HWND), hdcTarget (HDC)
r1, _, err := procBufferedPaintRenderAnimation.Call(
	uintptr(hwnd),
	uintptr(hdcTarget),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function BufferedPaintRenderAnimation(
  hwnd: THandle;   // HWND
  hdcTarget: THandle   // HDC
): BOOL; stdcall;
  external 'UxTheme.dll' name 'BufferedPaintRenderAnimation';
result := DllCall("UxTheme\BufferedPaintRenderAnimation"
    , "Ptr", hwnd   ; HWND
    , "Ptr", hdcTarget   ; HDC
    , "Int")   ; return: BOOL
●BufferedPaintRenderAnimation(hwnd, hdcTarget) = DLL("UxTheme.dll", "bool BufferedPaintRenderAnimation(void*, void*)")
# 呼び出し: BufferedPaintRenderAnimation(hwnd, hdcTarget)
# hwnd : HWND -> "void*"
# hdcTarget : HDC -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。