Win32 API 日本語リファレンス
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CreateUpDownControl

関数
アップダウンコントロールを作成する。
DLLCOMCTL32.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// COMCTL32.dll
#include <windows.h>

HWND CreateUpDownControl(
    DWORD dwStyle,
    INT x,
    INT y,
    INT cx,
    INT cy,
    HWND hParent,
    INT nID,
    HINSTANCE hInst,
    HWND hBuddy,
    INT nUpper,
    INT nLower,
    INT nPos
);

パラメーター

名前方向
dwStyleDWORDin
xINTin
yINTin
cxINTin
cyINTin
hParentHWNDin
nIDINTin
hInstHINSTANCEin
hBuddyHWNDin
nUpperINTin
nLowerINTin
nPosINTin

戻り値の型: HWND

各言語での呼び出し定義

// COMCTL32.dll
#include <windows.h>

HWND CreateUpDownControl(
    DWORD dwStyle,
    INT x,
    INT y,
    INT cx,
    INT cy,
    HWND hParent,
    INT nID,
    HINSTANCE hInst,
    HWND hBuddy,
    INT nUpper,
    INT nLower,
    INT nPos
);
[DllImport("COMCTL32.dll", ExactSpelling = true)]
static extern IntPtr CreateUpDownControl(
    uint dwStyle,   // DWORD
    int x,   // INT
    int y,   // INT
    int cx,   // INT
    int cy,   // INT
    IntPtr hParent,   // HWND
    int nID,   // INT
    IntPtr hInst,   // HINSTANCE
    IntPtr hBuddy,   // HWND
    int nUpper,   // INT
    int nLower,   // INT
    int nPos   // INT
);
<DllImport("COMCTL32.dll", ExactSpelling:=True)>
Public Shared Function CreateUpDownControl(
    dwStyle As UInteger,   ' DWORD
    x As Integer,   ' INT
    y As Integer,   ' INT
    cx As Integer,   ' INT
    cy As Integer,   ' INT
    hParent As IntPtr,   ' HWND
    nID As Integer,   ' INT
    hInst As IntPtr,   ' HINSTANCE
    hBuddy As IntPtr,   ' HWND
    nUpper As Integer,   ' INT
    nLower As Integer,   ' INT
    nPos As Integer   ' INT
) As IntPtr
End Function
' dwStyle : DWORD
' x : INT
' y : INT
' cx : INT
' cy : INT
' hParent : HWND
' nID : INT
' hInst : HINSTANCE
' hBuddy : HWND
' nUpper : INT
' nLower : INT
' nPos : INT
Declare PtrSafe Function CreateUpDownControl Lib "comctl32" ( _
    ByVal dwStyle As Long, _
    ByVal x As Long, _
    ByVal y As Long, _
    ByVal cx As Long, _
    ByVal cy As Long, _
    ByVal hParent As LongPtr, _
    ByVal nID As Long, _
    ByVal hInst As LongPtr, _
    ByVal hBuddy As LongPtr, _
    ByVal nUpper As Long, _
    ByVal nLower As Long, _
    ByVal nPos As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateUpDownControl = ctypes.windll.comctl32.CreateUpDownControl
CreateUpDownControl.restype = ctypes.c_void_p
CreateUpDownControl.argtypes = [
    wintypes.DWORD,  # dwStyle : DWORD
    ctypes.c_int,  # x : INT
    ctypes.c_int,  # y : INT
    ctypes.c_int,  # cx : INT
    ctypes.c_int,  # cy : INT
    wintypes.HANDLE,  # hParent : HWND
    ctypes.c_int,  # nID : INT
    wintypes.HANDLE,  # hInst : HINSTANCE
    wintypes.HANDLE,  # hBuddy : HWND
    ctypes.c_int,  # nUpper : INT
    ctypes.c_int,  # nLower : INT
    ctypes.c_int,  # nPos : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('COMCTL32.dll')
CreateUpDownControl = Fiddle::Function.new(
  lib['CreateUpDownControl'],
  [
    -Fiddle::TYPE_INT,  # dwStyle : DWORD
    Fiddle::TYPE_INT,  # x : INT
    Fiddle::TYPE_INT,  # y : INT
    Fiddle::TYPE_INT,  # cx : INT
    Fiddle::TYPE_INT,  # cy : INT
    Fiddle::TYPE_VOIDP,  # hParent : HWND
    Fiddle::TYPE_INT,  # nID : INT
    Fiddle::TYPE_VOIDP,  # hInst : HINSTANCE
    Fiddle::TYPE_VOIDP,  # hBuddy : HWND
    Fiddle::TYPE_INT,  # nUpper : INT
    Fiddle::TYPE_INT,  # nLower : INT
    Fiddle::TYPE_INT,  # nPos : INT
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "comctl32")]
extern "system" {
    fn CreateUpDownControl(
        dwStyle: u32,  // DWORD
        x: i32,  // INT
        y: i32,  // INT
        cx: i32,  // INT
        cy: i32,  // INT
        hParent: *mut core::ffi::c_void,  // HWND
        nID: i32,  // INT
        hInst: *mut core::ffi::c_void,  // HINSTANCE
        hBuddy: *mut core::ffi::c_void,  // HWND
        nUpper: i32,  // INT
        nLower: i32,  // INT
        nPos: i32  // INT
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("COMCTL32.dll")]
public static extern IntPtr CreateUpDownControl(uint dwStyle, int x, int y, int cx, int cy, IntPtr hParent, int nID, IntPtr hInst, IntPtr hBuddy, int nUpper, int nLower, int nPos);
"@
$api = Add-Type -MemberDefinition $sig -Name 'COMCTL32_CreateUpDownControl' -Namespace Win32 -PassThru
# $api::CreateUpDownControl(dwStyle, x, y, cx, cy, hParent, nID, hInst, hBuddy, nUpper, nLower, nPos)
#uselib "COMCTL32.dll"
#func global CreateUpDownControl "CreateUpDownControl" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; CreateUpDownControl dwStyle, x, y, cx, cy, hParent, nID, hInst, hBuddy, nUpper, nLower, nPos   ; 戻り値は stat
; dwStyle : DWORD -> "sptr"
; x : INT -> "sptr"
; y : INT -> "sptr"
; cx : INT -> "sptr"
; cy : INT -> "sptr"
; hParent : HWND -> "sptr"
; nID : INT -> "sptr"
; hInst : HINSTANCE -> "sptr"
; hBuddy : HWND -> "sptr"
; nUpper : INT -> "sptr"
; nLower : INT -> "sptr"
; nPos : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "COMCTL32.dll"
#cfunc global CreateUpDownControl "CreateUpDownControl" int, int, int, int, int, sptr, int, sptr, sptr, int, int, int
; res = CreateUpDownControl(dwStyle, x, y, cx, cy, hParent, nID, hInst, hBuddy, nUpper, nLower, nPos)
; dwStyle : DWORD -> "int"
; x : INT -> "int"
; y : INT -> "int"
; cx : INT -> "int"
; cy : INT -> "int"
; hParent : HWND -> "sptr"
; nID : INT -> "int"
; hInst : HINSTANCE -> "sptr"
; hBuddy : HWND -> "sptr"
; nUpper : INT -> "int"
; nLower : INT -> "int"
; nPos : INT -> "int"
; HWND CreateUpDownControl(DWORD dwStyle, INT x, INT y, INT cx, INT cy, HWND hParent, INT nID, HINSTANCE hInst, HWND hBuddy, INT nUpper, INT nLower, INT nPos)
#uselib "COMCTL32.dll"
#cfunc global CreateUpDownControl "CreateUpDownControl" int, int, int, int, int, intptr, int, intptr, intptr, int, int, int
; res = CreateUpDownControl(dwStyle, x, y, cx, cy, hParent, nID, hInst, hBuddy, nUpper, nLower, nPos)
; dwStyle : DWORD -> "int"
; x : INT -> "int"
; y : INT -> "int"
; cx : INT -> "int"
; cy : INT -> "int"
; hParent : HWND -> "intptr"
; nID : INT -> "int"
; hInst : HINSTANCE -> "intptr"
; hBuddy : HWND -> "intptr"
; nUpper : INT -> "int"
; nLower : INT -> "int"
; nPos : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	comctl32 = windows.NewLazySystemDLL("COMCTL32.dll")
	procCreateUpDownControl = comctl32.NewProc("CreateUpDownControl")
)

// dwStyle (DWORD), x (INT), y (INT), cx (INT), cy (INT), hParent (HWND), nID (INT), hInst (HINSTANCE), hBuddy (HWND), nUpper (INT), nLower (INT), nPos (INT)
r1, _, err := procCreateUpDownControl.Call(
	uintptr(dwStyle),
	uintptr(x),
	uintptr(y),
	uintptr(cx),
	uintptr(cy),
	uintptr(hParent),
	uintptr(nID),
	uintptr(hInst),
	uintptr(hBuddy),
	uintptr(nUpper),
	uintptr(nLower),
	uintptr(nPos),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HWND
function CreateUpDownControl(
  dwStyle: DWORD;   // DWORD
  x: Integer;   // INT
  y: Integer;   // INT
  cx: Integer;   // INT
  cy: Integer;   // INT
  hParent: THandle;   // HWND
  nID: Integer;   // INT
  hInst: THandle;   // HINSTANCE
  hBuddy: THandle;   // HWND
  nUpper: Integer;   // INT
  nLower: Integer;   // INT
  nPos: Integer   // INT
): THandle; stdcall;
  external 'COMCTL32.dll' name 'CreateUpDownControl';
result := DllCall("COMCTL32\CreateUpDownControl"
    , "UInt", dwStyle   ; DWORD
    , "Int", x   ; INT
    , "Int", y   ; INT
    , "Int", cx   ; INT
    , "Int", cy   ; INT
    , "Ptr", hParent   ; HWND
    , "Int", nID   ; INT
    , "Ptr", hInst   ; HINSTANCE
    , "Ptr", hBuddy   ; HWND
    , "Int", nUpper   ; INT
    , "Int", nLower   ; INT
    , "Int", nPos   ; INT
    , "Ptr")   ; return: HWND
●CreateUpDownControl(dwStyle, x, y, cx, cy, hParent, nID, hInst, hBuddy, nUpper, nLower, nPos) = DLL("COMCTL32.dll", "void* CreateUpDownControl(dword, int, int, int, int, void*, int, void*, void*, int, int, int)")
# 呼び出し: CreateUpDownControl(dwStyle, x, y, cx, cy, hParent, nID, hInst, hBuddy, nUpper, nLower, nPos)
# dwStyle : DWORD -> "dword"
# x : INT -> "int"
# y : INT -> "int"
# cx : INT -> "int"
# cy : INT -> "int"
# hParent : HWND -> "void*"
# nID : INT -> "int"
# hInst : HINSTANCE -> "void*"
# hBuddy : HWND -> "void*"
# nUpper : INT -> "int"
# nLower : INT -> "int"
# nPos : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。