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DSA_GetItemPtr
関数動的構造体配列内の要素へのポインタを取得する。
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// COMCTL32.dll
#include <windows.h>
void* DSA_GetItemPtr(
HDSA hdsa,
INT i
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdsa | HDSA | in |
| i | INT | in |
戻り値の型: void*
各言語での呼び出し定義
// COMCTL32.dll
#include <windows.h>
void* DSA_GetItemPtr(
HDSA hdsa,
INT i
);[DllImport("COMCTL32.dll", ExactSpelling = true)]
static extern IntPtr DSA_GetItemPtr(
IntPtr hdsa, // HDSA
int i // INT
);<DllImport("COMCTL32.dll", ExactSpelling:=True)>
Public Shared Function DSA_GetItemPtr(
hdsa As IntPtr, ' HDSA
i As Integer ' INT
) As IntPtr
End Function' hdsa : HDSA
' i : INT
Declare PtrSafe Function DSA_GetItemPtr Lib "comctl32" ( _
ByVal hdsa As LongPtr, _
ByVal i As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DSA_GetItemPtr = ctypes.windll.comctl32.DSA_GetItemPtr
DSA_GetItemPtr.restype = ctypes.c_void_p
DSA_GetItemPtr.argtypes = [
ctypes.c_ssize_t, # hdsa : HDSA
ctypes.c_int, # i : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('COMCTL32.dll')
DSA_GetItemPtr = Fiddle::Function.new(
lib['DSA_GetItemPtr'],
[
Fiddle::TYPE_INTPTR_T, # hdsa : HDSA
Fiddle::TYPE_INT, # i : INT
],
Fiddle::TYPE_VOIDP)#[link(name = "comctl32")]
extern "system" {
fn DSA_GetItemPtr(
hdsa: isize, // HDSA
i: i32 // INT
) -> *mut ();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("COMCTL32.dll")]
public static extern IntPtr DSA_GetItemPtr(IntPtr hdsa, int i);
"@
$api = Add-Type -MemberDefinition $sig -Name 'COMCTL32_DSA_GetItemPtr' -Namespace Win32 -PassThru
# $api::DSA_GetItemPtr(hdsa, i)#uselib "COMCTL32.dll"
#func global DSA_GetItemPtr "DSA_GetItemPtr" sptr, sptr
; DSA_GetItemPtr hdsa, i ; 戻り値は stat
; hdsa : HDSA -> "sptr"
; i : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "COMCTL32.dll"
#cfunc global DSA_GetItemPtr "DSA_GetItemPtr" sptr, int
; res = DSA_GetItemPtr(hdsa, i)
; hdsa : HDSA -> "sptr"
; i : INT -> "int"; void* DSA_GetItemPtr(HDSA hdsa, INT i)
#uselib "COMCTL32.dll"
#cfunc global DSA_GetItemPtr "DSA_GetItemPtr" intptr, int
; res = DSA_GetItemPtr(hdsa, i)
; hdsa : HDSA -> "intptr"
; i : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
comctl32 = windows.NewLazySystemDLL("COMCTL32.dll")
procDSA_GetItemPtr = comctl32.NewProc("DSA_GetItemPtr")
)
// hdsa (HDSA), i (INT)
r1, _, err := procDSA_GetItemPtr.Call(
uintptr(hdsa),
uintptr(i),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void*function DSA_GetItemPtr(
hdsa: NativeInt; // HDSA
i: Integer // INT
): Pointer; stdcall;
external 'COMCTL32.dll' name 'DSA_GetItemPtr';result := DllCall("COMCTL32\DSA_GetItemPtr"
, "Ptr", hdsa ; HDSA
, "Int", i ; INT
, "Ptr") ; return: void*●DSA_GetItemPtr(hdsa, i) = DLL("COMCTL32.dll", "void* DSA_GetItemPtr(int, int)")
# 呼び出し: DSA_GetItemPtr(hdsa, i)
# hdsa : HDSA -> "int"
# i : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。