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DrawShadowText
関数影付きのテキストを指定矩形に描画する。
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// COMCTL32.dll
#include <windows.h>
INT DrawShadowText(
HDC hdc,
LPCWSTR pszText,
DWORD cch,
RECT* prc,
DWORD dwFlags,
COLORREF crText,
COLORREF crShadow,
INT ixOffset,
INT iyOffset
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| pszText | LPCWSTR | in |
| cch | DWORD | in |
| prc | RECT* | in |
| dwFlags | DWORD | in |
| crText | COLORREF | in |
| crShadow | COLORREF | in |
| ixOffset | INT | in |
| iyOffset | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// COMCTL32.dll
#include <windows.h>
INT DrawShadowText(
HDC hdc,
LPCWSTR pszText,
DWORD cch,
RECT* prc,
DWORD dwFlags,
COLORREF crText,
COLORREF crShadow,
INT ixOffset,
INT iyOffset
);[DllImport("COMCTL32.dll", ExactSpelling = true)]
static extern int DrawShadowText(
IntPtr hdc, // HDC
[MarshalAs(UnmanagedType.LPWStr)] string pszText, // LPCWSTR
uint cch, // DWORD
IntPtr prc, // RECT*
uint dwFlags, // DWORD
uint crText, // COLORREF
uint crShadow, // COLORREF
int ixOffset, // INT
int iyOffset // INT
);<DllImport("COMCTL32.dll", ExactSpelling:=True)>
Public Shared Function DrawShadowText(
hdc As IntPtr, ' HDC
<MarshalAs(UnmanagedType.LPWStr)> pszText As String, ' LPCWSTR
cch As UInteger, ' DWORD
prc As IntPtr, ' RECT*
dwFlags As UInteger, ' DWORD
crText As UInteger, ' COLORREF
crShadow As UInteger, ' COLORREF
ixOffset As Integer, ' INT
iyOffset As Integer ' INT
) As Integer
End Function' hdc : HDC
' pszText : LPCWSTR
' cch : DWORD
' prc : RECT*
' dwFlags : DWORD
' crText : COLORREF
' crShadow : COLORREF
' ixOffset : INT
' iyOffset : INT
Declare PtrSafe Function DrawShadowText Lib "comctl32" ( _
ByVal hdc As LongPtr, _
ByVal pszText As LongPtr, _
ByVal cch As Long, _
ByVal prc As LongPtr, _
ByVal dwFlags As Long, _
ByVal crText As Long, _
ByVal crShadow As Long, _
ByVal ixOffset As Long, _
ByVal iyOffset As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DrawShadowText = ctypes.windll.comctl32.DrawShadowText
DrawShadowText.restype = ctypes.c_int
DrawShadowText.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.LPCWSTR, # pszText : LPCWSTR
wintypes.DWORD, # cch : DWORD
ctypes.c_void_p, # prc : RECT*
wintypes.DWORD, # dwFlags : DWORD
wintypes.DWORD, # crText : COLORREF
wintypes.DWORD, # crShadow : COLORREF
ctypes.c_int, # ixOffset : INT
ctypes.c_int, # iyOffset : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('COMCTL32.dll')
DrawShadowText = Fiddle::Function.new(
lib['DrawShadowText'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # pszText : LPCWSTR
-Fiddle::TYPE_INT, # cch : DWORD
Fiddle::TYPE_VOIDP, # prc : RECT*
-Fiddle::TYPE_INT, # dwFlags : DWORD
-Fiddle::TYPE_INT, # crText : COLORREF
-Fiddle::TYPE_INT, # crShadow : COLORREF
Fiddle::TYPE_INT, # ixOffset : INT
Fiddle::TYPE_INT, # iyOffset : INT
],
Fiddle::TYPE_INT)#[link(name = "comctl32")]
extern "system" {
fn DrawShadowText(
hdc: *mut core::ffi::c_void, // HDC
pszText: *const u16, // LPCWSTR
cch: u32, // DWORD
prc: *mut RECT, // RECT*
dwFlags: u32, // DWORD
crText: u32, // COLORREF
crShadow: u32, // COLORREF
ixOffset: i32, // INT
iyOffset: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("COMCTL32.dll")]
public static extern int DrawShadowText(IntPtr hdc, [MarshalAs(UnmanagedType.LPWStr)] string pszText, uint cch, IntPtr prc, uint dwFlags, uint crText, uint crShadow, int ixOffset, int iyOffset);
"@
$api = Add-Type -MemberDefinition $sig -Name 'COMCTL32_DrawShadowText' -Namespace Win32 -PassThru
# $api::DrawShadowText(hdc, pszText, cch, prc, dwFlags, crText, crShadow, ixOffset, iyOffset)#uselib "COMCTL32.dll"
#func global DrawShadowText "DrawShadowText" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; DrawShadowText hdc, pszText, cch, varptr(prc), dwFlags, crText, crShadow, ixOffset, iyOffset ; 戻り値は stat
; hdc : HDC -> "sptr"
; pszText : LPCWSTR -> "sptr"
; cch : DWORD -> "sptr"
; prc : RECT* -> "sptr"
; dwFlags : DWORD -> "sptr"
; crText : COLORREF -> "sptr"
; crShadow : COLORREF -> "sptr"
; ixOffset : INT -> "sptr"
; iyOffset : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "COMCTL32.dll" #cfunc global DrawShadowText "DrawShadowText" sptr, wstr, int, var, int, int, int, int, int ; res = DrawShadowText(hdc, pszText, cch, prc, dwFlags, crText, crShadow, ixOffset, iyOffset) ; hdc : HDC -> "sptr" ; pszText : LPCWSTR -> "wstr" ; cch : DWORD -> "int" ; prc : RECT* -> "var" ; dwFlags : DWORD -> "int" ; crText : COLORREF -> "int" ; crShadow : COLORREF -> "int" ; ixOffset : INT -> "int" ; iyOffset : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "COMCTL32.dll" #cfunc global DrawShadowText "DrawShadowText" sptr, wstr, int, sptr, int, int, int, int, int ; res = DrawShadowText(hdc, pszText, cch, varptr(prc), dwFlags, crText, crShadow, ixOffset, iyOffset) ; hdc : HDC -> "sptr" ; pszText : LPCWSTR -> "wstr" ; cch : DWORD -> "int" ; prc : RECT* -> "sptr" ; dwFlags : DWORD -> "int" ; crText : COLORREF -> "int" ; crShadow : COLORREF -> "int" ; ixOffset : INT -> "int" ; iyOffset : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT DrawShadowText(HDC hdc, LPCWSTR pszText, DWORD cch, RECT* prc, DWORD dwFlags, COLORREF crText, COLORREF crShadow, INT ixOffset, INT iyOffset) #uselib "COMCTL32.dll" #cfunc global DrawShadowText "DrawShadowText" intptr, wstr, int, var, int, int, int, int, int ; res = DrawShadowText(hdc, pszText, cch, prc, dwFlags, crText, crShadow, ixOffset, iyOffset) ; hdc : HDC -> "intptr" ; pszText : LPCWSTR -> "wstr" ; cch : DWORD -> "int" ; prc : RECT* -> "var" ; dwFlags : DWORD -> "int" ; crText : COLORREF -> "int" ; crShadow : COLORREF -> "int" ; ixOffset : INT -> "int" ; iyOffset : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT DrawShadowText(HDC hdc, LPCWSTR pszText, DWORD cch, RECT* prc, DWORD dwFlags, COLORREF crText, COLORREF crShadow, INT ixOffset, INT iyOffset) #uselib "COMCTL32.dll" #cfunc global DrawShadowText "DrawShadowText" intptr, wstr, int, intptr, int, int, int, int, int ; res = DrawShadowText(hdc, pszText, cch, varptr(prc), dwFlags, crText, crShadow, ixOffset, iyOffset) ; hdc : HDC -> "intptr" ; pszText : LPCWSTR -> "wstr" ; cch : DWORD -> "int" ; prc : RECT* -> "intptr" ; dwFlags : DWORD -> "int" ; crText : COLORREF -> "int" ; crShadow : COLORREF -> "int" ; ixOffset : INT -> "int" ; iyOffset : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
comctl32 = windows.NewLazySystemDLL("COMCTL32.dll")
procDrawShadowText = comctl32.NewProc("DrawShadowText")
)
// hdc (HDC), pszText (LPCWSTR), cch (DWORD), prc (RECT*), dwFlags (DWORD), crText (COLORREF), crShadow (COLORREF), ixOffset (INT), iyOffset (INT)
r1, _, err := procDrawShadowText.Call(
uintptr(hdc),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pszText))),
uintptr(cch),
uintptr(prc),
uintptr(dwFlags),
uintptr(crText),
uintptr(crShadow),
uintptr(ixOffset),
uintptr(iyOffset),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction DrawShadowText(
hdc: THandle; // HDC
pszText: PWideChar; // LPCWSTR
cch: DWORD; // DWORD
prc: Pointer; // RECT*
dwFlags: DWORD; // DWORD
crText: DWORD; // COLORREF
crShadow: DWORD; // COLORREF
ixOffset: Integer; // INT
iyOffset: Integer // INT
): Integer; stdcall;
external 'COMCTL32.dll' name 'DrawShadowText';result := DllCall("COMCTL32\DrawShadowText"
, "Ptr", hdc ; HDC
, "WStr", pszText ; LPCWSTR
, "UInt", cch ; DWORD
, "Ptr", prc ; RECT*
, "UInt", dwFlags ; DWORD
, "UInt", crText ; COLORREF
, "UInt", crShadow ; COLORREF
, "Int", ixOffset ; INT
, "Int", iyOffset ; INT
, "Int") ; return: INT●DrawShadowText(hdc, pszText, cch, prc, dwFlags, crText, crShadow, ixOffset, iyOffset) = DLL("COMCTL32.dll", "int DrawShadowText(void*, char*, dword, void*, dword, dword, dword, int, int)")
# 呼び出し: DrawShadowText(hdc, pszText, cch, prc, dwFlags, crText, crShadow, ixOffset, iyOffset)
# hdc : HDC -> "void*"
# pszText : LPCWSTR -> "char*"
# cch : DWORD -> "dword"
# prc : RECT* -> "void*"
# dwFlags : DWORD -> "dword"
# crText : COLORREF -> "dword"
# crShadow : COLORREF -> "dword"
# ixOffset : INT -> "int"
# iyOffset : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。