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DrawThemeEdge
関数テーマに従って矩形のエッジ(枠線)を描画する。
シグネチャ
// UxTheme.dll
#include <windows.h>
HRESULT DrawThemeEdge(
HTHEME hTheme,
HDC hdc,
INT iPartId,
INT iStateId,
RECT* pDestRect,
DRAWEDGE_FLAGS uEdge,
DRAW_EDGE_FLAGS uFlags,
RECT* pContentRect // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hTheme | HTHEME | in |
| hdc | HDC | in |
| iPartId | INT | in |
| iStateId | INT | in |
| pDestRect | RECT* | in |
| uEdge | DRAWEDGE_FLAGS | in |
| uFlags | DRAW_EDGE_FLAGS | in |
| pContentRect | RECT* | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// UxTheme.dll
#include <windows.h>
HRESULT DrawThemeEdge(
HTHEME hTheme,
HDC hdc,
INT iPartId,
INT iStateId,
RECT* pDestRect,
DRAWEDGE_FLAGS uEdge,
DRAW_EDGE_FLAGS uFlags,
RECT* pContentRect // optional
);[DllImport("UxTheme.dll", ExactSpelling = true)]
static extern int DrawThemeEdge(
IntPtr hTheme, // HTHEME
IntPtr hdc, // HDC
int iPartId, // INT
int iStateId, // INT
IntPtr pDestRect, // RECT*
uint uEdge, // DRAWEDGE_FLAGS
uint uFlags, // DRAW_EDGE_FLAGS
IntPtr pContentRect // RECT* optional, out
);<DllImport("UxTheme.dll", ExactSpelling:=True)>
Public Shared Function DrawThemeEdge(
hTheme As IntPtr, ' HTHEME
hdc As IntPtr, ' HDC
iPartId As Integer, ' INT
iStateId As Integer, ' INT
pDestRect As IntPtr, ' RECT*
uEdge As UInteger, ' DRAWEDGE_FLAGS
uFlags As UInteger, ' DRAW_EDGE_FLAGS
pContentRect As IntPtr ' RECT* optional, out
) As Integer
End Function' hTheme : HTHEME
' hdc : HDC
' iPartId : INT
' iStateId : INT
' pDestRect : RECT*
' uEdge : DRAWEDGE_FLAGS
' uFlags : DRAW_EDGE_FLAGS
' pContentRect : RECT* optional, out
Declare PtrSafe Function DrawThemeEdge Lib "uxtheme" ( _
ByVal hTheme As LongPtr, _
ByVal hdc As LongPtr, _
ByVal iPartId As Long, _
ByVal iStateId As Long, _
ByVal pDestRect As LongPtr, _
ByVal uEdge As Long, _
ByVal uFlags As Long, _
ByVal pContentRect As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DrawThemeEdge = ctypes.windll.uxtheme.DrawThemeEdge
DrawThemeEdge.restype = ctypes.c_int
DrawThemeEdge.argtypes = [
ctypes.c_ssize_t, # hTheme : HTHEME
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # iPartId : INT
ctypes.c_int, # iStateId : INT
ctypes.c_void_p, # pDestRect : RECT*
wintypes.DWORD, # uEdge : DRAWEDGE_FLAGS
wintypes.DWORD, # uFlags : DRAW_EDGE_FLAGS
ctypes.c_void_p, # pContentRect : RECT* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UxTheme.dll')
DrawThemeEdge = Fiddle::Function.new(
lib['DrawThemeEdge'],
[
Fiddle::TYPE_INTPTR_T, # hTheme : HTHEME
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # iPartId : INT
Fiddle::TYPE_INT, # iStateId : INT
Fiddle::TYPE_VOIDP, # pDestRect : RECT*
-Fiddle::TYPE_INT, # uEdge : DRAWEDGE_FLAGS
-Fiddle::TYPE_INT, # uFlags : DRAW_EDGE_FLAGS
Fiddle::TYPE_VOIDP, # pContentRect : RECT* optional, out
],
Fiddle::TYPE_INT)#[link(name = "uxtheme")]
extern "system" {
fn DrawThemeEdge(
hTheme: isize, // HTHEME
hdc: *mut core::ffi::c_void, // HDC
iPartId: i32, // INT
iStateId: i32, // INT
pDestRect: *mut RECT, // RECT*
uEdge: u32, // DRAWEDGE_FLAGS
uFlags: u32, // DRAW_EDGE_FLAGS
pContentRect: *mut RECT // RECT* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UxTheme.dll")]
public static extern int DrawThemeEdge(IntPtr hTheme, IntPtr hdc, int iPartId, int iStateId, IntPtr pDestRect, uint uEdge, uint uFlags, IntPtr pContentRect);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UxTheme_DrawThemeEdge' -Namespace Win32 -PassThru
# $api::DrawThemeEdge(hTheme, hdc, iPartId, iStateId, pDestRect, uEdge, uFlags, pContentRect)#uselib "UxTheme.dll"
#func global DrawThemeEdge "DrawThemeEdge" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; DrawThemeEdge hTheme, hdc, iPartId, iStateId, varptr(pDestRect), uEdge, uFlags, varptr(pContentRect) ; 戻り値は stat
; hTheme : HTHEME -> "sptr"
; hdc : HDC -> "sptr"
; iPartId : INT -> "sptr"
; iStateId : INT -> "sptr"
; pDestRect : RECT* -> "sptr"
; uEdge : DRAWEDGE_FLAGS -> "sptr"
; uFlags : DRAW_EDGE_FLAGS -> "sptr"
; pContentRect : RECT* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UxTheme.dll" #cfunc global DrawThemeEdge "DrawThemeEdge" sptr, sptr, int, int, var, int, int, var ; res = DrawThemeEdge(hTheme, hdc, iPartId, iStateId, pDestRect, uEdge, uFlags, pContentRect) ; hTheme : HTHEME -> "sptr" ; hdc : HDC -> "sptr" ; iPartId : INT -> "int" ; iStateId : INT -> "int" ; pDestRect : RECT* -> "var" ; uEdge : DRAWEDGE_FLAGS -> "int" ; uFlags : DRAW_EDGE_FLAGS -> "int" ; pContentRect : RECT* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UxTheme.dll" #cfunc global DrawThemeEdge "DrawThemeEdge" sptr, sptr, int, int, sptr, int, int, sptr ; res = DrawThemeEdge(hTheme, hdc, iPartId, iStateId, varptr(pDestRect), uEdge, uFlags, varptr(pContentRect)) ; hTheme : HTHEME -> "sptr" ; hdc : HDC -> "sptr" ; iPartId : INT -> "int" ; iStateId : INT -> "int" ; pDestRect : RECT* -> "sptr" ; uEdge : DRAWEDGE_FLAGS -> "int" ; uFlags : DRAW_EDGE_FLAGS -> "int" ; pContentRect : RECT* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT DrawThemeEdge(HTHEME hTheme, HDC hdc, INT iPartId, INT iStateId, RECT* pDestRect, DRAWEDGE_FLAGS uEdge, DRAW_EDGE_FLAGS uFlags, RECT* pContentRect) #uselib "UxTheme.dll" #cfunc global DrawThemeEdge "DrawThemeEdge" intptr, intptr, int, int, var, int, int, var ; res = DrawThemeEdge(hTheme, hdc, iPartId, iStateId, pDestRect, uEdge, uFlags, pContentRect) ; hTheme : HTHEME -> "intptr" ; hdc : HDC -> "intptr" ; iPartId : INT -> "int" ; iStateId : INT -> "int" ; pDestRect : RECT* -> "var" ; uEdge : DRAWEDGE_FLAGS -> "int" ; uFlags : DRAW_EDGE_FLAGS -> "int" ; pContentRect : RECT* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT DrawThemeEdge(HTHEME hTheme, HDC hdc, INT iPartId, INT iStateId, RECT* pDestRect, DRAWEDGE_FLAGS uEdge, DRAW_EDGE_FLAGS uFlags, RECT* pContentRect) #uselib "UxTheme.dll" #cfunc global DrawThemeEdge "DrawThemeEdge" intptr, intptr, int, int, intptr, int, int, intptr ; res = DrawThemeEdge(hTheme, hdc, iPartId, iStateId, varptr(pDestRect), uEdge, uFlags, varptr(pContentRect)) ; hTheme : HTHEME -> "intptr" ; hdc : HDC -> "intptr" ; iPartId : INT -> "int" ; iStateId : INT -> "int" ; pDestRect : RECT* -> "intptr" ; uEdge : DRAWEDGE_FLAGS -> "int" ; uFlags : DRAW_EDGE_FLAGS -> "int" ; pContentRect : RECT* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UxTheme.dll")
procDrawThemeEdge = uxtheme.NewProc("DrawThemeEdge")
)
// hTheme (HTHEME), hdc (HDC), iPartId (INT), iStateId (INT), pDestRect (RECT*), uEdge (DRAWEDGE_FLAGS), uFlags (DRAW_EDGE_FLAGS), pContentRect (RECT* optional, out)
r1, _, err := procDrawThemeEdge.Call(
uintptr(hTheme),
uintptr(hdc),
uintptr(iPartId),
uintptr(iStateId),
uintptr(pDestRect),
uintptr(uEdge),
uintptr(uFlags),
uintptr(pContentRect),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction DrawThemeEdge(
hTheme: NativeInt; // HTHEME
hdc: THandle; // HDC
iPartId: Integer; // INT
iStateId: Integer; // INT
pDestRect: Pointer; // RECT*
uEdge: DWORD; // DRAWEDGE_FLAGS
uFlags: DWORD; // DRAW_EDGE_FLAGS
pContentRect: Pointer // RECT* optional, out
): Integer; stdcall;
external 'UxTheme.dll' name 'DrawThemeEdge';result := DllCall("UxTheme\DrawThemeEdge"
, "Ptr", hTheme ; HTHEME
, "Ptr", hdc ; HDC
, "Int", iPartId ; INT
, "Int", iStateId ; INT
, "Ptr", pDestRect ; RECT*
, "UInt", uEdge ; DRAWEDGE_FLAGS
, "UInt", uFlags ; DRAW_EDGE_FLAGS
, "Ptr", pContentRect ; RECT* optional, out
, "Int") ; return: HRESULT●DrawThemeEdge(hTheme, hdc, iPartId, iStateId, pDestRect, uEdge, uFlags, pContentRect) = DLL("UxTheme.dll", "int DrawThemeEdge(int, void*, int, int, void*, dword, dword, void*)")
# 呼び出し: DrawThemeEdge(hTheme, hdc, iPartId, iStateId, pDestRect, uEdge, uFlags, pContentRect)
# hTheme : HTHEME -> "int"
# hdc : HDC -> "void*"
# iPartId : INT -> "int"
# iStateId : INT -> "int"
# pDestRect : RECT* -> "void*"
# uEdge : DRAWEDGE_FLAGS -> "dword"
# uFlags : DRAW_EDGE_FLAGS -> "dword"
# pContentRect : RECT* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。