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ImageList_SetOverlayImage
関数イメージリストの画像をオーバーレイマスクに指定する。
シグネチャ
// COMCTL32.dll
#include <windows.h>
BOOL ImageList_SetOverlayImage(
HIMAGELIST himl,
INT iImage,
INT iOverlay
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| himl | HIMAGELIST | in |
| iImage | INT | in |
| iOverlay | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// COMCTL32.dll
#include <windows.h>
BOOL ImageList_SetOverlayImage(
HIMAGELIST himl,
INT iImage,
INT iOverlay
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("COMCTL32.dll", ExactSpelling = true)]
static extern bool ImageList_SetOverlayImage(
IntPtr himl, // HIMAGELIST
int iImage, // INT
int iOverlay // INT
);<DllImport("COMCTL32.dll", ExactSpelling:=True)>
Public Shared Function ImageList_SetOverlayImage(
himl As IntPtr, ' HIMAGELIST
iImage As Integer, ' INT
iOverlay As Integer ' INT
) As Boolean
End Function' himl : HIMAGELIST
' iImage : INT
' iOverlay : INT
Declare PtrSafe Function ImageList_SetOverlayImage Lib "comctl32" ( _
ByVal himl As LongPtr, _
ByVal iImage As Long, _
ByVal iOverlay As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ImageList_SetOverlayImage = ctypes.windll.comctl32.ImageList_SetOverlayImage
ImageList_SetOverlayImage.restype = wintypes.BOOL
ImageList_SetOverlayImage.argtypes = [
ctypes.c_ssize_t, # himl : HIMAGELIST
ctypes.c_int, # iImage : INT
ctypes.c_int, # iOverlay : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('COMCTL32.dll')
ImageList_SetOverlayImage = Fiddle::Function.new(
lib['ImageList_SetOverlayImage'],
[
Fiddle::TYPE_INTPTR_T, # himl : HIMAGELIST
Fiddle::TYPE_INT, # iImage : INT
Fiddle::TYPE_INT, # iOverlay : INT
],
Fiddle::TYPE_INT)#[link(name = "comctl32")]
extern "system" {
fn ImageList_SetOverlayImage(
himl: isize, // HIMAGELIST
iImage: i32, // INT
iOverlay: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("COMCTL32.dll")]
public static extern bool ImageList_SetOverlayImage(IntPtr himl, int iImage, int iOverlay);
"@
$api = Add-Type -MemberDefinition $sig -Name 'COMCTL32_ImageList_SetOverlayImage' -Namespace Win32 -PassThru
# $api::ImageList_SetOverlayImage(himl, iImage, iOverlay)#uselib "COMCTL32.dll"
#func global ImageList_SetOverlayImage "ImageList_SetOverlayImage" sptr, sptr, sptr
; ImageList_SetOverlayImage himl, iImage, iOverlay ; 戻り値は stat
; himl : HIMAGELIST -> "sptr"
; iImage : INT -> "sptr"
; iOverlay : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "COMCTL32.dll"
#cfunc global ImageList_SetOverlayImage "ImageList_SetOverlayImage" sptr, int, int
; res = ImageList_SetOverlayImage(himl, iImage, iOverlay)
; himl : HIMAGELIST -> "sptr"
; iImage : INT -> "int"
; iOverlay : INT -> "int"; BOOL ImageList_SetOverlayImage(HIMAGELIST himl, INT iImage, INT iOverlay)
#uselib "COMCTL32.dll"
#cfunc global ImageList_SetOverlayImage "ImageList_SetOverlayImage" intptr, int, int
; res = ImageList_SetOverlayImage(himl, iImage, iOverlay)
; himl : HIMAGELIST -> "intptr"
; iImage : INT -> "int"
; iOverlay : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
comctl32 = windows.NewLazySystemDLL("COMCTL32.dll")
procImageList_SetOverlayImage = comctl32.NewProc("ImageList_SetOverlayImage")
)
// himl (HIMAGELIST), iImage (INT), iOverlay (INT)
r1, _, err := procImageList_SetOverlayImage.Call(
uintptr(himl),
uintptr(iImage),
uintptr(iOverlay),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ImageList_SetOverlayImage(
himl: NativeInt; // HIMAGELIST
iImage: Integer; // INT
iOverlay: Integer // INT
): BOOL; stdcall;
external 'COMCTL32.dll' name 'ImageList_SetOverlayImage';result := DllCall("COMCTL32\ImageList_SetOverlayImage"
, "Ptr", himl ; HIMAGELIST
, "Int", iImage ; INT
, "Int", iOverlay ; INT
, "Int") ; return: BOOL●ImageList_SetOverlayImage(himl, iImage, iOverlay) = DLL("COMCTL32.dll", "bool ImageList_SetOverlayImage(int, int, int)")
# 呼び出し: ImageList_SetOverlayImage(himl, iImage, iOverlay)
# himl : HIMAGELIST -> "int"
# iImage : INT -> "int"
# iOverlay : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。