Win32 API 日本語リファレンス
ホームUI.Controls › IsThemePartDefined

IsThemePartDefined

関数
指定パーツと状態がテーマに定義されているか判定する。
DLLUXTHEME.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// UXTHEME.dll
#include <windows.h>

BOOL IsThemePartDefined(
    HTHEME hTheme,
    INT iPartId,
    INT iStateId
);

パラメーター

名前方向
hThemeHTHEMEin
iPartIdINTin
iStateIdINTin

戻り値の型: BOOL

各言語での呼び出し定義

// UXTHEME.dll
#include <windows.h>

BOOL IsThemePartDefined(
    HTHEME hTheme,
    INT iPartId,
    INT iStateId
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern bool IsThemePartDefined(
    IntPtr hTheme,   // HTHEME
    int iPartId,   // INT
    int iStateId   // INT
);
<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function IsThemePartDefined(
    hTheme As IntPtr,   ' HTHEME
    iPartId As Integer,   ' INT
    iStateId As Integer   ' INT
) As Boolean
End Function
' hTheme : HTHEME
' iPartId : INT
' iStateId : INT
Declare PtrSafe Function IsThemePartDefined Lib "uxtheme" ( _
    ByVal hTheme As LongPtr, _
    ByVal iPartId As Long, _
    ByVal iStateId As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

IsThemePartDefined = ctypes.windll.uxtheme.IsThemePartDefined
IsThemePartDefined.restype = wintypes.BOOL
IsThemePartDefined.argtypes = [
    ctypes.c_ssize_t,  # hTheme : HTHEME
    ctypes.c_int,  # iPartId : INT
    ctypes.c_int,  # iStateId : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UXTHEME.dll')
IsThemePartDefined = Fiddle::Function.new(
  lib['IsThemePartDefined'],
  [
    Fiddle::TYPE_INTPTR_T,  # hTheme : HTHEME
    Fiddle::TYPE_INT,  # iPartId : INT
    Fiddle::TYPE_INT,  # iStateId : INT
  ],
  Fiddle::TYPE_INT)
#[link(name = "uxtheme")]
extern "system" {
    fn IsThemePartDefined(
        hTheme: isize,  // HTHEME
        iPartId: i32,  // INT
        iStateId: i32  // INT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("UXTHEME.dll")]
public static extern bool IsThemePartDefined(IntPtr hTheme, int iPartId, int iStateId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_IsThemePartDefined' -Namespace Win32 -PassThru
# $api::IsThemePartDefined(hTheme, iPartId, iStateId)
#uselib "UXTHEME.dll"
#func global IsThemePartDefined "IsThemePartDefined" sptr, sptr, sptr
; IsThemePartDefined hTheme, iPartId, iStateId   ; 戻り値は stat
; hTheme : HTHEME -> "sptr"
; iPartId : INT -> "sptr"
; iStateId : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UXTHEME.dll"
#cfunc global IsThemePartDefined "IsThemePartDefined" sptr, int, int
; res = IsThemePartDefined(hTheme, iPartId, iStateId)
; hTheme : HTHEME -> "sptr"
; iPartId : INT -> "int"
; iStateId : INT -> "int"
; BOOL IsThemePartDefined(HTHEME hTheme, INT iPartId, INT iStateId)
#uselib "UXTHEME.dll"
#cfunc global IsThemePartDefined "IsThemePartDefined" intptr, int, int
; res = IsThemePartDefined(hTheme, iPartId, iStateId)
; hTheme : HTHEME -> "intptr"
; iPartId : INT -> "int"
; iStateId : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
	procIsThemePartDefined = uxtheme.NewProc("IsThemePartDefined")
)

// hTheme (HTHEME), iPartId (INT), iStateId (INT)
r1, _, err := procIsThemePartDefined.Call(
	uintptr(hTheme),
	uintptr(iPartId),
	uintptr(iStateId),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function IsThemePartDefined(
  hTheme: NativeInt;   // HTHEME
  iPartId: Integer;   // INT
  iStateId: Integer   // INT
): BOOL; stdcall;
  external 'UXTHEME.dll' name 'IsThemePartDefined';
result := DllCall("UXTHEME\IsThemePartDefined"
    , "Ptr", hTheme   ; HTHEME
    , "Int", iPartId   ; INT
    , "Int", iStateId   ; INT
    , "Int")   ; return: BOOL
●IsThemePartDefined(hTheme, iPartId, iStateId) = DLL("UXTHEME.dll", "bool IsThemePartDefined(int, int, int)")
# 呼び出し: IsThemePartDefined(hTheme, iPartId, iStateId)
# hTheme : HTHEME -> "int"
# iPartId : INT -> "int"
# iStateId : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。