ホーム › UI.Input.GameInput › GameInputCreate
GameInputCreate
関数GameInput APIのIGameInputインターフェイスを作成する。
シグネチャ
// GameInput.dll
#include <windows.h>
HRESULT GameInputCreate(
IGameInput** gameInput
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| gameInput | IGameInput** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// GameInput.dll
#include <windows.h>
HRESULT GameInputCreate(
IGameInput** gameInput
);[DllImport("GameInput.dll", ExactSpelling = true)]
static extern int GameInputCreate(
IntPtr gameInput // IGameInput** out
);<DllImport("GameInput.dll", ExactSpelling:=True)>
Public Shared Function GameInputCreate(
gameInput As IntPtr ' IGameInput** out
) As Integer
End Function' gameInput : IGameInput** out
Declare PtrSafe Function GameInputCreate Lib "gameinput" ( _
ByVal gameInput As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GameInputCreate = ctypes.windll.gameinput.GameInputCreate
GameInputCreate.restype = ctypes.c_int
GameInputCreate.argtypes = [
ctypes.c_void_p, # gameInput : IGameInput** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GameInput.dll')
GameInputCreate = Fiddle::Function.new(
lib['GameInputCreate'],
[
Fiddle::TYPE_VOIDP, # gameInput : IGameInput** out
],
Fiddle::TYPE_INT)#[link(name = "gameinput")]
extern "system" {
fn GameInputCreate(
gameInput: *mut *mut core::ffi::c_void // IGameInput** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GameInput.dll")]
public static extern int GameInputCreate(IntPtr gameInput);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GameInput_GameInputCreate' -Namespace Win32 -PassThru
# $api::GameInputCreate(gameInput)#uselib "GameInput.dll"
#func global GameInputCreate "GameInputCreate" sptr
; GameInputCreate gameInput ; 戻り値は stat
; gameInput : IGameInput** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GameInput.dll"
#cfunc global GameInputCreate "GameInputCreate" sptr
; res = GameInputCreate(gameInput)
; gameInput : IGameInput** out -> "sptr"; HRESULT GameInputCreate(IGameInput** gameInput)
#uselib "GameInput.dll"
#cfunc global GameInputCreate "GameInputCreate" intptr
; res = GameInputCreate(gameInput)
; gameInput : IGameInput** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gameinput = windows.NewLazySystemDLL("GameInput.dll")
procGameInputCreate = gameinput.NewProc("GameInputCreate")
)
// gameInput (IGameInput** out)
r1, _, err := procGameInputCreate.Call(
uintptr(gameInput),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GameInputCreate(
gameInput: Pointer // IGameInput** out
): Integer; stdcall;
external 'GameInput.dll' name 'GameInputCreate';result := DllCall("GameInput\GameInputCreate"
, "Ptr", gameInput ; IGameInput** out
, "Int") ; return: HRESULT●GameInputCreate(gameInput) = DLL("GameInput.dll", "int GameInputCreate(void*)")
# 呼び出し: GameInputCreate(gameInput)
# gameInput : IGameInput** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。