Win32 API 日本語リファレンス
ホームUI.Input.KeyboardAndMouse › SwapMouseButton

SwapMouseButton

関数
マウスの左右ボタンの機能を入れ替える。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL SwapMouseButton(
    BOOL fSwap
);

パラメーター

名前方向
fSwapBOOLin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL SwapMouseButton(
    BOOL fSwap
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool SwapMouseButton(
    bool fSwap   // BOOL
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function SwapMouseButton(
    fSwap As Boolean   ' BOOL
) As Boolean
End Function
' fSwap : BOOL
Declare PtrSafe Function SwapMouseButton Lib "user32" ( _
    ByVal fSwap As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SwapMouseButton = ctypes.windll.user32.SwapMouseButton
SwapMouseButton.restype = wintypes.BOOL
SwapMouseButton.argtypes = [
    wintypes.BOOL,  # fSwap : BOOL
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
SwapMouseButton = Fiddle::Function.new(
  lib['SwapMouseButton'],
  [
    Fiddle::TYPE_INT,  # fSwap : BOOL
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn SwapMouseButton(
        fSwap: i32  // BOOL
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool SwapMouseButton(bool fSwap);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SwapMouseButton' -Namespace Win32 -PassThru
# $api::SwapMouseButton(fSwap)
#uselib "USER32.dll"
#func global SwapMouseButton "SwapMouseButton" sptr
; SwapMouseButton fSwap   ; 戻り値は stat
; fSwap : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global SwapMouseButton "SwapMouseButton" int
; res = SwapMouseButton(fSwap)
; fSwap : BOOL -> "int"
; BOOL SwapMouseButton(BOOL fSwap)
#uselib "USER32.dll"
#cfunc global SwapMouseButton "SwapMouseButton" int
; res = SwapMouseButton(fSwap)
; fSwap : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procSwapMouseButton = user32.NewProc("SwapMouseButton")
)

// fSwap (BOOL)
r1, _, err := procSwapMouseButton.Call(
	uintptr(fSwap),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SwapMouseButton(
  fSwap: BOOL   // BOOL
): BOOL; stdcall;
  external 'USER32.dll' name 'SwapMouseButton';
result := DllCall("USER32\SwapMouseButton"
    , "Int", fSwap   ; BOOL
    , "Int")   ; return: BOOL
●SwapMouseButton(fSwap) = DLL("USER32.dll", "bool SwapMouseButton(bool)")
# 呼び出し: SwapMouseButton(fSwap)
# fSwap : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。