Win32 API 日本語リファレンス
ホームUI.InteractionContext › CreateInteractionContext

CreateInteractionContext

関数
新しいインタラクションコンテキストを作成する。
DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT CreateInteractionContext(
    HINTERACTIONCONTEXT* interactionContext
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXT*out

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT CreateInteractionContext(
    HINTERACTIONCONTEXT* interactionContext
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int CreateInteractionContext(
    IntPtr interactionContext   // HINTERACTIONCONTEXT* out
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function CreateInteractionContext(
    interactionContext As IntPtr   ' HINTERACTIONCONTEXT* out
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT* out
Declare PtrSafe Function CreateInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateInteractionContext = ctypes.windll.ninput.CreateInteractionContext
CreateInteractionContext.restype = ctypes.c_int
CreateInteractionContext.argtypes = [
    ctypes.c_void_p,  # interactionContext : HINTERACTIONCONTEXT* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
CreateInteractionContext = Fiddle::Function.new(
  lib['CreateInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn CreateInteractionContext(
        interactionContext: *mut *mut core::ffi::c_void  // HINTERACTIONCONTEXT* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int CreateInteractionContext(IntPtr interactionContext);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_CreateInteractionContext' -Namespace Win32 -PassThru
# $api::CreateInteractionContext(interactionContext)
#uselib "NInput.dll"
#func global CreateInteractionContext "CreateInteractionContext" sptr
; CreateInteractionContext interactionContext   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NInput.dll"
#cfunc global CreateInteractionContext "CreateInteractionContext" sptr
; res = CreateInteractionContext(interactionContext)
; interactionContext : HINTERACTIONCONTEXT* out -> "sptr"
; HRESULT CreateInteractionContext(HINTERACTIONCONTEXT* interactionContext)
#uselib "NInput.dll"
#cfunc global CreateInteractionContext "CreateInteractionContext" intptr
; res = CreateInteractionContext(interactionContext)
; interactionContext : HINTERACTIONCONTEXT* out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procCreateInteractionContext = ninput.NewProc("CreateInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT* out)
r1, _, err := procCreateInteractionContext.Call(
	uintptr(interactionContext),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CreateInteractionContext(
  interactionContext: Pointer   // HINTERACTIONCONTEXT* out
): Integer; stdcall;
  external 'NInput.dll' name 'CreateInteractionContext';
result := DllCall("NInput\CreateInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT* out
    , "Int")   ; return: HRESULT
●CreateInteractionContext(interactionContext) = DLL("NInput.dll", "int CreateInteractionContext(void*)")
# 呼び出し: CreateInteractionContext(interactionContext)
# interactionContext : HINTERACTIONCONTEXT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。