Win32 API 日本語リファレンス
ホームUI.InteractionContext › GetInertiaParameterInteractionContext

GetInertiaParameterInteractionContext

関数
慣性動作のパラメーター値を取得する。
DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT GetInertiaParameterInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    INERTIA_PARAMETER inertiaParameter,
    FLOAT* value
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXTin
inertiaParameterINERTIA_PARAMETERin
valueFLOAT*out

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT GetInertiaParameterInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    INERTIA_PARAMETER inertiaParameter,
    FLOAT* value
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int GetInertiaParameterInteractionContext(
    IntPtr interactionContext,   // HINTERACTIONCONTEXT
    int inertiaParameter,   // INERTIA_PARAMETER
    out float value   // FLOAT* out
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function GetInertiaParameterInteractionContext(
    interactionContext As IntPtr,   ' HINTERACTIONCONTEXT
    inertiaParameter As Integer,   ' INERTIA_PARAMETER
    <Out> ByRef value As Single   ' FLOAT* out
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT
' inertiaParameter : INERTIA_PARAMETER
' value : FLOAT* out
Declare PtrSafe Function GetInertiaParameterInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr, _
    ByVal inertiaParameter As Long, _
    ByRef value As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetInertiaParameterInteractionContext = ctypes.windll.ninput.GetInertiaParameterInteractionContext
GetInertiaParameterInteractionContext.restype = ctypes.c_int
GetInertiaParameterInteractionContext.argtypes = [
    wintypes.HANDLE,  # interactionContext : HINTERACTIONCONTEXT
    ctypes.c_int,  # inertiaParameter : INERTIA_PARAMETER
    ctypes.POINTER(ctypes.c_float),  # value : FLOAT* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
GetInertiaParameterInteractionContext = Fiddle::Function.new(
  lib['GetInertiaParameterInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT
    Fiddle::TYPE_INT,  # inertiaParameter : INERTIA_PARAMETER
    Fiddle::TYPE_VOIDP,  # value : FLOAT* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn GetInertiaParameterInteractionContext(
        interactionContext: *mut core::ffi::c_void,  // HINTERACTIONCONTEXT
        inertiaParameter: i32,  // INERTIA_PARAMETER
        value: *mut f32  // FLOAT* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int GetInertiaParameterInteractionContext(IntPtr interactionContext, int inertiaParameter, out float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_GetInertiaParameterInteractionContext' -Namespace Win32 -PassThru
# $api::GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
#uselib "NInput.dll"
#func global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" sptr, sptr, sptr
; GetInertiaParameterInteractionContext interactionContext, inertiaParameter, varptr(value)   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; inertiaParameter : INERTIA_PARAMETER -> "sptr"
; value : FLOAT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "NInput.dll"
#cfunc global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" sptr, int, var
; res = GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; inertiaParameter : INERTIA_PARAMETER -> "int"
; value : FLOAT* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT GetInertiaParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, INERTIA_PARAMETER inertiaParameter, FLOAT* value)
#uselib "NInput.dll"
#cfunc global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" intptr, int, var
; res = GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; inertiaParameter : INERTIA_PARAMETER -> "int"
; value : FLOAT* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procGetInertiaParameterInteractionContext = ninput.NewProc("GetInertiaParameterInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT), inertiaParameter (INERTIA_PARAMETER), value (FLOAT* out)
r1, _, err := procGetInertiaParameterInteractionContext.Call(
	uintptr(interactionContext),
	uintptr(inertiaParameter),
	uintptr(value),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function GetInertiaParameterInteractionContext(
  interactionContext: THandle;   // HINTERACTIONCONTEXT
  inertiaParameter: Integer;   // INERTIA_PARAMETER
  value: Pointer   // FLOAT* out
): Integer; stdcall;
  external 'NInput.dll' name 'GetInertiaParameterInteractionContext';
result := DllCall("NInput\GetInertiaParameterInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT
    , "Int", inertiaParameter   ; INERTIA_PARAMETER
    , "Ptr", value   ; FLOAT* out
    , "Int")   ; return: HRESULT
●GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value) = DLL("NInput.dll", "int GetInertiaParameterInteractionContext(void*, int, void*)")
# 呼び出し: GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# inertiaParameter : INERTIA_PARAMETER -> "int"
# value : FLOAT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。