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GetInertiaParameterInteractionContext
関数慣性動作のパラメーター値を取得する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT GetInertiaParameterInteractionContext(
HINTERACTIONCONTEXT interactionContext,
INERTIA_PARAMETER inertiaParameter,
FLOAT* value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| inertiaParameter | INERTIA_PARAMETER | in |
| value | FLOAT* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT GetInertiaParameterInteractionContext(
HINTERACTIONCONTEXT interactionContext,
INERTIA_PARAMETER inertiaParameter,
FLOAT* value
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int GetInertiaParameterInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
int inertiaParameter, // INERTIA_PARAMETER
out float value // FLOAT* out
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function GetInertiaParameterInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
inertiaParameter As Integer, ' INERTIA_PARAMETER
<Out> ByRef value As Single ' FLOAT* out
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' inertiaParameter : INERTIA_PARAMETER
' value : FLOAT* out
Declare PtrSafe Function GetInertiaParameterInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal inertiaParameter As Long, _
ByRef value As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetInertiaParameterInteractionContext = ctypes.windll.ninput.GetInertiaParameterInteractionContext
GetInertiaParameterInteractionContext.restype = ctypes.c_int
GetInertiaParameterInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_int, # inertiaParameter : INERTIA_PARAMETER
ctypes.POINTER(ctypes.c_float), # value : FLOAT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
GetInertiaParameterInteractionContext = Fiddle::Function.new(
lib['GetInertiaParameterInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_INT, # inertiaParameter : INERTIA_PARAMETER
Fiddle::TYPE_VOIDP, # value : FLOAT* out
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn GetInertiaParameterInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
inertiaParameter: i32, // INERTIA_PARAMETER
value: *mut f32 // FLOAT* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int GetInertiaParameterInteractionContext(IntPtr interactionContext, int inertiaParameter, out float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_GetInertiaParameterInteractionContext' -Namespace Win32 -PassThru
# $api::GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)#uselib "NInput.dll"
#func global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" sptr, sptr, sptr
; GetInertiaParameterInteractionContext interactionContext, inertiaParameter, varptr(value) ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; inertiaParameter : INERTIA_PARAMETER -> "sptr"
; value : FLOAT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" sptr, int, var ; res = GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; inertiaParameter : INERTIA_PARAMETER -> "int" ; value : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" sptr, int, sptr ; res = GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, varptr(value)) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; inertiaParameter : INERTIA_PARAMETER -> "int" ; value : FLOAT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetInertiaParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, INERTIA_PARAMETER inertiaParameter, FLOAT* value) #uselib "NInput.dll" #cfunc global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" intptr, int, var ; res = GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; inertiaParameter : INERTIA_PARAMETER -> "int" ; value : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetInertiaParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, INERTIA_PARAMETER inertiaParameter, FLOAT* value) #uselib "NInput.dll" #cfunc global GetInertiaParameterInteractionContext "GetInertiaParameterInteractionContext" intptr, int, intptr ; res = GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, varptr(value)) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; inertiaParameter : INERTIA_PARAMETER -> "int" ; value : FLOAT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procGetInertiaParameterInteractionContext = ninput.NewProc("GetInertiaParameterInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), inertiaParameter (INERTIA_PARAMETER), value (FLOAT* out)
r1, _, err := procGetInertiaParameterInteractionContext.Call(
uintptr(interactionContext),
uintptr(inertiaParameter),
uintptr(value),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetInertiaParameterInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
inertiaParameter: Integer; // INERTIA_PARAMETER
value: Pointer // FLOAT* out
): Integer; stdcall;
external 'NInput.dll' name 'GetInertiaParameterInteractionContext';result := DllCall("NInput\GetInertiaParameterInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Int", inertiaParameter ; INERTIA_PARAMETER
, "Ptr", value ; FLOAT* out
, "Int") ; return: HRESULT●GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value) = DLL("NInput.dll", "int GetInertiaParameterInteractionContext(void*, int, void*)")
# 呼び出し: GetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# inertiaParameter : INERTIA_PARAMETER -> "int"
# value : FLOAT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。