ホーム › UI.InteractionContext › RemovePointerInteractionContext
RemovePointerInteractionContext
関数インタラクションコンテキストからポインターを削除する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT RemovePointerInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD pointerId
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in | 対象インタラクションコンテキストのハンドルを指定する。 |
| pointerId | DWORD | in | コンテキストの追跡対象から除外するポインタのIDを指定する。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT RemovePointerInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD pointerId
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int RemovePointerInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
uint pointerId // DWORD
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function RemovePointerInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
pointerId As UInteger ' DWORD
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' pointerId : DWORD
Declare PtrSafe Function RemovePointerInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal pointerId As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RemovePointerInteractionContext = ctypes.windll.ninput.RemovePointerInteractionContext
RemovePointerInteractionContext.restype = ctypes.c_int
RemovePointerInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
wintypes.DWORD, # pointerId : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
RemovePointerInteractionContext = Fiddle::Function.new(
lib['RemovePointerInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
-Fiddle::TYPE_INT, # pointerId : DWORD
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn RemovePointerInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
pointerId: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int RemovePointerInteractionContext(IntPtr interactionContext, uint pointerId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_RemovePointerInteractionContext' -Namespace Win32 -PassThru
# $api::RemovePointerInteractionContext(interactionContext, pointerId)#uselib "NInput.dll"
#func global RemovePointerInteractionContext "RemovePointerInteractionContext" sptr, sptr
; RemovePointerInteractionContext interactionContext, pointerId ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerId : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "NInput.dll"
#cfunc global RemovePointerInteractionContext "RemovePointerInteractionContext" sptr, int
; res = RemovePointerInteractionContext(interactionContext, pointerId)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; pointerId : DWORD -> "int"; HRESULT RemovePointerInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD pointerId)
#uselib "NInput.dll"
#cfunc global RemovePointerInteractionContext "RemovePointerInteractionContext" intptr, int
; res = RemovePointerInteractionContext(interactionContext, pointerId)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; pointerId : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procRemovePointerInteractionContext = ninput.NewProc("RemovePointerInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), pointerId (DWORD)
r1, _, err := procRemovePointerInteractionContext.Call(
uintptr(interactionContext),
uintptr(pointerId),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction RemovePointerInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
pointerId: DWORD // DWORD
): Integer; stdcall;
external 'NInput.dll' name 'RemovePointerInteractionContext';result := DllCall("NInput\RemovePointerInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "UInt", pointerId ; DWORD
, "Int") ; return: HRESULT●RemovePointerInteractionContext(interactionContext, pointerId) = DLL("NInput.dll", "int RemovePointerInteractionContext(void*, dword)")
# 呼び出し: RemovePointerInteractionContext(interactionContext, pointerId)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# pointerId : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "ninput" fn RemovePointerInteractionContext(
interactionContext: ?*anyopaque, // HINTERACTIONCONTEXT
pointerId: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;proc RemovePointerInteractionContext(
interactionContext: pointer, # HINTERACTIONCONTEXT
pointerId: uint32 # DWORD
): int32 {.importc: "RemovePointerInteractionContext", stdcall, dynlib: "NInput.dll".}pragma(lib, "ninput");
extern(Windows)
int RemovePointerInteractionContext(
void* interactionContext, // HINTERACTIONCONTEXT
uint pointerId // DWORD
);ccall((:RemovePointerInteractionContext, "NInput.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32),
interactionContext, pointerId)
# interactionContext : HINTERACTIONCONTEXT -> Ptr{Cvoid}
# pointerId : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t RemovePointerInteractionContext(
void* interactionContext,
uint32_t pointerId);
]]
local ninput = ffi.load("ninput")
-- ninput.RemovePointerInteractionContext(interactionContext, pointerId)
-- interactionContext : HINTERACTIONCONTEXT
-- pointerId : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('NInput.dll');
const RemovePointerInteractionContext = lib.func('__stdcall', 'RemovePointerInteractionContext', 'int32_t', ['void *', 'uint32_t']);
// RemovePointerInteractionContext(interactionContext, pointerId)
// interactionContext : HINTERACTIONCONTEXT -> 'void *'
// pointerId : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("NInput.dll", {
RemovePointerInteractionContext: { parameters: ["pointer", "u32"], result: "i32" },
});
// lib.symbols.RemovePointerInteractionContext(interactionContext, pointerId)
// interactionContext : HINTERACTIONCONTEXT -> "pointer"
// pointerId : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t RemovePointerInteractionContext(
void* interactionContext,
uint32_t pointerId);
C, "NInput.dll");
// $ffi->RemovePointerInteractionContext(interactionContext, pointerId);
// interactionContext : HINTERACTIONCONTEXT
// pointerId : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Ninput extends StdCallLibrary {
Ninput INSTANCE = Native.load("ninput", Ninput.class);
int RemovePointerInteractionContext(
Pointer interactionContext, // HINTERACTIONCONTEXT
int pointerId // DWORD
);
}@[Link("ninput")]
lib LibNInput
fun RemovePointerInteractionContext = RemovePointerInteractionContext(
interactionContext : Void*, # HINTERACTIONCONTEXT
pointerId : UInt32 # DWORD
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef RemovePointerInteractionContextNative = Int32 Function(Pointer<Void>, Uint32);
typedef RemovePointerInteractionContextDart = int Function(Pointer<Void>, int);
final RemovePointerInteractionContext = DynamicLibrary.open('NInput.dll')
.lookupFunction<RemovePointerInteractionContextNative, RemovePointerInteractionContextDart>('RemovePointerInteractionContext');
// interactionContext : HINTERACTIONCONTEXT -> Pointer<Void>
// pointerId : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function RemovePointerInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
pointerId: DWORD // DWORD
): Integer; stdcall;
external 'NInput.dll' name 'RemovePointerInteractionContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "RemovePointerInteractionContext"
c_RemovePointerInteractionContext :: Ptr () -> Word32 -> IO Int32
-- interactionContext : HINTERACTIONCONTEXT -> Ptr ()
-- pointerId : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let removepointerinteractioncontext =
foreign "RemovePointerInteractionContext"
((ptr void) @-> uint32_t @-> returning int32_t)
(* interactionContext : HINTERACTIONCONTEXT -> (ptr void) *)
(* pointerId : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library ninput (t "NInput.dll"))
(cffi:use-foreign-library ninput)
(cffi:defcfun ("RemovePointerInteractionContext" remove-pointer-interaction-context :convention :stdcall) :int32
(interaction-context :pointer) ; HINTERACTIONCONTEXT
(pointer-id :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $RemovePointerInteractionContext = Win32::API::More->new('NInput',
'int RemovePointerInteractionContext(HANDLE interactionContext, DWORD pointerId)');
# my $ret = $RemovePointerInteractionContext->Call($interactionContext, $pointerId);
# interactionContext : HINTERACTIONCONTEXT -> HANDLE
# pointerId : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。