Win32 API 日本語リファレンス
ホームUI.InteractionContext › SetInertiaParameterInteractionContext

SetInertiaParameterInteractionContext

関数
慣性動作のパラメーター値を設定する。
DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT SetInertiaParameterInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    INERTIA_PARAMETER inertiaParameter,
    FLOAT value
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXTin
inertiaParameterINERTIA_PARAMETERin
valueFLOATin

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT SetInertiaParameterInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    INERTIA_PARAMETER inertiaParameter,
    FLOAT value
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int SetInertiaParameterInteractionContext(
    IntPtr interactionContext,   // HINTERACTIONCONTEXT
    int inertiaParameter,   // INERTIA_PARAMETER
    float value   // FLOAT
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function SetInertiaParameterInteractionContext(
    interactionContext As IntPtr,   ' HINTERACTIONCONTEXT
    inertiaParameter As Integer,   ' INERTIA_PARAMETER
    value As Single   ' FLOAT
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT
' inertiaParameter : INERTIA_PARAMETER
' value : FLOAT
Declare PtrSafe Function SetInertiaParameterInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr, _
    ByVal inertiaParameter As Long, _
    ByVal value As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetInertiaParameterInteractionContext = ctypes.windll.ninput.SetInertiaParameterInteractionContext
SetInertiaParameterInteractionContext.restype = ctypes.c_int
SetInertiaParameterInteractionContext.argtypes = [
    wintypes.HANDLE,  # interactionContext : HINTERACTIONCONTEXT
    ctypes.c_int,  # inertiaParameter : INERTIA_PARAMETER
    ctypes.c_float,  # value : FLOAT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
SetInertiaParameterInteractionContext = Fiddle::Function.new(
  lib['SetInertiaParameterInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT
    Fiddle::TYPE_INT,  # inertiaParameter : INERTIA_PARAMETER
    Fiddle::TYPE_FLOAT,  # value : FLOAT
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn SetInertiaParameterInteractionContext(
        interactionContext: *mut core::ffi::c_void,  // HINTERACTIONCONTEXT
        inertiaParameter: i32,  // INERTIA_PARAMETER
        value: f32  // FLOAT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int SetInertiaParameterInteractionContext(IntPtr interactionContext, int inertiaParameter, float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_SetInertiaParameterInteractionContext' -Namespace Win32 -PassThru
# $api::SetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
#uselib "NInput.dll"
#func global SetInertiaParameterInteractionContext "SetInertiaParameterInteractionContext" sptr, sptr, float
; SetInertiaParameterInteractionContext interactionContext, inertiaParameter, value   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; inertiaParameter : INERTIA_PARAMETER -> "sptr"
; value : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NInput.dll"
#cfunc global SetInertiaParameterInteractionContext "SetInertiaParameterInteractionContext" sptr, int, float
; res = SetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; inertiaParameter : INERTIA_PARAMETER -> "int"
; value : FLOAT -> "float"
; HRESULT SetInertiaParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, INERTIA_PARAMETER inertiaParameter, FLOAT value)
#uselib "NInput.dll"
#cfunc global SetInertiaParameterInteractionContext "SetInertiaParameterInteractionContext" intptr, int, float
; res = SetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; inertiaParameter : INERTIA_PARAMETER -> "int"
; value : FLOAT -> "float"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procSetInertiaParameterInteractionContext = ninput.NewProc("SetInertiaParameterInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT), inertiaParameter (INERTIA_PARAMETER), value (FLOAT)
r1, _, err := procSetInertiaParameterInteractionContext.Call(
	uintptr(interactionContext),
	uintptr(inertiaParameter),
	uintptr(math.Float32bits(value)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function SetInertiaParameterInteractionContext(
  interactionContext: THandle;   // HINTERACTIONCONTEXT
  inertiaParameter: Integer;   // INERTIA_PARAMETER
  value: Single   // FLOAT
): Integer; stdcall;
  external 'NInput.dll' name 'SetInertiaParameterInteractionContext';
result := DllCall("NInput\SetInertiaParameterInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT
    , "Int", inertiaParameter   ; INERTIA_PARAMETER
    , "Float", value   ; FLOAT
    , "Int")   ; return: HRESULT
●SetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value) = DLL("NInput.dll", "int SetInertiaParameterInteractionContext(void*, int, float)")
# 呼び出し: SetInertiaParameterInteractionContext(interactionContext, inertiaParameter, value)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# inertiaParameter : INERTIA_PARAMETER -> "int"
# value : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。