ホーム › UI.InteractionContext › SetPivotInteractionContext
SetPivotInteractionContext
関数操作の回転や拡縮の中心となるピボット点を設定する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT SetPivotInteractionContext(
HINTERACTIONCONTEXT interactionContext,
FLOAT x,
FLOAT y,
FLOAT radius
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| x | FLOAT | in |
| y | FLOAT | in |
| radius | FLOAT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT SetPivotInteractionContext(
HINTERACTIONCONTEXT interactionContext,
FLOAT x,
FLOAT y,
FLOAT radius
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int SetPivotInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
float x, // FLOAT
float y, // FLOAT
float radius // FLOAT
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function SetPivotInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
x As Single, ' FLOAT
y As Single, ' FLOAT
radius As Single ' FLOAT
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' x : FLOAT
' y : FLOAT
' radius : FLOAT
Declare PtrSafe Function SetPivotInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal x As Single, _
ByVal y As Single, _
ByVal radius As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetPivotInteractionContext = ctypes.windll.ninput.SetPivotInteractionContext
SetPivotInteractionContext.restype = ctypes.c_int
SetPivotInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # radius : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
SetPivotInteractionContext = Fiddle::Function.new(
lib['SetPivotInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # radius : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn SetPivotInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
x: f32, // FLOAT
y: f32, // FLOAT
radius: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int SetPivotInteractionContext(IntPtr interactionContext, float x, float y, float radius);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_SetPivotInteractionContext' -Namespace Win32 -PassThru
# $api::SetPivotInteractionContext(interactionContext, x, y, radius)#uselib "NInput.dll"
#func global SetPivotInteractionContext "SetPivotInteractionContext" sptr, float, float, float
; SetPivotInteractionContext interactionContext, x, y, radius ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; radius : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "NInput.dll"
#cfunc global SetPivotInteractionContext "SetPivotInteractionContext" sptr, float, float, float
; res = SetPivotInteractionContext(interactionContext, x, y, radius)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; radius : FLOAT -> "float"; HRESULT SetPivotInteractionContext(HINTERACTIONCONTEXT interactionContext, FLOAT x, FLOAT y, FLOAT radius)
#uselib "NInput.dll"
#cfunc global SetPivotInteractionContext "SetPivotInteractionContext" intptr, float, float, float
; res = SetPivotInteractionContext(interactionContext, x, y, radius)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; radius : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procSetPivotInteractionContext = ninput.NewProc("SetPivotInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), x (FLOAT), y (FLOAT), radius (FLOAT)
r1, _, err := procSetPivotInteractionContext.Call(
uintptr(interactionContext),
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(radius)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function SetPivotInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
x: Single; // FLOAT
y: Single; // FLOAT
radius: Single // FLOAT
): Integer; stdcall;
external 'NInput.dll' name 'SetPivotInteractionContext';result := DllCall("NInput\SetPivotInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", radius ; FLOAT
, "Int") ; return: HRESULT●SetPivotInteractionContext(interactionContext, x, y, radius) = DLL("NInput.dll", "int SetPivotInteractionContext(void*, float, float, float)")
# 呼び出し: SetPivotInteractionContext(interactionContext, x, y, radius)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# radius : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。