Win32 API 日本語リファレンス
ホームUI.InteractionContext › SetPivotInteractionContext

SetPivotInteractionContext

関数
操作の回転や拡縮の中心となるピボット点を設定する。
DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT SetPivotInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    FLOAT x,
    FLOAT y,
    FLOAT radius
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXTin
xFLOATin
yFLOATin
radiusFLOATin

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT SetPivotInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    FLOAT x,
    FLOAT y,
    FLOAT radius
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int SetPivotInteractionContext(
    IntPtr interactionContext,   // HINTERACTIONCONTEXT
    float x,   // FLOAT
    float y,   // FLOAT
    float radius   // FLOAT
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function SetPivotInteractionContext(
    interactionContext As IntPtr,   ' HINTERACTIONCONTEXT
    x As Single,   ' FLOAT
    y As Single,   ' FLOAT
    radius As Single   ' FLOAT
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT
' x : FLOAT
' y : FLOAT
' radius : FLOAT
Declare PtrSafe Function SetPivotInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr, _
    ByVal x As Single, _
    ByVal y As Single, _
    ByVal radius As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetPivotInteractionContext = ctypes.windll.ninput.SetPivotInteractionContext
SetPivotInteractionContext.restype = ctypes.c_int
SetPivotInteractionContext.argtypes = [
    wintypes.HANDLE,  # interactionContext : HINTERACTIONCONTEXT
    ctypes.c_float,  # x : FLOAT
    ctypes.c_float,  # y : FLOAT
    ctypes.c_float,  # radius : FLOAT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
SetPivotInteractionContext = Fiddle::Function.new(
  lib['SetPivotInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT
    Fiddle::TYPE_FLOAT,  # x : FLOAT
    Fiddle::TYPE_FLOAT,  # y : FLOAT
    Fiddle::TYPE_FLOAT,  # radius : FLOAT
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn SetPivotInteractionContext(
        interactionContext: *mut core::ffi::c_void,  // HINTERACTIONCONTEXT
        x: f32,  // FLOAT
        y: f32,  // FLOAT
        radius: f32  // FLOAT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int SetPivotInteractionContext(IntPtr interactionContext, float x, float y, float radius);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_SetPivotInteractionContext' -Namespace Win32 -PassThru
# $api::SetPivotInteractionContext(interactionContext, x, y, radius)
#uselib "NInput.dll"
#func global SetPivotInteractionContext "SetPivotInteractionContext" sptr, float, float, float
; SetPivotInteractionContext interactionContext, x, y, radius   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; radius : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NInput.dll"
#cfunc global SetPivotInteractionContext "SetPivotInteractionContext" sptr, float, float, float
; res = SetPivotInteractionContext(interactionContext, x, y, radius)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; radius : FLOAT -> "float"
; HRESULT SetPivotInteractionContext(HINTERACTIONCONTEXT interactionContext, FLOAT x, FLOAT y, FLOAT radius)
#uselib "NInput.dll"
#cfunc global SetPivotInteractionContext "SetPivotInteractionContext" intptr, float, float, float
; res = SetPivotInteractionContext(interactionContext, x, y, radius)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; radius : FLOAT -> "float"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procSetPivotInteractionContext = ninput.NewProc("SetPivotInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT), x (FLOAT), y (FLOAT), radius (FLOAT)
r1, _, err := procSetPivotInteractionContext.Call(
	uintptr(interactionContext),
	uintptr(math.Float32bits(x)),
	uintptr(math.Float32bits(y)),
	uintptr(math.Float32bits(radius)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function SetPivotInteractionContext(
  interactionContext: THandle;   // HINTERACTIONCONTEXT
  x: Single;   // FLOAT
  y: Single;   // FLOAT
  radius: Single   // FLOAT
): Integer; stdcall;
  external 'NInput.dll' name 'SetPivotInteractionContext';
result := DllCall("NInput\SetPivotInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT
    , "Float", x   ; FLOAT
    , "Float", y   ; FLOAT
    , "Float", radius   ; FLOAT
    , "Int")   ; return: HRESULT
●SetPivotInteractionContext(interactionContext, x, y, radius) = DLL("NInput.dll", "int SetPivotInteractionContext(void*, float, float, float)")
# 呼び出し: SetPivotInteractionContext(interactionContext, x, y, radius)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# radius : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。