ホーム › UI.InteractionContext › SetTranslationParameterInteractionContext
SetTranslationParameterInteractionContext
関数平行移動ジェスチャのパラメーター値を設定する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT SetTranslationParameterInteractionContext(
HINTERACTIONCONTEXT interactionContext,
TRANSLATION_PARAMETER parameter,
FLOAT value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| parameter | TRANSLATION_PARAMETER | in |
| value | FLOAT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT SetTranslationParameterInteractionContext(
HINTERACTIONCONTEXT interactionContext,
TRANSLATION_PARAMETER parameter,
FLOAT value
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int SetTranslationParameterInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
int parameter, // TRANSLATION_PARAMETER
float value // FLOAT
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function SetTranslationParameterInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
parameter As Integer, ' TRANSLATION_PARAMETER
value As Single ' FLOAT
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' parameter : TRANSLATION_PARAMETER
' value : FLOAT
Declare PtrSafe Function SetTranslationParameterInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal parameter As Long, _
ByVal value As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetTranslationParameterInteractionContext = ctypes.windll.ninput.SetTranslationParameterInteractionContext
SetTranslationParameterInteractionContext.restype = ctypes.c_int
SetTranslationParameterInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_int, # parameter : TRANSLATION_PARAMETER
ctypes.c_float, # value : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
SetTranslationParameterInteractionContext = Fiddle::Function.new(
lib['SetTranslationParameterInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_INT, # parameter : TRANSLATION_PARAMETER
Fiddle::TYPE_FLOAT, # value : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn SetTranslationParameterInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
parameter: i32, // TRANSLATION_PARAMETER
value: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int SetTranslationParameterInteractionContext(IntPtr interactionContext, int parameter, float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_SetTranslationParameterInteractionContext' -Namespace Win32 -PassThru
# $api::SetTranslationParameterInteractionContext(interactionContext, parameter, value)#uselib "NInput.dll"
#func global SetTranslationParameterInteractionContext "SetTranslationParameterInteractionContext" sptr, sptr, float
; SetTranslationParameterInteractionContext interactionContext, parameter, value ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; parameter : TRANSLATION_PARAMETER -> "sptr"
; value : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "NInput.dll"
#cfunc global SetTranslationParameterInteractionContext "SetTranslationParameterInteractionContext" sptr, int, float
; res = SetTranslationParameterInteractionContext(interactionContext, parameter, value)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; parameter : TRANSLATION_PARAMETER -> "int"
; value : FLOAT -> "float"; HRESULT SetTranslationParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, TRANSLATION_PARAMETER parameter, FLOAT value)
#uselib "NInput.dll"
#cfunc global SetTranslationParameterInteractionContext "SetTranslationParameterInteractionContext" intptr, int, float
; res = SetTranslationParameterInteractionContext(interactionContext, parameter, value)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; parameter : TRANSLATION_PARAMETER -> "int"
; value : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procSetTranslationParameterInteractionContext = ninput.NewProc("SetTranslationParameterInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), parameter (TRANSLATION_PARAMETER), value (FLOAT)
r1, _, err := procSetTranslationParameterInteractionContext.Call(
uintptr(interactionContext),
uintptr(parameter),
uintptr(math.Float32bits(value)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function SetTranslationParameterInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
parameter: Integer; // TRANSLATION_PARAMETER
value: Single // FLOAT
): Integer; stdcall;
external 'NInput.dll' name 'SetTranslationParameterInteractionContext';result := DllCall("NInput\SetTranslationParameterInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Int", parameter ; TRANSLATION_PARAMETER
, "Float", value ; FLOAT
, "Int") ; return: HRESULT●SetTranslationParameterInteractionContext(interactionContext, parameter, value) = DLL("NInput.dll", "int SetTranslationParameterInteractionContext(void*, int, float)")
# 呼び出し: SetTranslationParameterInteractionContext(interactionContext, parameter, value)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# parameter : TRANSLATION_PARAMETER -> "int"
# value : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。