ColorAdjustLuma
関数RGB色の輝度を増減して調整する。
シグネチャ
// SHLWAPI.dll
#include <windows.h>
COLORREF ColorAdjustLuma(
COLORREF clrRGB,
INT n,
BOOL fScale
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| clrRGB | COLORREF | in |
| n | INT | in |
| fScale | BOOL | in |
戻り値の型: COLORREF
各言語での呼び出し定義
// SHLWAPI.dll
#include <windows.h>
COLORREF ColorAdjustLuma(
COLORREF clrRGB,
INT n,
BOOL fScale
);[DllImport("SHLWAPI.dll", ExactSpelling = true)]
static extern uint ColorAdjustLuma(
uint clrRGB, // COLORREF
int n, // INT
bool fScale // BOOL
);<DllImport("SHLWAPI.dll", ExactSpelling:=True)>
Public Shared Function ColorAdjustLuma(
clrRGB As UInteger, ' COLORREF
n As Integer, ' INT
fScale As Boolean ' BOOL
) As UInteger
End Function' clrRGB : COLORREF
' n : INT
' fScale : BOOL
Declare PtrSafe Function ColorAdjustLuma Lib "shlwapi" ( _
ByVal clrRGB As Long, _
ByVal n As Long, _
ByVal fScale As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ColorAdjustLuma = ctypes.windll.shlwapi.ColorAdjustLuma
ColorAdjustLuma.restype = wintypes.DWORD
ColorAdjustLuma.argtypes = [
wintypes.DWORD, # clrRGB : COLORREF
ctypes.c_int, # n : INT
wintypes.BOOL, # fScale : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHLWAPI.dll')
ColorAdjustLuma = Fiddle::Function.new(
lib['ColorAdjustLuma'],
[
-Fiddle::TYPE_INT, # clrRGB : COLORREF
Fiddle::TYPE_INT, # n : INT
Fiddle::TYPE_INT, # fScale : BOOL
],
-Fiddle::TYPE_INT)#[link(name = "shlwapi")]
extern "system" {
fn ColorAdjustLuma(
clrRGB: u32, // COLORREF
n: i32, // INT
fScale: i32 // BOOL
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHLWAPI.dll")]
public static extern uint ColorAdjustLuma(uint clrRGB, int n, bool fScale);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_ColorAdjustLuma' -Namespace Win32 -PassThru
# $api::ColorAdjustLuma(clrRGB, n, fScale)#uselib "SHLWAPI.dll"
#func global ColorAdjustLuma "ColorAdjustLuma" sptr, sptr, sptr
; ColorAdjustLuma clrRGB, n, fScale ; 戻り値は stat
; clrRGB : COLORREF -> "sptr"
; n : INT -> "sptr"
; fScale : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SHLWAPI.dll"
#cfunc global ColorAdjustLuma "ColorAdjustLuma" int, int, int
; res = ColorAdjustLuma(clrRGB, n, fScale)
; clrRGB : COLORREF -> "int"
; n : INT -> "int"
; fScale : BOOL -> "int"; COLORREF ColorAdjustLuma(COLORREF clrRGB, INT n, BOOL fScale)
#uselib "SHLWAPI.dll"
#cfunc global ColorAdjustLuma "ColorAdjustLuma" int, int, int
; res = ColorAdjustLuma(clrRGB, n, fScale)
; clrRGB : COLORREF -> "int"
; n : INT -> "int"
; fScale : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
procColorAdjustLuma = shlwapi.NewProc("ColorAdjustLuma")
)
// clrRGB (COLORREF), n (INT), fScale (BOOL)
r1, _, err := procColorAdjustLuma.Call(
uintptr(clrRGB),
uintptr(n),
uintptr(fScale),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // COLORREFfunction ColorAdjustLuma(
clrRGB: DWORD; // COLORREF
n: Integer; // INT
fScale: BOOL // BOOL
): DWORD; stdcall;
external 'SHLWAPI.dll' name 'ColorAdjustLuma';result := DllCall("SHLWAPI\ColorAdjustLuma"
, "UInt", clrRGB ; COLORREF
, "Int", n ; INT
, "Int", fScale ; BOOL
, "UInt") ; return: COLORREF●ColorAdjustLuma(clrRGB, n, fScale) = DLL("SHLWAPI.dll", "dword ColorAdjustLuma(dword, int, bool)")
# 呼び出し: ColorAdjustLuma(clrRGB, n, fScale)
# clrRGB : COLORREF -> "dword"
# n : INT -> "int"
# fScale : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。