Win32 API 日本語リファレンス
ホームUI.Shell › SHLimitInputEdit

SHLimitInputEdit

関数
編集コントロールへの無効な文字入力を制限する。
DLLSHELL32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// SHELL32.dll
#include <windows.h>

HRESULT SHLimitInputEdit(
    HWND hwndEdit,
    IShellFolder* psf
);

パラメーター

名前方向
hwndEditHWNDin
psfIShellFolder*in

戻り値の型: HRESULT

各言語での呼び出し定義

// SHELL32.dll
#include <windows.h>

HRESULT SHLimitInputEdit(
    HWND hwndEdit,
    IShellFolder* psf
);
[DllImport("SHELL32.dll", ExactSpelling = true)]
static extern int SHLimitInputEdit(
    IntPtr hwndEdit,   // HWND
    IntPtr psf   // IShellFolder*
);
<DllImport("SHELL32.dll", ExactSpelling:=True)>
Public Shared Function SHLimitInputEdit(
    hwndEdit As IntPtr,   ' HWND
    psf As IntPtr   ' IShellFolder*
) As Integer
End Function
' hwndEdit : HWND
' psf : IShellFolder*
Declare PtrSafe Function SHLimitInputEdit Lib "shell32" ( _
    ByVal hwndEdit As LongPtr, _
    ByVal psf As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SHLimitInputEdit = ctypes.windll.shell32.SHLimitInputEdit
SHLimitInputEdit.restype = ctypes.c_int
SHLimitInputEdit.argtypes = [
    wintypes.HANDLE,  # hwndEdit : HWND
    ctypes.c_void_p,  # psf : IShellFolder*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHELL32.dll')
SHLimitInputEdit = Fiddle::Function.new(
  lib['SHLimitInputEdit'],
  [
    Fiddle::TYPE_VOIDP,  # hwndEdit : HWND
    Fiddle::TYPE_VOIDP,  # psf : IShellFolder*
  ],
  Fiddle::TYPE_INT)
#[link(name = "shell32")]
extern "system" {
    fn SHLimitInputEdit(
        hwndEdit: *mut core::ffi::c_void,  // HWND
        psf: *mut core::ffi::c_void  // IShellFolder*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SHELL32.dll")]
public static extern int SHLimitInputEdit(IntPtr hwndEdit, IntPtr psf);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHLimitInputEdit' -Namespace Win32 -PassThru
# $api::SHLimitInputEdit(hwndEdit, psf)
#uselib "SHELL32.dll"
#func global SHLimitInputEdit "SHLimitInputEdit" sptr, sptr
; SHLimitInputEdit hwndEdit, psf   ; 戻り値は stat
; hwndEdit : HWND -> "sptr"
; psf : IShellFolder* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SHELL32.dll"
#cfunc global SHLimitInputEdit "SHLimitInputEdit" sptr, sptr
; res = SHLimitInputEdit(hwndEdit, psf)
; hwndEdit : HWND -> "sptr"
; psf : IShellFolder* -> "sptr"
; HRESULT SHLimitInputEdit(HWND hwndEdit, IShellFolder* psf)
#uselib "SHELL32.dll"
#cfunc global SHLimitInputEdit "SHLimitInputEdit" intptr, intptr
; res = SHLimitInputEdit(hwndEdit, psf)
; hwndEdit : HWND -> "intptr"
; psf : IShellFolder* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shell32 = windows.NewLazySystemDLL("SHELL32.dll")
	procSHLimitInputEdit = shell32.NewProc("SHLimitInputEdit")
)

// hwndEdit (HWND), psf (IShellFolder*)
r1, _, err := procSHLimitInputEdit.Call(
	uintptr(hwndEdit),
	uintptr(psf),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SHLimitInputEdit(
  hwndEdit: THandle;   // HWND
  psf: Pointer   // IShellFolder*
): Integer; stdcall;
  external 'SHELL32.dll' name 'SHLimitInputEdit';
result := DllCall("SHELL32\SHLimitInputEdit"
    , "Ptr", hwndEdit   ; HWND
    , "Ptr", psf   ; IShellFolder*
    , "Int")   ; return: HRESULT
●SHLimitInputEdit(hwndEdit, psf) = DLL("SHELL32.dll", "int SHLimitInputEdit(void*, void*)")
# 呼び出し: SHLimitInputEdit(hwndEdit, psf)
# hwndEdit : HWND -> "void*"
# psf : IShellFolder* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。