SHResolveLibrary
関数ライブラリの保存場所を解決し更新する。
シグネチャ
// SHELL32.dll
#include <windows.h>
HRESULT SHResolveLibrary(
IShellItem* psiLibrary
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| psiLibrary | IShellItem* | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// SHELL32.dll
#include <windows.h>
HRESULT SHResolveLibrary(
IShellItem* psiLibrary
);[DllImport("SHELL32.dll", ExactSpelling = true)]
static extern int SHResolveLibrary(
IntPtr psiLibrary // IShellItem*
);<DllImport("SHELL32.dll", ExactSpelling:=True)>
Public Shared Function SHResolveLibrary(
psiLibrary As IntPtr ' IShellItem*
) As Integer
End Function' psiLibrary : IShellItem*
Declare PtrSafe Function SHResolveLibrary Lib "shell32" ( _
ByVal psiLibrary As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHResolveLibrary = ctypes.windll.shell32.SHResolveLibrary
SHResolveLibrary.restype = ctypes.c_int
SHResolveLibrary.argtypes = [
ctypes.c_void_p, # psiLibrary : IShellItem*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
SHResolveLibrary = Fiddle::Function.new(
lib['SHResolveLibrary'],
[
Fiddle::TYPE_VOIDP, # psiLibrary : IShellItem*
],
Fiddle::TYPE_INT)#[link(name = "shell32")]
extern "system" {
fn SHResolveLibrary(
psiLibrary: *mut core::ffi::c_void // IShellItem*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHELL32.dll")]
public static extern int SHResolveLibrary(IntPtr psiLibrary);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHResolveLibrary' -Namespace Win32 -PassThru
# $api::SHResolveLibrary(psiLibrary)#uselib "SHELL32.dll"
#func global SHResolveLibrary "SHResolveLibrary" sptr
; SHResolveLibrary psiLibrary ; 戻り値は stat
; psiLibrary : IShellItem* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SHELL32.dll"
#cfunc global SHResolveLibrary "SHResolveLibrary" sptr
; res = SHResolveLibrary(psiLibrary)
; psiLibrary : IShellItem* -> "sptr"; HRESULT SHResolveLibrary(IShellItem* psiLibrary)
#uselib "SHELL32.dll"
#cfunc global SHResolveLibrary "SHResolveLibrary" intptr
; res = SHResolveLibrary(psiLibrary)
; psiLibrary : IShellItem* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procSHResolveLibrary = shell32.NewProc("SHResolveLibrary")
)
// psiLibrary (IShellItem*)
r1, _, err := procSHResolveLibrary.Call(
uintptr(psiLibrary),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SHResolveLibrary(
psiLibrary: Pointer // IShellItem*
): Integer; stdcall;
external 'SHELL32.dll' name 'SHResolveLibrary';result := DllCall("SHELL32\SHResolveLibrary"
, "Ptr", psiLibrary ; IShellItem*
, "Int") ; return: HRESULT●SHResolveLibrary(psiLibrary) = DLL("SHELL32.dll", "int SHResolveLibrary(void*)")
# 呼び出し: SHResolveLibrary(psiLibrary)
# psiLibrary : IShellItem* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。