Win32 API 日本語リファレンス
ホームUI.Shell › SHResolveLibrary

SHResolveLibrary

関数
ライブラリの保存場所を解決し更新する。
DLLSHELL32.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// SHELL32.dll
#include <windows.h>

HRESULT SHResolveLibrary(
    IShellItem* psiLibrary
);

パラメーター

名前方向
psiLibraryIShellItem*in

戻り値の型: HRESULT

各言語での呼び出し定義

// SHELL32.dll
#include <windows.h>

HRESULT SHResolveLibrary(
    IShellItem* psiLibrary
);
[DllImport("SHELL32.dll", ExactSpelling = true)]
static extern int SHResolveLibrary(
    IntPtr psiLibrary   // IShellItem*
);
<DllImport("SHELL32.dll", ExactSpelling:=True)>
Public Shared Function SHResolveLibrary(
    psiLibrary As IntPtr   ' IShellItem*
) As Integer
End Function
' psiLibrary : IShellItem*
Declare PtrSafe Function SHResolveLibrary Lib "shell32" ( _
    ByVal psiLibrary As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SHResolveLibrary = ctypes.windll.shell32.SHResolveLibrary
SHResolveLibrary.restype = ctypes.c_int
SHResolveLibrary.argtypes = [
    ctypes.c_void_p,  # psiLibrary : IShellItem*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHELL32.dll')
SHResolveLibrary = Fiddle::Function.new(
  lib['SHResolveLibrary'],
  [
    Fiddle::TYPE_VOIDP,  # psiLibrary : IShellItem*
  ],
  Fiddle::TYPE_INT)
#[link(name = "shell32")]
extern "system" {
    fn SHResolveLibrary(
        psiLibrary: *mut core::ffi::c_void  // IShellItem*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SHELL32.dll")]
public static extern int SHResolveLibrary(IntPtr psiLibrary);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHResolveLibrary' -Namespace Win32 -PassThru
# $api::SHResolveLibrary(psiLibrary)
#uselib "SHELL32.dll"
#func global SHResolveLibrary "SHResolveLibrary" sptr
; SHResolveLibrary psiLibrary   ; 戻り値は stat
; psiLibrary : IShellItem* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SHELL32.dll"
#cfunc global SHResolveLibrary "SHResolveLibrary" sptr
; res = SHResolveLibrary(psiLibrary)
; psiLibrary : IShellItem* -> "sptr"
; HRESULT SHResolveLibrary(IShellItem* psiLibrary)
#uselib "SHELL32.dll"
#cfunc global SHResolveLibrary "SHResolveLibrary" intptr
; res = SHResolveLibrary(psiLibrary)
; psiLibrary : IShellItem* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shell32 = windows.NewLazySystemDLL("SHELL32.dll")
	procSHResolveLibrary = shell32.NewProc("SHResolveLibrary")
)

// psiLibrary (IShellItem*)
r1, _, err := procSHResolveLibrary.Call(
	uintptr(psiLibrary),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SHResolveLibrary(
  psiLibrary: Pointer   // IShellItem*
): Integer; stdcall;
  external 'SHELL32.dll' name 'SHResolveLibrary';
result := DllCall("SHELL32\SHResolveLibrary"
    , "Ptr", psiLibrary   ; IShellItem*
    , "Int")   ; return: HRESULT
●SHResolveLibrary(psiLibrary) = DLL("SHELL32.dll", "int SHResolveLibrary(void*)")
# 呼び出し: SHResolveLibrary(psiLibrary)
# psiLibrary : IShellItem* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。