SHSetFolderPathA
関数CSIDLで指定したフォルダーのパス(ANSI)を設定する。
シグネチャ
// SHELL32.dll (ANSI / -A)
#include <windows.h>
HRESULT SHSetFolderPathA(
INT csidl,
HANDLE hToken, // optional
DWORD dwFlags,
LPCSTR pszPath
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| csidl | INT | in |
| hToken | HANDLE | inoptional |
| dwFlags | DWORD | in |
| pszPath | LPCSTR | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// SHELL32.dll (ANSI / -A)
#include <windows.h>
HRESULT SHSetFolderPathA(
INT csidl,
HANDLE hToken, // optional
DWORD dwFlags,
LPCSTR pszPath
);[DllImport("SHELL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int SHSetFolderPathA(
int csidl, // INT
IntPtr hToken, // HANDLE optional
uint dwFlags, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string pszPath // LPCSTR
);<DllImport("SHELL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SHSetFolderPathA(
csidl As Integer, ' INT
hToken As IntPtr, ' HANDLE optional
dwFlags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> pszPath As String ' LPCSTR
) As Integer
End Function' csidl : INT
' hToken : HANDLE optional
' dwFlags : DWORD
' pszPath : LPCSTR
Declare PtrSafe Function SHSetFolderPathA Lib "shell32" ( _
ByVal csidl As Long, _
ByVal hToken As LongPtr, _
ByVal dwFlags As Long, _
ByVal pszPath As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHSetFolderPathA = ctypes.windll.shell32.SHSetFolderPathA
SHSetFolderPathA.restype = ctypes.c_int
SHSetFolderPathA.argtypes = [
ctypes.c_int, # csidl : INT
wintypes.HANDLE, # hToken : HANDLE optional
wintypes.DWORD, # dwFlags : DWORD
wintypes.LPCSTR, # pszPath : LPCSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
SHSetFolderPathA = Fiddle::Function.new(
lib['SHSetFolderPathA'],
[
Fiddle::TYPE_INT, # csidl : INT
Fiddle::TYPE_VOIDP, # hToken : HANDLE optional
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_VOIDP, # pszPath : LPCSTR
],
Fiddle::TYPE_INT)#[link(name = "shell32")]
extern "system" {
fn SHSetFolderPathA(
csidl: i32, // INT
hToken: *mut core::ffi::c_void, // HANDLE optional
dwFlags: u32, // DWORD
pszPath: *const u8 // LPCSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHELL32.dll", CharSet = CharSet.Ansi)]
public static extern int SHSetFolderPathA(int csidl, IntPtr hToken, uint dwFlags, [MarshalAs(UnmanagedType.LPStr)] string pszPath);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHSetFolderPathA' -Namespace Win32 -PassThru
# $api::SHSetFolderPathA(csidl, hToken, dwFlags, pszPath)#uselib "SHELL32.dll"
#func global SHSetFolderPathA "SHSetFolderPathA" sptr, sptr, sptr, sptr
; SHSetFolderPathA csidl, hToken, dwFlags, pszPath ; 戻り値は stat
; csidl : INT -> "sptr"
; hToken : HANDLE optional -> "sptr"
; dwFlags : DWORD -> "sptr"
; pszPath : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SHELL32.dll"
#cfunc global SHSetFolderPathA "SHSetFolderPathA" int, sptr, int, str
; res = SHSetFolderPathA(csidl, hToken, dwFlags, pszPath)
; csidl : INT -> "int"
; hToken : HANDLE optional -> "sptr"
; dwFlags : DWORD -> "int"
; pszPath : LPCSTR -> "str"; HRESULT SHSetFolderPathA(INT csidl, HANDLE hToken, DWORD dwFlags, LPCSTR pszPath)
#uselib "SHELL32.dll"
#cfunc global SHSetFolderPathA "SHSetFolderPathA" int, intptr, int, str
; res = SHSetFolderPathA(csidl, hToken, dwFlags, pszPath)
; csidl : INT -> "int"
; hToken : HANDLE optional -> "intptr"
; dwFlags : DWORD -> "int"
; pszPath : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procSHSetFolderPathA = shell32.NewProc("SHSetFolderPathA")
)
// csidl (INT), hToken (HANDLE optional), dwFlags (DWORD), pszPath (LPCSTR)
r1, _, err := procSHSetFolderPathA.Call(
uintptr(csidl),
uintptr(hToken),
uintptr(dwFlags),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszPath))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SHSetFolderPathA(
csidl: Integer; // INT
hToken: THandle; // HANDLE optional
dwFlags: DWORD; // DWORD
pszPath: PAnsiChar // LPCSTR
): Integer; stdcall;
external 'SHELL32.dll' name 'SHSetFolderPathA';result := DllCall("SHELL32\SHSetFolderPathA"
, "Int", csidl ; INT
, "Ptr", hToken ; HANDLE optional
, "UInt", dwFlags ; DWORD
, "AStr", pszPath ; LPCSTR
, "Int") ; return: HRESULT●SHSetFolderPathA(csidl, hToken, dwFlags, pszPath) = DLL("SHELL32.dll", "int SHSetFolderPathA(int, void*, dword, char*)")
# 呼び出し: SHSetFolderPathA(csidl, hToken, dwFlags, pszPath)
# csidl : INT -> "int"
# hToken : HANDLE optional -> "void*"
# dwFlags : DWORD -> "dword"
# pszPath : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。