Win32 API 日本語リファレンス
ホームUI.Shell › StrSpnA

StrSpnA

関数
指定文字集合のみで構成される先頭部分の長さを取得する。
DLLSHLWAPI.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// SHLWAPI.dll  (ANSI / -A)
#include <windows.h>

INT StrSpnA(
    LPCSTR psz,
    LPCSTR pszSet
);

パラメーター

名前方向
pszLPCSTRin
pszSetLPCSTRin

戻り値の型: INT

各言語での呼び出し定義

// SHLWAPI.dll  (ANSI / -A)
#include <windows.h>

INT StrSpnA(
    LPCSTR psz,
    LPCSTR pszSet
);
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int StrSpnA(
    [MarshalAs(UnmanagedType.LPStr)] string psz,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string pszSet   // LPCSTR
);
<DllImport("SHLWAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function StrSpnA(
    <MarshalAs(UnmanagedType.LPStr)> psz As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> pszSet As String   ' LPCSTR
) As Integer
End Function
' psz : LPCSTR
' pszSet : LPCSTR
Declare PtrSafe Function StrSpnA Lib "shlwapi" ( _
    ByVal psz As String, _
    ByVal pszSet As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

StrSpnA = ctypes.windll.shlwapi.StrSpnA
StrSpnA.restype = ctypes.c_int
StrSpnA.argtypes = [
    wintypes.LPCSTR,  # psz : LPCSTR
    wintypes.LPCSTR,  # pszSet : LPCSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHLWAPI.dll')
StrSpnA = Fiddle::Function.new(
  lib['StrSpnA'],
  [
    Fiddle::TYPE_VOIDP,  # psz : LPCSTR
    Fiddle::TYPE_VOIDP,  # pszSet : LPCSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "shlwapi")]
extern "system" {
    fn StrSpnA(
        psz: *const u8,  // LPCSTR
        pszSet: *const u8  // LPCSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi)]
public static extern int StrSpnA([MarshalAs(UnmanagedType.LPStr)] string psz, [MarshalAs(UnmanagedType.LPStr)] string pszSet);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_StrSpnA' -Namespace Win32 -PassThru
# $api::StrSpnA(psz, pszSet)
#uselib "SHLWAPI.dll"
#func global StrSpnA "StrSpnA" sptr, sptr
; StrSpnA psz, pszSet   ; 戻り値は stat
; psz : LPCSTR -> "sptr"
; pszSet : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SHLWAPI.dll"
#cfunc global StrSpnA "StrSpnA" str, str
; res = StrSpnA(psz, pszSet)
; psz : LPCSTR -> "str"
; pszSet : LPCSTR -> "str"
; INT StrSpnA(LPCSTR psz, LPCSTR pszSet)
#uselib "SHLWAPI.dll"
#cfunc global StrSpnA "StrSpnA" str, str
; res = StrSpnA(psz, pszSet)
; psz : LPCSTR -> "str"
; pszSet : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
	procStrSpnA = shlwapi.NewProc("StrSpnA")
)

// psz (LPCSTR), pszSet (LPCSTR)
r1, _, err := procStrSpnA.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(psz))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSet))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // INT
function StrSpnA(
  psz: PAnsiChar;   // LPCSTR
  pszSet: PAnsiChar   // LPCSTR
): Integer; stdcall;
  external 'SHLWAPI.dll' name 'StrSpnA';
result := DllCall("SHLWAPI\StrSpnA"
    , "AStr", psz   ; LPCSTR
    , "AStr", pszSet   ; LPCSTR
    , "Int")   ; return: INT
●StrSpnA(psz, pszSet) = DLL("SHLWAPI.dll", "int StrSpnA(char*, char*)")
# 呼び出し: StrSpnA(psz, pszSet)
# psz : LPCSTR -> "char*"
# pszSet : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。