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GetInputState
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// USER32.dll
#include <windows.h>
BOOL GetInputState(void);パラメーターなし。戻り値: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL GetInputState(void);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool GetInputState();<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function GetInputState() As Boolean
End FunctionDeclare PtrSafe Function GetInputState Lib "user32" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetInputState = ctypes.windll.user32.GetInputState
GetInputState.restype = wintypes.BOOL
GetInputState.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetInputState = Fiddle::Function.new(
lib['GetInputState'],
[],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetInputState() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool GetInputState();
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetInputState' -Namespace Win32 -PassThru
# $api::GetInputState()#uselib "USER32.dll"
#func global GetInputState "GetInputState"
; GetInputState ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global GetInputState "GetInputState"
; res = GetInputState(); BOOL GetInputState()
#uselib "USER32.dll"
#cfunc global GetInputState "GetInputState"
; res = GetInputState()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetInputState = user32.NewProc("GetInputState")
)
r1, _, err := procGetInputState.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetInputState: BOOL; stdcall;
external 'USER32.dll' name 'GetInputState';result := DllCall("USER32\GetInputState", "Int")●GetInputState() = DLL("USER32.dll", "bool GetInputState()")
# 呼び出し: GetInputState()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。