Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › GetMenuState

GetMenuState

関数
メニュー項目の状態フラグを取得する。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

DWORD GetMenuState(
    HMENU hMenu,
    DWORD uId,
    MENU_ITEM_FLAGS uFlags
);

パラメーター

名前方向
hMenuHMENUin
uIdDWORDin
uFlagsMENU_ITEM_FLAGSin

戻り値の型: DWORD

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

DWORD GetMenuState(
    HMENU hMenu,
    DWORD uId,
    MENU_ITEM_FLAGS uFlags
);
[DllImport("USER32.dll", ExactSpelling = true)]
static extern uint GetMenuState(
    IntPtr hMenu,   // HMENU
    uint uId,   // DWORD
    uint uFlags   // MENU_ITEM_FLAGS
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function GetMenuState(
    hMenu As IntPtr,   ' HMENU
    uId As UInteger,   ' DWORD
    uFlags As UInteger   ' MENU_ITEM_FLAGS
) As UInteger
End Function
' hMenu : HMENU
' uId : DWORD
' uFlags : MENU_ITEM_FLAGS
Declare PtrSafe Function GetMenuState Lib "user32" ( _
    ByVal hMenu As LongPtr, _
    ByVal uId As Long, _
    ByVal uFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetMenuState = ctypes.windll.user32.GetMenuState
GetMenuState.restype = wintypes.DWORD
GetMenuState.argtypes = [
    wintypes.HANDLE,  # hMenu : HMENU
    wintypes.DWORD,  # uId : DWORD
    wintypes.DWORD,  # uFlags : MENU_ITEM_FLAGS
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
GetMenuState = Fiddle::Function.new(
  lib['GetMenuState'],
  [
    Fiddle::TYPE_VOIDP,  # hMenu : HMENU
    -Fiddle::TYPE_INT,  # uId : DWORD
    -Fiddle::TYPE_INT,  # uFlags : MENU_ITEM_FLAGS
  ],
  -Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn GetMenuState(
        hMenu: *mut core::ffi::c_void,  // HMENU
        uId: u32,  // DWORD
        uFlags: u32  // MENU_ITEM_FLAGS
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("USER32.dll")]
public static extern uint GetMenuState(IntPtr hMenu, uint uId, uint uFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetMenuState' -Namespace Win32 -PassThru
# $api::GetMenuState(hMenu, uId, uFlags)
#uselib "USER32.dll"
#func global GetMenuState "GetMenuState" sptr, sptr, sptr
; GetMenuState hMenu, uId, uFlags   ; 戻り値は stat
; hMenu : HMENU -> "sptr"
; uId : DWORD -> "sptr"
; uFlags : MENU_ITEM_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global GetMenuState "GetMenuState" sptr, int, int
; res = GetMenuState(hMenu, uId, uFlags)
; hMenu : HMENU -> "sptr"
; uId : DWORD -> "int"
; uFlags : MENU_ITEM_FLAGS -> "int"
; DWORD GetMenuState(HMENU hMenu, DWORD uId, MENU_ITEM_FLAGS uFlags)
#uselib "USER32.dll"
#cfunc global GetMenuState "GetMenuState" intptr, int, int
; res = GetMenuState(hMenu, uId, uFlags)
; hMenu : HMENU -> "intptr"
; uId : DWORD -> "int"
; uFlags : MENU_ITEM_FLAGS -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procGetMenuState = user32.NewProc("GetMenuState")
)

// hMenu (HMENU), uId (DWORD), uFlags (MENU_ITEM_FLAGS)
r1, _, err := procGetMenuState.Call(
	uintptr(hMenu),
	uintptr(uId),
	uintptr(uFlags),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function GetMenuState(
  hMenu: THandle;   // HMENU
  uId: DWORD;   // DWORD
  uFlags: DWORD   // MENU_ITEM_FLAGS
): DWORD; stdcall;
  external 'USER32.dll' name 'GetMenuState';
result := DllCall("USER32\GetMenuState"
    , "Ptr", hMenu   ; HMENU
    , "UInt", uId   ; DWORD
    , "UInt", uFlags   ; MENU_ITEM_FLAGS
    , "UInt")   ; return: DWORD
●GetMenuState(hMenu, uId, uFlags) = DLL("USER32.dll", "dword GetMenuState(void*, dword, dword)")
# 呼び出し: GetMenuState(hMenu, uId, uFlags)
# hMenu : HMENU -> "void*"
# uId : DWORD -> "dword"
# uFlags : MENU_ITEM_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。