Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › GetSystemMenu

GetSystemMenu

関数
ウィンドウのシステムメニューのハンドルを取得する。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

HMENU GetSystemMenu(
    HWND hWnd,
    BOOL bRevert
);

パラメーター

名前方向
hWndHWNDin
bRevertBOOLin

戻り値の型: HMENU

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

HMENU GetSystemMenu(
    HWND hWnd,
    BOOL bRevert
);
[DllImport("USER32.dll", ExactSpelling = true)]
static extern IntPtr GetSystemMenu(
    IntPtr hWnd,   // HWND
    bool bRevert   // BOOL
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function GetSystemMenu(
    hWnd As IntPtr,   ' HWND
    bRevert As Boolean   ' BOOL
) As IntPtr
End Function
' hWnd : HWND
' bRevert : BOOL
Declare PtrSafe Function GetSystemMenu Lib "user32" ( _
    ByVal hWnd As LongPtr, _
    ByVal bRevert As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetSystemMenu = ctypes.windll.user32.GetSystemMenu
GetSystemMenu.restype = ctypes.c_void_p
GetSystemMenu.argtypes = [
    wintypes.HANDLE,  # hWnd : HWND
    wintypes.BOOL,  # bRevert : BOOL
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
GetSystemMenu = Fiddle::Function.new(
  lib['GetSystemMenu'],
  [
    Fiddle::TYPE_VOIDP,  # hWnd : HWND
    Fiddle::TYPE_INT,  # bRevert : BOOL
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "user32")]
extern "system" {
    fn GetSystemMenu(
        hWnd: *mut core::ffi::c_void,  // HWND
        bRevert: i32  // BOOL
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("USER32.dll")]
public static extern IntPtr GetSystemMenu(IntPtr hWnd, bool bRevert);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetSystemMenu' -Namespace Win32 -PassThru
# $api::GetSystemMenu(hWnd, bRevert)
#uselib "USER32.dll"
#func global GetSystemMenu "GetSystemMenu" sptr, sptr
; GetSystemMenu hWnd, bRevert   ; 戻り値は stat
; hWnd : HWND -> "sptr"
; bRevert : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global GetSystemMenu "GetSystemMenu" sptr, int
; res = GetSystemMenu(hWnd, bRevert)
; hWnd : HWND -> "sptr"
; bRevert : BOOL -> "int"
; HMENU GetSystemMenu(HWND hWnd, BOOL bRevert)
#uselib "USER32.dll"
#cfunc global GetSystemMenu "GetSystemMenu" intptr, int
; res = GetSystemMenu(hWnd, bRevert)
; hWnd : HWND -> "intptr"
; bRevert : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procGetSystemMenu = user32.NewProc("GetSystemMenu")
)

// hWnd (HWND), bRevert (BOOL)
r1, _, err := procGetSystemMenu.Call(
	uintptr(hWnd),
	uintptr(bRevert),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HMENU
function GetSystemMenu(
  hWnd: THandle;   // HWND
  bRevert: BOOL   // BOOL
): THandle; stdcall;
  external 'USER32.dll' name 'GetSystemMenu';
result := DllCall("USER32\GetSystemMenu"
    , "Ptr", hWnd   ; HWND
    , "Int", bRevert   ; BOOL
    , "Ptr")   ; return: HMENU
●GetSystemMenu(hWnd, bRevert) = DLL("USER32.dll", "void* GetSystemMenu(void*, bool)")
# 呼び出し: GetSystemMenu(hWnd, bRevert)
# hWnd : HWND -> "void*"
# bRevert : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。