Win32 API 日本語リファレンス
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ReplyMessage

関数
受信中の送信メッセージに応答を返す。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL ReplyMessage(
    LRESULT lResult
);

パラメーター

名前方向
lResultLRESULTin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL ReplyMessage(
    LRESULT lResult
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool ReplyMessage(
    IntPtr lResult   // LRESULT
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function ReplyMessage(
    lResult As IntPtr   ' LRESULT
) As Boolean
End Function
' lResult : LRESULT
Declare PtrSafe Function ReplyMessage Lib "user32" ( _
    ByVal lResult As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ReplyMessage = ctypes.windll.user32.ReplyMessage
ReplyMessage.restype = wintypes.BOOL
ReplyMessage.argtypes = [
    ctypes.c_ssize_t,  # lResult : LRESULT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
ReplyMessage = Fiddle::Function.new(
  lib['ReplyMessage'],
  [
    Fiddle::TYPE_INTPTR_T,  # lResult : LRESULT
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn ReplyMessage(
        lResult: isize  // LRESULT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool ReplyMessage(IntPtr lResult);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_ReplyMessage' -Namespace Win32 -PassThru
# $api::ReplyMessage(lResult)
#uselib "USER32.dll"
#func global ReplyMessage "ReplyMessage" sptr
; ReplyMessage lResult   ; 戻り値は stat
; lResult : LRESULT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global ReplyMessage "ReplyMessage" sptr
; res = ReplyMessage(lResult)
; lResult : LRESULT -> "sptr"
; BOOL ReplyMessage(LRESULT lResult)
#uselib "USER32.dll"
#cfunc global ReplyMessage "ReplyMessage" intptr
; res = ReplyMessage(lResult)
; lResult : LRESULT -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procReplyMessage = user32.NewProc("ReplyMessage")
)

// lResult (LRESULT)
r1, _, err := procReplyMessage.Call(
	uintptr(lResult),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function ReplyMessage(
  lResult: NativeInt   // LRESULT
): BOOL; stdcall;
  external 'USER32.dll' name 'ReplyMessage';
result := DllCall("USER32\ReplyMessage"
    , "Ptr", lResult   ; LRESULT
    , "Int")   ; return: BOOL
●ReplyMessage(lResult) = DLL("USER32.dll", "bool ReplyMessage(int)")
# 呼び出し: ReplyMessage(lResult)
# lResult : LRESULT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。