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SetMessageQueue
関数スレッドのメッセージキューサイズを設定する(旧式)。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL SetMessageQueue(
INT cMessagesMax
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| cMessagesMax | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL SetMessageQueue(
INT cMessagesMax
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool SetMessageQueue(
int cMessagesMax // INT
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function SetMessageQueue(
cMessagesMax As Integer ' INT
) As Boolean
End Function' cMessagesMax : INT
Declare PtrSafe Function SetMessageQueue Lib "user32" ( _
ByVal cMessagesMax As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetMessageQueue = ctypes.windll.user32.SetMessageQueue
SetMessageQueue.restype = wintypes.BOOL
SetMessageQueue.argtypes = [
ctypes.c_int, # cMessagesMax : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
SetMessageQueue = Fiddle::Function.new(
lib['SetMessageQueue'],
[
Fiddle::TYPE_INT, # cMessagesMax : INT
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn SetMessageQueue(
cMessagesMax: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool SetMessageQueue(int cMessagesMax);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SetMessageQueue' -Namespace Win32 -PassThru
# $api::SetMessageQueue(cMessagesMax)#uselib "USER32.dll"
#func global SetMessageQueue "SetMessageQueue" sptr
; SetMessageQueue cMessagesMax ; 戻り値は stat
; cMessagesMax : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global SetMessageQueue "SetMessageQueue" int
; res = SetMessageQueue(cMessagesMax)
; cMessagesMax : INT -> "int"; BOOL SetMessageQueue(INT cMessagesMax)
#uselib "USER32.dll"
#cfunc global SetMessageQueue "SetMessageQueue" int
; res = SetMessageQueue(cMessagesMax)
; cMessagesMax : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procSetMessageQueue = user32.NewProc("SetMessageQueue")
)
// cMessagesMax (INT)
r1, _, err := procSetMessageQueue.Call(
uintptr(cMessagesMax),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetMessageQueue(
cMessagesMax: Integer // INT
): BOOL; stdcall;
external 'USER32.dll' name 'SetMessageQueue';result := DllCall("USER32\SetMessageQueue"
, "Int", cMessagesMax ; INT
, "Int") ; return: BOOL●SetMessageQueue(cMessagesMax) = DLL("USER32.dll", "bool SetMessageQueue(int)")
# 呼び出し: SetMessageQueue(cMessagesMax)
# cMessagesMax : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。