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DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| InputTensor | DML_TENSOR_DESC* | 8/4 | +0 | +0 | 演算子の入力テンソルを記述するDML_TENSOR_DESCへのポインタ。 |
| OutputTensor | DML_TENSOR_DESC* | 8/4 | +8 | +4 | 演算結果を格納する出力テンソルを記述するDML_TENSOR_DESCへのポインタ。 |
| CrossChannel | BOOL | 4 | +16 | +8 | チャネル方向で正規化するかを示すBOOL。FALSEで同一チャネル内。 |
| LocalSize | DWORD | 4 | +20 | +12 | 正規化に用いる近傍要素の窓サイズ。 |
| Alpha | FLOAT | 4 | +24 | +16 | LRN正規化のスケール係数アルファ。 |
| Beta | FLOAT | 4 | +28 | +20 | LRN正規化の指数係数ベータ。 |
| Bias | FLOAT | 4 | +32 | +24 | LRNの分母に加えるバイアス値。 |
各言語での定義
#include <windows.h>
// DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC (x64 40 / x86 28 バイト)
typedef struct DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC {
DML_TENSOR_DESC* InputTensor;
DML_TENSOR_DESC* OutputTensor;
BOOL CrossChannel;
DWORD LocalSize;
FLOAT Alpha;
FLOAT Beta;
FLOAT Bias;
} DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC
{
public IntPtr InputTensor;
public IntPtr OutputTensor;
[MarshalAs(UnmanagedType.Bool)] public bool CrossChannel;
public uint LocalSize;
public float Alpha;
public float Beta;
public float Bias;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC
Public InputTensor As IntPtr
Public OutputTensor As IntPtr
<MarshalAs(UnmanagedType.Bool)> Public CrossChannel As Boolean
Public LocalSize As UInteger
Public Alpha As Single
Public Beta As Single
Public Bias As Single
End Structureimport ctypes
from ctypes import wintypes
class DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC(ctypes.Structure):
_fields_ = [
("InputTensor", ctypes.c_void_p),
("OutputTensor", ctypes.c_void_p),
("CrossChannel", wintypes.BOOL),
("LocalSize", wintypes.DWORD),
("Alpha", ctypes.c_float),
("Beta", ctypes.c_float),
("Bias", ctypes.c_float),
]#[repr(C)]
pub struct DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC {
pub InputTensor: *mut core::ffi::c_void,
pub OutputTensor: *mut core::ffi::c_void,
pub CrossChannel: i32,
pub LocalSize: u32,
pub Alpha: f32,
pub Beta: f32,
pub Bias: f32,
}import "golang.org/x/sys/windows"
type DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC struct {
InputTensor uintptr
OutputTensor uintptr
CrossChannel int32
LocalSize uint32
Alpha float32
Beta float32
Bias float32
}type
DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC = record
InputTensor: Pointer;
OutputTensor: Pointer;
CrossChannel: BOOL;
LocalSize: DWORD;
Alpha: Single;
Beta: Single;
Bias: Single;
end;const DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC = extern struct {
InputTensor: ?*anyopaque,
OutputTensor: ?*anyopaque,
CrossChannel: i32,
LocalSize: u32,
Alpha: f32,
Beta: f32,
Bias: f32,
};type
DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC {.bycopy.} = object
InputTensor: pointer
OutputTensor: pointer
CrossChannel: int32
LocalSize: uint32
Alpha: float32
Beta: float32
Bias: float32struct DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC
{
void* InputTensor;
void* OutputTensor;
int CrossChannel;
uint LocalSize;
float Alpha;
float Beta;
float Bias;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC サイズ: 28 バイト(x86)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; InputTensor : DML_TENSOR_DESC* (+0, 4byte) varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; OutputTensor : DML_TENSOR_DESC* (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; CrossChannel : BOOL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; LocalSize : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Alpha : FLOAT (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; Beta : FLOAT (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; Bias : FLOAT (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; InputTensor : DML_TENSOR_DESC* (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; OutputTensor : DML_TENSOR_DESC* (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; CrossChannel : BOOL (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; LocalSize : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; Alpha : FLOAT (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; Beta : FLOAT (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; Bias : FLOAT (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC
#field intptr InputTensor
#field intptr OutputTensor
#field bool CrossChannel
#field int LocalSize
#field float Alpha
#field float Beta
#field float Bias
#endstruct
stdim st, DML_LOCAL_RESPONSE_NORMALIZATION_OPERATOR_DESC ; NSTRUCT 変数を確保
st->CrossChannel = 100
mes "CrossChannel=" + st->CrossChannel