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CONNECTION_RESOURCE

構造体
サイズx64: 20 バイト / x86: 20 バイトパッキング1

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
Connection_HeaderCONNECTION_DES20+0+0接続リソースの記述子ヘッダ(CONNECTION_DES)。

各言語での定義

#include <windows.h>

// CONNECTION_DES  (x64 20 / x86 20 バイト)
#pragma pack(push, 1)
typedef struct CONNECTION_DES {
    DWORD COND_Type;
    DWORD COND_Flags;
    BYTE COND_Class;
    BYTE COND_ClassType;
    BYTE COND_Reserved1;
    BYTE COND_Reserved2;
    LONGLONG COND_Id;
} CONNECTION_DES;
#pragma pack(pop)

// CONNECTION_RESOURCE  (x64 20 / x86 20 バイト)
#pragma pack(push, 1)
typedef struct CONNECTION_RESOURCE {
    CONNECTION_DES Connection_Header;
} CONNECTION_RESOURCE;
#pragma pack(pop)
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct CONNECTION_DES
{
    public uint COND_Type;
    public uint COND_Flags;
    public byte COND_Class;
    public byte COND_ClassType;
    public byte COND_Reserved1;
    public byte COND_Reserved2;
    public long COND_Id;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct CONNECTION_RESOURCE
{
    public CONNECTION_DES Connection_Header;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure CONNECTION_DES
    Public COND_Type As UInteger
    Public COND_Flags As UInteger
    Public COND_Class As Byte
    Public COND_ClassType As Byte
    Public COND_Reserved1 As Byte
    Public COND_Reserved2 As Byte
    Public COND_Id As Long
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure CONNECTION_RESOURCE
    Public Connection_Header As CONNECTION_DES
End Structure
import ctypes
from ctypes import wintypes

class CONNECTION_DES(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("COND_Type", wintypes.DWORD),
        ("COND_Flags", wintypes.DWORD),
        ("COND_Class", ctypes.c_ubyte),
        ("COND_ClassType", ctypes.c_ubyte),
        ("COND_Reserved1", ctypes.c_ubyte),
        ("COND_Reserved2", ctypes.c_ubyte),
        ("COND_Id", ctypes.c_longlong),
    ]

class CONNECTION_RESOURCE(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("Connection_Header", CONNECTION_DES),
    ]
#[repr(C, packed(1))]
pub struct CONNECTION_DES {
    pub COND_Type: u32,
    pub COND_Flags: u32,
    pub COND_Class: u8,
    pub COND_ClassType: u8,
    pub COND_Reserved1: u8,
    pub COND_Reserved2: u8,
    pub COND_Id: i64,
}

#[repr(C, packed(1))]
pub struct CONNECTION_RESOURCE {
    pub Connection_Header: CONNECTION_DES,
}
import "golang.org/x/sys/windows"

type CONNECTION_DES struct {
	COND_Type uint32
	COND_Flags uint32
	COND_Class byte
	COND_ClassType byte
	COND_Reserved1 byte
	COND_Reserved2 byte
	COND_Id int64
}

type CONNECTION_RESOURCE struct {
	Connection_Header CONNECTION_DES
}
type
  CONNECTION_DES = packed record
    COND_Type: DWORD;
    COND_Flags: DWORD;
    COND_Class: Byte;
    COND_ClassType: Byte;
    COND_Reserved1: Byte;
    COND_Reserved2: Byte;
    COND_Id: Int64;
  end;

  CONNECTION_RESOURCE = packed record
    Connection_Header: CONNECTION_DES;
  end;
const CONNECTION_DES = extern struct {
    COND_Type: u32,
    COND_Flags: u32,
    COND_Class: u8,
    COND_ClassType: u8,
    COND_Reserved1: u8,
    COND_Reserved2: u8,
    COND_Id: i64,
};

const CONNECTION_RESOURCE = extern struct {
    Connection_Header: CONNECTION_DES,
};
type
  CONNECTION_DES {.packed.} = object
    COND_Type: uint32
    COND_Flags: uint32
    COND_Class: uint8
    COND_ClassType: uint8
    COND_Reserved1: uint8
    COND_Reserved2: uint8
    COND_Id: int64

  CONNECTION_RESOURCE {.packed.} = object
    Connection_Header: CONNECTION_DES
align(1)
struct CONNECTION_DES
{
    uint COND_Type;
    uint COND_Flags;
    ubyte COND_Class;
    ubyte COND_ClassType;
    ubyte COND_Reserved1;
    ubyte COND_Reserved2;
    long COND_Id;
}

align(1)
struct CONNECTION_RESOURCE
{
    CONNECTION_DES Connection_Header;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CONNECTION_RESOURCE サイズ: 20 バイト(x64)
dim st, 5    ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; Connection_Header : CONNECTION_DES (+0, 20byte)  varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global CONNECTION_DES, pack=1
    #field int COND_Type
    #field int COND_Flags
    #field byte COND_Class
    #field byte COND_ClassType
    #field byte COND_Reserved1
    #field byte COND_Reserved2
    #field int64 COND_Id
#endstruct

#defstruct global CONNECTION_RESOURCE, pack=1
    #field CONNECTION_DES Connection_Header
#endstruct

stdim st, CONNECTION_RESOURCE        ; NSTRUCT 変数を確保