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DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| header | DISPLAYCONFIG_DEVICE_INFO_HEADER | 20 | +0 | +0 | デバイス情報の共通ヘッダ(DISPLAYCONFIG_DEVICE_INFO_HEADER)。 |
| Anonymous | _Anonymous_e__Union | 8/4 | +24 | +20 | 仮想解像度サポートの無効化フラグを保持する無名共用体。 |
共用体: _Anonymous_e__Union x64 8B / x86 4B
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Anonymous | _Anonymous_e__Struct | 8/4 | +0 | +0 | 仮想解像度サポートの無効化フラグを保持する無名共用体。 |
| value | DWORD | 4 | +0 | +0 |
各言語での定義
#include <windows.h>
// LUID (x64 8 / x86 8 バイト)
typedef struct LUID {
DWORD LowPart;
INT HighPart;
} LUID;
// DISPLAYCONFIG_DEVICE_INFO_HEADER (x64 20 / x86 20 バイト)
typedef struct DISPLAYCONFIG_DEVICE_INFO_HEADER {
DISPLAYCONFIG_DEVICE_INFO_TYPE type;
DWORD size;
LUID adapterId;
DWORD id;
} DISPLAYCONFIG_DEVICE_INFO_HEADER;
// DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION (x64 32 / x86 24 バイト)
typedef struct DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION {
DISPLAYCONFIG_DEVICE_INFO_HEADER header;
_Anonymous_e__Union Anonymous;
} DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public int type;
public uint size;
public LUID adapterId;
public uint id;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public _Anonymous_e__Union Anonymous;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID
Public LowPart As UInteger
Public HighPart As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DISPLAYCONFIG_DEVICE_INFO_HEADER
Public type As Integer
Public size As UInteger
Public adapterId As LUID
Public id As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION
Public header As DISPLAYCONFIG_DEVICE_INFO_HEADER
Public Anonymous As _Anonymous_e__Union
End Structureimport ctypes
from ctypes import wintypes
class LUID(ctypes.Structure):
_fields_ = [
("LowPart", wintypes.DWORD),
("HighPart", ctypes.c_int),
]
class DISPLAYCONFIG_DEVICE_INFO_HEADER(ctypes.Structure):
_fields_ = [
("type", ctypes.c_int),
("size", wintypes.DWORD),
("adapterId", LUID),
("id", wintypes.DWORD),
]
class DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION(ctypes.Structure):
_fields_ = [
("header", DISPLAYCONFIG_DEVICE_INFO_HEADER),
("Anonymous", _Anonymous_e__Union),
]#[repr(C)]
pub struct LUID {
pub LowPart: u32,
pub HighPart: i32,
}
#[repr(C)]
pub struct DISPLAYCONFIG_DEVICE_INFO_HEADER {
pub type: i32,
pub size: u32,
pub adapterId: LUID,
pub id: u32,
}
#[repr(C)]
pub struct DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION {
pub header: DISPLAYCONFIG_DEVICE_INFO_HEADER,
pub Anonymous: _Anonymous_e__Union,
}import "golang.org/x/sys/windows"
type LUID struct {
LowPart uint32
HighPart int32
}
type DISPLAYCONFIG_DEVICE_INFO_HEADER struct {
type int32
size uint32
adapterId LUID
id uint32
}
type DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION struct {
header DISPLAYCONFIG_DEVICE_INFO_HEADER
Anonymous _Anonymous_e__Union
}type
LUID = record
LowPart: DWORD;
HighPart: Integer;
end;
DISPLAYCONFIG_DEVICE_INFO_HEADER = record
type: Integer;
size: DWORD;
adapterId: LUID;
id: DWORD;
end;
DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION = record
header: DISPLAYCONFIG_DEVICE_INFO_HEADER;
Anonymous: _Anonymous_e__Union;
end;const LUID = extern struct {
LowPart: u32,
HighPart: i32,
};
const DISPLAYCONFIG_DEVICE_INFO_HEADER = extern struct {
type: i32,
size: u32,
adapterId: LUID,
id: u32,
};
const DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION = extern struct {
header: DISPLAYCONFIG_DEVICE_INFO_HEADER,
Anonymous: _Anonymous_e__Union,
};type
LUID {.bycopy.} = object
LowPart: uint32
HighPart: int32
DISPLAYCONFIG_DEVICE_INFO_HEADER {.bycopy.} = object
type: int32
size: uint32
adapterId: LUID
id: uint32
DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION {.bycopy.} = object
header: DISPLAYCONFIG_DEVICE_INFO_HEADER
Anonymous: _Anonymous_e__Unionstruct LUID
{
uint LowPart;
int HighPart;
}
struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
int type;
uint size;
LUID adapterId;
uint id;
}
struct DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION
{
DISPLAYCONFIG_DEVICE_INFO_HEADER header;
_Anonymous_e__Union Anonymous;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION サイズ: 24 バイト(x86)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; header : DISPLAYCONFIG_DEVICE_INFO_HEADER (+0, 20byte) varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; Anonymous : _Anonymous_e__Union (+20, 4byte) varptr(st)+20 を基点に操作(4byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; header : DISPLAYCONFIG_DEVICE_INFO_HEADER (+0, 20byte) varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; Anonymous : _Anonymous_e__Union (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global LUID
#field int LowPart
#field int HighPart
#endstruct
#defstruct global DISPLAYCONFIG_DEVICE_INFO_HEADER
#field int type
#field int size
#field LUID adapterId
#field int id
#endstruct
#defstruct global DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION
#field DISPLAYCONFIG_DEVICE_INFO_HEADER header
#field byte Anonymous 8
#endstruct
stdim st, DISPLAYCONFIG_SUPPORT_VIRTUAL_RESOLUTION ; NSTRUCT 変数を確保
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。