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DISPLAYCONFIG_TARGET_BASE_TYPE

構造体
サイズx64: 24 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
headerDISPLAYCONFIG_DEVICE_INFO_HEADER20+0+0デバイス情報要求の共通ヘッダ(DISPLAYCONFIG_DEVICE_INFO_HEADER)。
baseOutputTechnologyDISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY4+20+20ターゲットの基本出力技術を示す値。

各言語での定義

#include <windows.h>

// LUID  (x64 8 / x86 8 バイト)
typedef struct LUID {
    DWORD LowPart;
    INT HighPart;
} LUID;

// DISPLAYCONFIG_DEVICE_INFO_HEADER  (x64 20 / x86 20 バイト)
typedef struct DISPLAYCONFIG_DEVICE_INFO_HEADER {
    DISPLAYCONFIG_DEVICE_INFO_TYPE type;
    DWORD size;
    LUID adapterId;
    DWORD id;
} DISPLAYCONFIG_DEVICE_INFO_HEADER;

// DISPLAYCONFIG_TARGET_BASE_TYPE  (x64 24 / x86 24 バイト)
typedef struct DISPLAYCONFIG_TARGET_BASE_TYPE {
    DISPLAYCONFIG_DEVICE_INFO_HEADER header;
    DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY baseOutputTechnology;
} DISPLAYCONFIG_TARGET_BASE_TYPE;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID
{
    public uint LowPart;
    public int HighPart;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
    public int type;
    public uint size;
    public LUID adapterId;
    public uint id;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_BASE_TYPE
{
    public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
    public int baseOutputTechnology;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID
    Public LowPart As UInteger
    Public HighPart As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DISPLAYCONFIG_DEVICE_INFO_HEADER
    Public type As Integer
    Public size As UInteger
    Public adapterId As LUID
    Public id As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DISPLAYCONFIG_TARGET_BASE_TYPE
    Public header As DISPLAYCONFIG_DEVICE_INFO_HEADER
    Public baseOutputTechnology As Integer
End Structure
import ctypes
from ctypes import wintypes

class LUID(ctypes.Structure):
    _fields_ = [
        ("LowPart", wintypes.DWORD),
        ("HighPart", ctypes.c_int),
    ]

class DISPLAYCONFIG_DEVICE_INFO_HEADER(ctypes.Structure):
    _fields_ = [
        ("type", ctypes.c_int),
        ("size", wintypes.DWORD),
        ("adapterId", LUID),
        ("id", wintypes.DWORD),
    ]

class DISPLAYCONFIG_TARGET_BASE_TYPE(ctypes.Structure):
    _fields_ = [
        ("header", DISPLAYCONFIG_DEVICE_INFO_HEADER),
        ("baseOutputTechnology", ctypes.c_int),
    ]
#[repr(C)]
pub struct LUID {
    pub LowPart: u32,
    pub HighPart: i32,
}

#[repr(C)]
pub struct DISPLAYCONFIG_DEVICE_INFO_HEADER {
    pub type: i32,
    pub size: u32,
    pub adapterId: LUID,
    pub id: u32,
}

#[repr(C)]
pub struct DISPLAYCONFIG_TARGET_BASE_TYPE {
    pub header: DISPLAYCONFIG_DEVICE_INFO_HEADER,
    pub baseOutputTechnology: i32,
}
import "golang.org/x/sys/windows"

type LUID struct {
	LowPart uint32
	HighPart int32
}

type DISPLAYCONFIG_DEVICE_INFO_HEADER struct {
	type int32
	size uint32
	adapterId LUID
	id uint32
}

type DISPLAYCONFIG_TARGET_BASE_TYPE struct {
	header DISPLAYCONFIG_DEVICE_INFO_HEADER
	baseOutputTechnology int32
}
type
  LUID = record
    LowPart: DWORD;
    HighPart: Integer;
  end;

  DISPLAYCONFIG_DEVICE_INFO_HEADER = record
    type: Integer;
    size: DWORD;
    adapterId: LUID;
    id: DWORD;
  end;

  DISPLAYCONFIG_TARGET_BASE_TYPE = record
    header: DISPLAYCONFIG_DEVICE_INFO_HEADER;
    baseOutputTechnology: Integer;
  end;
const LUID = extern struct {
    LowPart: u32,
    HighPart: i32,
};

const DISPLAYCONFIG_DEVICE_INFO_HEADER = extern struct {
    type: i32,
    size: u32,
    adapterId: LUID,
    id: u32,
};

const DISPLAYCONFIG_TARGET_BASE_TYPE = extern struct {
    header: DISPLAYCONFIG_DEVICE_INFO_HEADER,
    baseOutputTechnology: i32,
};
type
  LUID {.bycopy.} = object
    LowPart: uint32
    HighPart: int32

  DISPLAYCONFIG_DEVICE_INFO_HEADER {.bycopy.} = object
    type: int32
    size: uint32
    adapterId: LUID
    id: uint32

  DISPLAYCONFIG_TARGET_BASE_TYPE {.bycopy.} = object
    header: DISPLAYCONFIG_DEVICE_INFO_HEADER
    baseOutputTechnology: int32
struct LUID
{
    uint LowPart;
    int HighPart;
}

struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
    int type;
    uint size;
    LUID adapterId;
    uint id;
}

struct DISPLAYCONFIG_TARGET_BASE_TYPE
{
    DISPLAYCONFIG_DEVICE_INFO_HEADER header;
    int baseOutputTechnology;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DISPLAYCONFIG_TARGET_BASE_TYPE サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; header : DISPLAYCONFIG_DEVICE_INFO_HEADER (+0, 20byte)  varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; baseOutputTechnology : DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global LUID
    #field int LowPart
    #field int HighPart
#endstruct

#defstruct global DISPLAYCONFIG_DEVICE_INFO_HEADER
    #field int type
    #field int size
    #field LUID adapterId
    #field int id
#endstruct

#defstruct global DISPLAYCONFIG_TARGET_BASE_TYPE
    #field DISPLAYCONFIG_DEVICE_INFO_HEADER header
    #field int baseOutputTechnology
#endstruct

stdim st, DISPLAYCONFIG_TARGET_BASE_TYPE        ; NSTRUCT 変数を確保
st->baseOutputTechnology = 100
mes "baseOutputTechnology=" + st->baseOutputTechnology