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ホームDevices.Display › FSVIDEO_REVERSE_MOUSE_POINTER

FSVIDEO_REVERSE_MOUSE_POINTER

構造体
サイズx64: 16 バイト / x86: 16 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
ScreenFSCNTL_SCREEN_INFO12+0+0マウスポインタを反転させる画面領域情報。
dwTypeDWORD4+12+12反転処理の種別。

各言語での定義

#include <windows.h>

// COORD  (x64 4 / x86 4 バイト)
typedef struct COORD {
    SHORT X;
    SHORT Y;
} COORD;

// FSCNTL_SCREEN_INFO  (x64 12 / x86 12 バイト)
typedef struct FSCNTL_SCREEN_INFO {
    COORD Position;
    COORD ScreenSize;
    DWORD nNumberOfChars;
} FSCNTL_SCREEN_INFO;

// FSVIDEO_REVERSE_MOUSE_POINTER  (x64 16 / x86 16 バイト)
typedef struct FSVIDEO_REVERSE_MOUSE_POINTER {
    FSCNTL_SCREEN_INFO Screen;
    DWORD dwType;
} FSVIDEO_REVERSE_MOUSE_POINTER;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct COORD
{
    public short X;
    public short Y;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FSCNTL_SCREEN_INFO
{
    public COORD Position;
    public COORD ScreenSize;
    public uint nNumberOfChars;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FSVIDEO_REVERSE_MOUSE_POINTER
{
    public FSCNTL_SCREEN_INFO Screen;
    public uint dwType;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure COORD
    Public X As Short
    Public Y As Short
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure FSCNTL_SCREEN_INFO
    Public Position As COORD
    Public ScreenSize As COORD
    Public nNumberOfChars As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure FSVIDEO_REVERSE_MOUSE_POINTER
    Public Screen As FSCNTL_SCREEN_INFO
    Public dwType As UInteger
End Structure
import ctypes
from ctypes import wintypes

class COORD(ctypes.Structure):
    _fields_ = [
        ("X", ctypes.c_short),
        ("Y", ctypes.c_short),
    ]

class FSCNTL_SCREEN_INFO(ctypes.Structure):
    _fields_ = [
        ("Position", COORD),
        ("ScreenSize", COORD),
        ("nNumberOfChars", wintypes.DWORD),
    ]

class FSVIDEO_REVERSE_MOUSE_POINTER(ctypes.Structure):
    _fields_ = [
        ("Screen", FSCNTL_SCREEN_INFO),
        ("dwType", wintypes.DWORD),
    ]
#[repr(C)]
pub struct COORD {
    pub X: i16,
    pub Y: i16,
}

#[repr(C)]
pub struct FSCNTL_SCREEN_INFO {
    pub Position: COORD,
    pub ScreenSize: COORD,
    pub nNumberOfChars: u32,
}

#[repr(C)]
pub struct FSVIDEO_REVERSE_MOUSE_POINTER {
    pub Screen: FSCNTL_SCREEN_INFO,
    pub dwType: u32,
}
import "golang.org/x/sys/windows"

type COORD struct {
	X int16
	Y int16
}

type FSCNTL_SCREEN_INFO struct {
	Position COORD
	ScreenSize COORD
	nNumberOfChars uint32
}

type FSVIDEO_REVERSE_MOUSE_POINTER struct {
	Screen FSCNTL_SCREEN_INFO
	dwType uint32
}
type
  COORD = record
    X: Smallint;
    Y: Smallint;
  end;

  FSCNTL_SCREEN_INFO = record
    Position: COORD;
    ScreenSize: COORD;
    nNumberOfChars: DWORD;
  end;

  FSVIDEO_REVERSE_MOUSE_POINTER = record
    Screen: FSCNTL_SCREEN_INFO;
    dwType: DWORD;
  end;
const COORD = extern struct {
    X: i16,
    Y: i16,
};

const FSCNTL_SCREEN_INFO = extern struct {
    Position: COORD,
    ScreenSize: COORD,
    nNumberOfChars: u32,
};

const FSVIDEO_REVERSE_MOUSE_POINTER = extern struct {
    Screen: FSCNTL_SCREEN_INFO,
    dwType: u32,
};
type
  COORD {.bycopy.} = object
    X: int16
    Y: int16

  FSCNTL_SCREEN_INFO {.bycopy.} = object
    Position: COORD
    ScreenSize: COORD
    nNumberOfChars: uint32

  FSVIDEO_REVERSE_MOUSE_POINTER {.bycopy.} = object
    Screen: FSCNTL_SCREEN_INFO
    dwType: uint32
struct COORD
{
    short X;
    short Y;
}

struct FSCNTL_SCREEN_INFO
{
    COORD Position;
    COORD ScreenSize;
    uint nNumberOfChars;
}

struct FSVIDEO_REVERSE_MOUSE_POINTER
{
    FSCNTL_SCREEN_INFO Screen;
    uint dwType;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; FSVIDEO_REVERSE_MOUSE_POINTER サイズ: 16 バイト(x64)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; Screen : FSCNTL_SCREEN_INFO (+0, 12byte)  varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; dwType : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global COORD
    #field short X
    #field short Y
#endstruct

#defstruct global FSCNTL_SCREEN_INFO
    #field COORD Position
    #field COORD ScreenSize
    #field int nNumberOfChars
#endstruct

#defstruct global FSVIDEO_REVERSE_MOUSE_POINTER
    #field FSCNTL_SCREEN_INFO Screen
    #field int dwType
#endstruct

stdim st, FSVIDEO_REVERSE_MOUSE_POINTER        ; NSTRUCT 変数を確保
st->dwType = 100
mes "dwType=" + st->dwType