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FSVIDEO_WRITE_TO_FRAME_BUFFER
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| SrcBuffer | CHAR_IMAGE_INFO* | 8/4 | +0 | +0 | 書き込む文字イメージ情報(CHAR_IMAGE_INFO)へのポインタ。 |
| DestScreen | FSCNTL_SCREEN_INFO | 12 | +8 | +4 | 書き込み先の画面領域情報。 |
各言語での定義
#include <windows.h>
// COORD (x64 4 / x86 4 バイト)
typedef struct COORD {
SHORT X;
SHORT Y;
} COORD;
// FSCNTL_SCREEN_INFO (x64 12 / x86 12 バイト)
typedef struct FSCNTL_SCREEN_INFO {
COORD Position;
COORD ScreenSize;
DWORD nNumberOfChars;
} FSCNTL_SCREEN_INFO;
// FSVIDEO_WRITE_TO_FRAME_BUFFER (x64 24 / x86 16 バイト)
typedef struct FSVIDEO_WRITE_TO_FRAME_BUFFER {
CHAR_IMAGE_INFO* SrcBuffer;
FSCNTL_SCREEN_INFO DestScreen;
} FSVIDEO_WRITE_TO_FRAME_BUFFER;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct COORD
{
public short X;
public short Y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FSCNTL_SCREEN_INFO
{
public COORD Position;
public COORD ScreenSize;
public uint nNumberOfChars;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FSVIDEO_WRITE_TO_FRAME_BUFFER
{
public IntPtr SrcBuffer;
public FSCNTL_SCREEN_INFO DestScreen;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure COORD
Public X As Short
Public Y As Short
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure FSCNTL_SCREEN_INFO
Public Position As COORD
Public ScreenSize As COORD
Public nNumberOfChars As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure FSVIDEO_WRITE_TO_FRAME_BUFFER
Public SrcBuffer As IntPtr
Public DestScreen As FSCNTL_SCREEN_INFO
End Structureimport ctypes
from ctypes import wintypes
class COORD(ctypes.Structure):
_fields_ = [
("X", ctypes.c_short),
("Y", ctypes.c_short),
]
class FSCNTL_SCREEN_INFO(ctypes.Structure):
_fields_ = [
("Position", COORD),
("ScreenSize", COORD),
("nNumberOfChars", wintypes.DWORD),
]
class FSVIDEO_WRITE_TO_FRAME_BUFFER(ctypes.Structure):
_fields_ = [
("SrcBuffer", ctypes.c_void_p),
("DestScreen", FSCNTL_SCREEN_INFO),
]#[repr(C)]
pub struct COORD {
pub X: i16,
pub Y: i16,
}
#[repr(C)]
pub struct FSCNTL_SCREEN_INFO {
pub Position: COORD,
pub ScreenSize: COORD,
pub nNumberOfChars: u32,
}
#[repr(C)]
pub struct FSVIDEO_WRITE_TO_FRAME_BUFFER {
pub SrcBuffer: *mut core::ffi::c_void,
pub DestScreen: FSCNTL_SCREEN_INFO,
}import "golang.org/x/sys/windows"
type COORD struct {
X int16
Y int16
}
type FSCNTL_SCREEN_INFO struct {
Position COORD
ScreenSize COORD
nNumberOfChars uint32
}
type FSVIDEO_WRITE_TO_FRAME_BUFFER struct {
SrcBuffer uintptr
DestScreen FSCNTL_SCREEN_INFO
}type
COORD = record
X: Smallint;
Y: Smallint;
end;
FSCNTL_SCREEN_INFO = record
Position: COORD;
ScreenSize: COORD;
nNumberOfChars: DWORD;
end;
FSVIDEO_WRITE_TO_FRAME_BUFFER = record
SrcBuffer: Pointer;
DestScreen: FSCNTL_SCREEN_INFO;
end;const COORD = extern struct {
X: i16,
Y: i16,
};
const FSCNTL_SCREEN_INFO = extern struct {
Position: COORD,
ScreenSize: COORD,
nNumberOfChars: u32,
};
const FSVIDEO_WRITE_TO_FRAME_BUFFER = extern struct {
SrcBuffer: ?*anyopaque,
DestScreen: FSCNTL_SCREEN_INFO,
};type
COORD {.bycopy.} = object
X: int16
Y: int16
FSCNTL_SCREEN_INFO {.bycopy.} = object
Position: COORD
ScreenSize: COORD
nNumberOfChars: uint32
FSVIDEO_WRITE_TO_FRAME_BUFFER {.bycopy.} = object
SrcBuffer: pointer
DestScreen: FSCNTL_SCREEN_INFOstruct COORD
{
short X;
short Y;
}
struct FSCNTL_SCREEN_INFO
{
COORD Position;
COORD ScreenSize;
uint nNumberOfChars;
}
struct FSVIDEO_WRITE_TO_FRAME_BUFFER
{
void* SrcBuffer;
FSCNTL_SCREEN_INFO DestScreen;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; FSVIDEO_WRITE_TO_FRAME_BUFFER サイズ: 16 バイト(x86)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; SrcBuffer : CHAR_IMAGE_INFO* (+0, 4byte) varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; DestScreen : FSCNTL_SCREEN_INFO (+4, 12byte) varptr(st)+4 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; FSVIDEO_WRITE_TO_FRAME_BUFFER サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; SrcBuffer : CHAR_IMAGE_INFO* (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; DestScreen : FSCNTL_SCREEN_INFO (+8, 12byte) varptr(st)+8 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global COORD
#field short X
#field short Y
#endstruct
#defstruct global FSCNTL_SCREEN_INFO
#field COORD Position
#field COORD ScreenSize
#field int nNumberOfChars
#endstruct
#defstruct global FSVIDEO_WRITE_TO_FRAME_BUFFER
#field intptr SrcBuffer
#field FSCNTL_SCREEN_INFO DestScreen
#endstruct
stdim st, FSVIDEO_WRITE_TO_FRAME_BUFFER ; NSTRUCT 変数を確保