ホーム › Devices.Dvd › AACS_SEND_CHALLENGE_KEY
AACS_SEND_CHALLENGE_KEY
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| SessionId | DWORD | 4 | +0 | +0 | AACS認証セッションを識別するDWORD。 |
| ChallengeKey | AACS_CHALLENGE_KEY | 80 | +4 | +4 | 送信するチャレンジキーを保持するAACS_CHALLENGE_KEY。 |
各言語での定義
#include <windows.h>
// AACS_CHALLENGE_KEY (x64 80 / x86 80 バイト)
typedef struct AACS_CHALLENGE_KEY {
BYTE EllipticCurvePoint[40];
BYTE Signature[40];
} AACS_CHALLENGE_KEY;
// AACS_SEND_CHALLENGE_KEY (x64 84 / x86 84 バイト)
typedef struct AACS_SEND_CHALLENGE_KEY {
DWORD SessionId;
AACS_CHALLENGE_KEY ChallengeKey;
} AACS_SEND_CHALLENGE_KEY;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct AACS_CHALLENGE_KEY
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 40)] public byte[] EllipticCurvePoint;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 40)] public byte[] Signature;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct AACS_SEND_CHALLENGE_KEY
{
public uint SessionId;
public AACS_CHALLENGE_KEY ChallengeKey;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure AACS_CHALLENGE_KEY
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=40)> Public EllipticCurvePoint() As Byte
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=40)> Public Signature() As Byte
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure AACS_SEND_CHALLENGE_KEY
Public SessionId As UInteger
Public ChallengeKey As AACS_CHALLENGE_KEY
End Structureimport ctypes
from ctypes import wintypes
class AACS_CHALLENGE_KEY(ctypes.Structure):
_fields_ = [
("EllipticCurvePoint", ctypes.c_ubyte * 40),
("Signature", ctypes.c_ubyte * 40),
]
class AACS_SEND_CHALLENGE_KEY(ctypes.Structure):
_fields_ = [
("SessionId", wintypes.DWORD),
("ChallengeKey", AACS_CHALLENGE_KEY),
]#[repr(C)]
pub struct AACS_CHALLENGE_KEY {
pub EllipticCurvePoint: [u8; 40],
pub Signature: [u8; 40],
}
#[repr(C)]
pub struct AACS_SEND_CHALLENGE_KEY {
pub SessionId: u32,
pub ChallengeKey: AACS_CHALLENGE_KEY,
}import "golang.org/x/sys/windows"
type AACS_CHALLENGE_KEY struct {
EllipticCurvePoint [40]byte
Signature [40]byte
}
type AACS_SEND_CHALLENGE_KEY struct {
SessionId uint32
ChallengeKey AACS_CHALLENGE_KEY
}type
AACS_CHALLENGE_KEY = record
EllipticCurvePoint: array[0..39] of Byte;
Signature: array[0..39] of Byte;
end;
AACS_SEND_CHALLENGE_KEY = record
SessionId: DWORD;
ChallengeKey: AACS_CHALLENGE_KEY;
end;const AACS_CHALLENGE_KEY = extern struct {
EllipticCurvePoint: [40]u8,
Signature: [40]u8,
};
const AACS_SEND_CHALLENGE_KEY = extern struct {
SessionId: u32,
ChallengeKey: AACS_CHALLENGE_KEY,
};type
AACS_CHALLENGE_KEY {.bycopy.} = object
EllipticCurvePoint: array[40, uint8]
Signature: array[40, uint8]
AACS_SEND_CHALLENGE_KEY {.bycopy.} = object
SessionId: uint32
ChallengeKey: AACS_CHALLENGE_KEYstruct AACS_CHALLENGE_KEY
{
ubyte[40] EllipticCurvePoint;
ubyte[40] Signature;
}
struct AACS_SEND_CHALLENGE_KEY
{
uint SessionId;
AACS_CHALLENGE_KEY ChallengeKey;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; AACS_SEND_CHALLENGE_KEY サイズ: 84 バイト(x64)
dim st, 21 ; 4byte整数×21(構造体サイズ 84 / 4 切り上げ)
; SessionId : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; ChallengeKey : AACS_CHALLENGE_KEY (+4, 80byte) varptr(st)+4 を基点に操作(80byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global AACS_CHALLENGE_KEY
#field byte EllipticCurvePoint 40
#field byte Signature 40
#endstruct
#defstruct global AACS_SEND_CHALLENGE_KEY
#field int SessionId
#field AACS_CHALLENGE_KEY ChallengeKey
#endstruct
stdim st, AACS_SEND_CHALLENGE_KEY ; NSTRUCT 変数を確保
st->SessionId = 100
mes "SessionId=" + st->SessionId