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D2D1_EFFECT_INPUT_DESCRIPTION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| effect | ID2D1Effect* | 8/4 | +0 | +0 | 入力を記述する対象のエフェクト。 |
| inputIndex | DWORD | 4 | +8 | +4 | 対象とする入力のインデックス。 |
| inputRectangle | D2D_RECT_F | 16 | +12 | +8 | その入力が描画される矩形領域。 |
各言語での定義
#include <windows.h>
// D2D_RECT_F (x64 16 / x86 16 バイト)
typedef struct D2D_RECT_F {
FLOAT left;
FLOAT top;
FLOAT right;
FLOAT bottom;
} D2D_RECT_F;
// D2D1_EFFECT_INPUT_DESCRIPTION (x64 32 / x86 24 バイト)
typedef struct D2D1_EFFECT_INPUT_DESCRIPTION {
ID2D1Effect* effect;
DWORD inputIndex;
D2D_RECT_F inputRectangle;
} D2D1_EFFECT_INPUT_DESCRIPTION;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D_RECT_F
{
public float left;
public float top;
public float right;
public float bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_EFFECT_INPUT_DESCRIPTION
{
public IntPtr effect;
public uint inputIndex;
public D2D_RECT_F inputRectangle;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D_RECT_F
Public left As Single
Public top As Single
Public right As Single
Public bottom As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_EFFECT_INPUT_DESCRIPTION
Public effect As IntPtr
Public inputIndex As UInteger
Public inputRectangle As D2D_RECT_F
End Structureimport ctypes
from ctypes import wintypes
class D2D_RECT_F(ctypes.Structure):
_fields_ = [
("left", ctypes.c_float),
("top", ctypes.c_float),
("right", ctypes.c_float),
("bottom", ctypes.c_float),
]
class D2D1_EFFECT_INPUT_DESCRIPTION(ctypes.Structure):
_fields_ = [
("effect", ctypes.c_void_p),
("inputIndex", wintypes.DWORD),
("inputRectangle", D2D_RECT_F),
]#[repr(C)]
pub struct D2D_RECT_F {
pub left: f32,
pub top: f32,
pub right: f32,
pub bottom: f32,
}
#[repr(C)]
pub struct D2D1_EFFECT_INPUT_DESCRIPTION {
pub effect: *mut core::ffi::c_void,
pub inputIndex: u32,
pub inputRectangle: D2D_RECT_F,
}import "golang.org/x/sys/windows"
type D2D_RECT_F struct {
left float32
top float32
right float32
bottom float32
}
type D2D1_EFFECT_INPUT_DESCRIPTION struct {
effect uintptr
inputIndex uint32
inputRectangle D2D_RECT_F
}type
D2D_RECT_F = record
left: Single;
top: Single;
right: Single;
bottom: Single;
end;
D2D1_EFFECT_INPUT_DESCRIPTION = record
effect: Pointer;
inputIndex: DWORD;
inputRectangle: D2D_RECT_F;
end;const D2D_RECT_F = extern struct {
left: f32,
top: f32,
right: f32,
bottom: f32,
};
const D2D1_EFFECT_INPUT_DESCRIPTION = extern struct {
effect: ?*anyopaque,
inputIndex: u32,
inputRectangle: D2D_RECT_F,
};type
D2D_RECT_F {.bycopy.} = object
left: float32
top: float32
right: float32
bottom: float32
D2D1_EFFECT_INPUT_DESCRIPTION {.bycopy.} = object
effect: pointer
inputIndex: uint32
inputRectangle: D2D_RECT_Fstruct D2D_RECT_F
{
float left;
float top;
float right;
float bottom;
}
struct D2D1_EFFECT_INPUT_DESCRIPTION
{
void* effect;
uint inputIndex;
D2D_RECT_F inputRectangle;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D2D1_EFFECT_INPUT_DESCRIPTION サイズ: 24 バイト(x86)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; effect : ID2D1Effect* (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; inputIndex : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; inputRectangle : D2D_RECT_F (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_EFFECT_INPUT_DESCRIPTION サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; effect : ID2D1Effect* (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; inputIndex : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; inputRectangle : D2D_RECT_F (+12, 16byte) varptr(st)+12 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D2D_RECT_F
#field float left
#field float top
#field float right
#field float bottom
#endstruct
#defstruct global D2D1_EFFECT_INPUT_DESCRIPTION
#field intptr effect
#field int inputIndex
#field D2D_RECT_F inputRectangle
#endstruct
stdim st, D2D1_EFFECT_INPUT_DESCRIPTION ; NSTRUCT 変数を確保
st->inputIndex = 100
mes "inputIndex=" + st->inputIndex