ホーム › Graphics.Direct2D › D2D1_INK_BEZIER_SEGMENT
D2D1_INK_BEZIER_SEGMENT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| point1 | D2D1_INK_POINT | 12 | +0 | +0 | インクのベジェセグメントの第1制御点。 |
| point2 | D2D1_INK_POINT | 12 | +12 | +12 | インクのベジェセグメントの第2制御点。 |
| point3 | D2D1_INK_POINT | 12 | +24 | +24 | インクのベジェセグメントの終点。 |
各言語での定義
#include <windows.h>
// D2D1_INK_POINT (x64 12 / x86 12 バイト)
typedef struct D2D1_INK_POINT {
FLOAT x;
FLOAT y;
FLOAT radius;
} D2D1_INK_POINT;
// D2D1_INK_BEZIER_SEGMENT (x64 36 / x86 36 バイト)
typedef struct D2D1_INK_BEZIER_SEGMENT {
D2D1_INK_POINT point1;
D2D1_INK_POINT point2;
D2D1_INK_POINT point3;
} D2D1_INK_BEZIER_SEGMENT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_INK_POINT
{
public float x;
public float y;
public float radius;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_INK_BEZIER_SEGMENT
{
public D2D1_INK_POINT point1;
public D2D1_INK_POINT point2;
public D2D1_INK_POINT point3;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_INK_POINT
Public x As Single
Public y As Single
Public radius As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_INK_BEZIER_SEGMENT
Public point1 As D2D1_INK_POINT
Public point2 As D2D1_INK_POINT
Public point3 As D2D1_INK_POINT
End Structureimport ctypes
from ctypes import wintypes
class D2D1_INK_POINT(ctypes.Structure):
_fields_ = [
("x", ctypes.c_float),
("y", ctypes.c_float),
("radius", ctypes.c_float),
]
class D2D1_INK_BEZIER_SEGMENT(ctypes.Structure):
_fields_ = [
("point1", D2D1_INK_POINT),
("point2", D2D1_INK_POINT),
("point3", D2D1_INK_POINT),
]#[repr(C)]
pub struct D2D1_INK_POINT {
pub x: f32,
pub y: f32,
pub radius: f32,
}
#[repr(C)]
pub struct D2D1_INK_BEZIER_SEGMENT {
pub point1: D2D1_INK_POINT,
pub point2: D2D1_INK_POINT,
pub point3: D2D1_INK_POINT,
}import "golang.org/x/sys/windows"
type D2D1_INK_POINT struct {
x float32
y float32
radius float32
}
type D2D1_INK_BEZIER_SEGMENT struct {
point1 D2D1_INK_POINT
point2 D2D1_INK_POINT
point3 D2D1_INK_POINT
}type
D2D1_INK_POINT = record
x: Single;
y: Single;
radius: Single;
end;
D2D1_INK_BEZIER_SEGMENT = record
point1: D2D1_INK_POINT;
point2: D2D1_INK_POINT;
point3: D2D1_INK_POINT;
end;const D2D1_INK_POINT = extern struct {
x: f32,
y: f32,
radius: f32,
};
const D2D1_INK_BEZIER_SEGMENT = extern struct {
point1: D2D1_INK_POINT,
point2: D2D1_INK_POINT,
point3: D2D1_INK_POINT,
};type
D2D1_INK_POINT {.bycopy.} = object
x: float32
y: float32
radius: float32
D2D1_INK_BEZIER_SEGMENT {.bycopy.} = object
point1: D2D1_INK_POINT
point2: D2D1_INK_POINT
point3: D2D1_INK_POINTstruct D2D1_INK_POINT
{
float x;
float y;
float radius;
}
struct D2D1_INK_BEZIER_SEGMENT
{
D2D1_INK_POINT point1;
D2D1_INK_POINT point2;
D2D1_INK_POINT point3;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_INK_BEZIER_SEGMENT サイズ: 36 バイト(x64)
dim st, 9 ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; point1 : D2D1_INK_POINT (+0, 12byte) varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; point2 : D2D1_INK_POINT (+12, 12byte) varptr(st)+12 を基点に操作(12byte:入れ子/配列)
; point3 : D2D1_INK_POINT (+24, 12byte) varptr(st)+24 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D2D1_INK_POINT
#field float x
#field float y
#field float radius
#endstruct
#defstruct global D2D1_INK_BEZIER_SEGMENT
#field D2D1_INK_POINT point1
#field D2D1_INK_POINT point2
#field D2D1_INK_POINT point3
#endstruct
stdim st, D2D1_INK_BEZIER_SEGMENT ; NSTRUCT 変数を確保