Win32 API 日本語リファレンス
ホームGraphics.Direct2D › D2D1_INK_BEZIER_SEGMENT

D2D1_INK_BEZIER_SEGMENT

構造体
サイズx64: 36 バイト / x86: 36 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
point1D2D1_INK_POINT12+0+0インクのベジェセグメントの第1制御点。
point2D2D1_INK_POINT12+12+12インクのベジェセグメントの第2制御点。
point3D2D1_INK_POINT12+24+24インクのベジェセグメントの終点。

各言語での定義

#include <windows.h>

// D2D1_INK_POINT  (x64 12 / x86 12 バイト)
typedef struct D2D1_INK_POINT {
    FLOAT x;
    FLOAT y;
    FLOAT radius;
} D2D1_INK_POINT;

// D2D1_INK_BEZIER_SEGMENT  (x64 36 / x86 36 バイト)
typedef struct D2D1_INK_BEZIER_SEGMENT {
    D2D1_INK_POINT point1;
    D2D1_INK_POINT point2;
    D2D1_INK_POINT point3;
} D2D1_INK_BEZIER_SEGMENT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_INK_POINT
{
    public float x;
    public float y;
    public float radius;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_INK_BEZIER_SEGMENT
{
    public D2D1_INK_POINT point1;
    public D2D1_INK_POINT point2;
    public D2D1_INK_POINT point3;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_INK_POINT
    Public x As Single
    Public y As Single
    Public radius As Single
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_INK_BEZIER_SEGMENT
    Public point1 As D2D1_INK_POINT
    Public point2 As D2D1_INK_POINT
    Public point3 As D2D1_INK_POINT
End Structure
import ctypes
from ctypes import wintypes

class D2D1_INK_POINT(ctypes.Structure):
    _fields_ = [
        ("x", ctypes.c_float),
        ("y", ctypes.c_float),
        ("radius", ctypes.c_float),
    ]

class D2D1_INK_BEZIER_SEGMENT(ctypes.Structure):
    _fields_ = [
        ("point1", D2D1_INK_POINT),
        ("point2", D2D1_INK_POINT),
        ("point3", D2D1_INK_POINT),
    ]
#[repr(C)]
pub struct D2D1_INK_POINT {
    pub x: f32,
    pub y: f32,
    pub radius: f32,
}

#[repr(C)]
pub struct D2D1_INK_BEZIER_SEGMENT {
    pub point1: D2D1_INK_POINT,
    pub point2: D2D1_INK_POINT,
    pub point3: D2D1_INK_POINT,
}
import "golang.org/x/sys/windows"

type D2D1_INK_POINT struct {
	x float32
	y float32
	radius float32
}

type D2D1_INK_BEZIER_SEGMENT struct {
	point1 D2D1_INK_POINT
	point2 D2D1_INK_POINT
	point3 D2D1_INK_POINT
}
type
  D2D1_INK_POINT = record
    x: Single;
    y: Single;
    radius: Single;
  end;

  D2D1_INK_BEZIER_SEGMENT = record
    point1: D2D1_INK_POINT;
    point2: D2D1_INK_POINT;
    point3: D2D1_INK_POINT;
  end;
const D2D1_INK_POINT = extern struct {
    x: f32,
    y: f32,
    radius: f32,
};

const D2D1_INK_BEZIER_SEGMENT = extern struct {
    point1: D2D1_INK_POINT,
    point2: D2D1_INK_POINT,
    point3: D2D1_INK_POINT,
};
type
  D2D1_INK_POINT {.bycopy.} = object
    x: float32
    y: float32
    radius: float32

  D2D1_INK_BEZIER_SEGMENT {.bycopy.} = object
    point1: D2D1_INK_POINT
    point2: D2D1_INK_POINT
    point3: D2D1_INK_POINT
struct D2D1_INK_POINT
{
    float x;
    float y;
    float radius;
}

struct D2D1_INK_BEZIER_SEGMENT
{
    D2D1_INK_POINT point1;
    D2D1_INK_POINT point2;
    D2D1_INK_POINT point3;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_INK_BEZIER_SEGMENT サイズ: 36 バイト(x64)
dim st, 9    ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; point1 : D2D1_INK_POINT (+0, 12byte)  varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; point2 : D2D1_INK_POINT (+12, 12byte)  varptr(st)+12 を基点に操作(12byte:入れ子/配列)
; point3 : D2D1_INK_POINT (+24, 12byte)  varptr(st)+24 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D2D1_INK_POINT
    #field float x
    #field float y
    #field float radius
#endstruct

#defstruct global D2D1_INK_BEZIER_SEGMENT
    #field D2D1_INK_POINT point1
    #field D2D1_INK_POINT point2
    #field D2D1_INK_POINT point3
#endstruct

stdim st, D2D1_INK_BEZIER_SEGMENT        ; NSTRUCT 変数を確保