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D2D1_ROUNDED_RECT

構造体
サイズx64: 24 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
rectD2D_RECT_F16+0+0角丸矩形の基となる矩形領域。
radiusXFLOAT4+16+16角の丸めのX方向半径。
radiusYFLOAT4+20+20角の丸めのY方向半径。

各言語での定義

#include <windows.h>

// D2D_RECT_F  (x64 16 / x86 16 バイト)
typedef struct D2D_RECT_F {
    FLOAT left;
    FLOAT top;
    FLOAT right;
    FLOAT bottom;
} D2D_RECT_F;

// D2D1_ROUNDED_RECT  (x64 24 / x86 24 バイト)
typedef struct D2D1_ROUNDED_RECT {
    D2D_RECT_F rect;
    FLOAT radiusX;
    FLOAT radiusY;
} D2D1_ROUNDED_RECT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D_RECT_F
{
    public float left;
    public float top;
    public float right;
    public float bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_ROUNDED_RECT
{
    public D2D_RECT_F rect;
    public float radiusX;
    public float radiusY;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D_RECT_F
    Public left As Single
    Public top As Single
    Public right As Single
    Public bottom As Single
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_ROUNDED_RECT
    Public rect As D2D_RECT_F
    Public radiusX As Single
    Public radiusY As Single
End Structure
import ctypes
from ctypes import wintypes

class D2D_RECT_F(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_float),
        ("top", ctypes.c_float),
        ("right", ctypes.c_float),
        ("bottom", ctypes.c_float),
    ]

class D2D1_ROUNDED_RECT(ctypes.Structure):
    _fields_ = [
        ("rect", D2D_RECT_F),
        ("radiusX", ctypes.c_float),
        ("radiusY", ctypes.c_float),
    ]
#[repr(C)]
pub struct D2D_RECT_F {
    pub left: f32,
    pub top: f32,
    pub right: f32,
    pub bottom: f32,
}

#[repr(C)]
pub struct D2D1_ROUNDED_RECT {
    pub rect: D2D_RECT_F,
    pub radiusX: f32,
    pub radiusY: f32,
}
import "golang.org/x/sys/windows"

type D2D_RECT_F struct {
	left float32
	top float32
	right float32
	bottom float32
}

type D2D1_ROUNDED_RECT struct {
	rect D2D_RECT_F
	radiusX float32
	radiusY float32
}
type
  D2D_RECT_F = record
    left: Single;
    top: Single;
    right: Single;
    bottom: Single;
  end;

  D2D1_ROUNDED_RECT = record
    rect: D2D_RECT_F;
    radiusX: Single;
    radiusY: Single;
  end;
const D2D_RECT_F = extern struct {
    left: f32,
    top: f32,
    right: f32,
    bottom: f32,
};

const D2D1_ROUNDED_RECT = extern struct {
    rect: D2D_RECT_F,
    radiusX: f32,
    radiusY: f32,
};
type
  D2D_RECT_F {.bycopy.} = object
    left: float32
    top: float32
    right: float32
    bottom: float32

  D2D1_ROUNDED_RECT {.bycopy.} = object
    rect: D2D_RECT_F
    radiusX: float32
    radiusY: float32
struct D2D_RECT_F
{
    float left;
    float top;
    float right;
    float bottom;
}

struct D2D1_ROUNDED_RECT
{
    D2D_RECT_F rect;
    float radiusX;
    float radiusY;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_ROUNDED_RECT サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; rect : D2D_RECT_F (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; radiusX : FLOAT (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; radiusY : FLOAT (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D2D_RECT_F
    #field float left
    #field float top
    #field float right
    #field float bottom
#endstruct

#defstruct global D2D1_ROUNDED_RECT
    #field D2D_RECT_F rect
    #field float radiusX
    #field float radiusY
#endstruct

stdim st, D2D1_ROUNDED_RECT        ; NSTRUCT 変数を確保
st->radiusX = 100
mes "radiusX=" + st->radiusX