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D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| orientation | D2D1_ORIENTATION | 4 | +0 | +0 | イメージに適用する向き(回転/反転)。 |
| scaleX | FLOAT | 4 | +4 | +4 | X方向の拡大率。 |
| scaleY | FLOAT | 4 | +8 | +8 | Y方向の拡大率。 |
| interpolationMode | D2D1_INTERPOLATION_MODE | 4 | +12 | +12 | スケーリング時の補間モード。 |
| options | D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS | 4 | +16 | +16 | 変換イメージソースの追加オプションフラグ。 |
各言語での定義
#include <windows.h>
// D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES (x64 20 / x86 20 バイト)
typedef struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES {
D2D1_ORIENTATION orientation;
FLOAT scaleX;
FLOAT scaleY;
D2D1_INTERPOLATION_MODE interpolationMode;
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS options;
} D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
{
public int orientation;
public float scaleX;
public float scaleY;
public int interpolationMode;
public int options;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
Public orientation As Integer
Public scaleX As Single
Public scaleY As Single
Public interpolationMode As Integer
Public options As Integer
End Structureimport ctypes
from ctypes import wintypes
class D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES(ctypes.Structure):
_fields_ = [
("orientation", ctypes.c_int),
("scaleX", ctypes.c_float),
("scaleY", ctypes.c_float),
("interpolationMode", ctypes.c_int),
("options", ctypes.c_int),
]#[repr(C)]
pub struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES {
pub orientation: i32,
pub scaleX: f32,
pub scaleY: f32,
pub interpolationMode: i32,
pub options: i32,
}import "golang.org/x/sys/windows"
type D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES struct {
orientation int32
scaleX float32
scaleY float32
interpolationMode int32
options int32
}type
D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES = record
orientation: Integer;
scaleX: Single;
scaleY: Single;
interpolationMode: Integer;
options: Integer;
end;const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES = extern struct {
orientation: i32,
scaleX: f32,
scaleY: f32,
interpolationMode: i32,
options: i32,
};type
D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES {.bycopy.} = object
orientation: int32
scaleX: float32
scaleY: float32
interpolationMode: int32
options: int32struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
{
int orientation;
float scaleX;
float scaleY;
int interpolationMode;
int options;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; orientation : D2D1_ORIENTATION (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; scaleX : FLOAT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; scaleY : FLOAT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; interpolationMode : D2D1_INTERPOLATION_MODE (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; options : D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
#field int orientation
#field float scaleX
#field float scaleY
#field int interpolationMode
#field int options
#endstruct
stdim st, D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES ; NSTRUCT 変数を確保
st->orientation = 100
mes "orientation=" + st->orientation