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D3D_SHADER_CACHE_APPLICATION_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| pExeFilename | LPWSTR | 8/4 | +0 | +0 | アプリケーションの実行ファイル名。 |
| pName | LPWSTR | 8/4 | +8 | +4 | アプリケーションの名前。 |
| Version | D3D_VERSION_NUMBER | 8 | +16 | +8 | アプリケーションのバージョンを示すD3D_VERSION_NUMBER。 |
| pEngineName | LPWSTR | 8/4 | +24 | +16 | 使用しているエンジンの名前。 |
| EngineVersion | D3D_VERSION_NUMBER | 8 | +32 | +24 | エンジンのバージョンを示すD3D_VERSION_NUMBER。 |
各言語での定義
#include <windows.h>
// D3D_VERSION_NUMBER (x64 8 / x86 8 バイト)
typedef struct D3D_VERSION_NUMBER {
ULONGLONG Version;
WORD VersionParts[4];
} D3D_VERSION_NUMBER;
// D3D_SHADER_CACHE_APPLICATION_DESC (x64 40 / x86 32 バイト)
typedef struct D3D_SHADER_CACHE_APPLICATION_DESC {
LPWSTR pExeFilename;
LPWSTR pName;
D3D_VERSION_NUMBER Version;
LPWSTR pEngineName;
D3D_VERSION_NUMBER EngineVersion;
} D3D_SHADER_CACHE_APPLICATION_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D_VERSION_NUMBER
{
public ulong Version;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public ushort[] VersionParts;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D_SHADER_CACHE_APPLICATION_DESC
{
public IntPtr pExeFilename;
public IntPtr pName;
public D3D_VERSION_NUMBER Version;
public IntPtr pEngineName;
public D3D_VERSION_NUMBER EngineVersion;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D_VERSION_NUMBER
Public Version As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public VersionParts() As UShort
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D_SHADER_CACHE_APPLICATION_DESC
Public pExeFilename As IntPtr
Public pName As IntPtr
Public Version As D3D_VERSION_NUMBER
Public pEngineName As IntPtr
Public EngineVersion As D3D_VERSION_NUMBER
End Structureimport ctypes
from ctypes import wintypes
class D3D_VERSION_NUMBER(ctypes.Structure):
_fields_ = [
("Version", ctypes.c_ulonglong),
("VersionParts", ctypes.c_ushort * 4),
]
class D3D_SHADER_CACHE_APPLICATION_DESC(ctypes.Structure):
_fields_ = [
("pExeFilename", ctypes.c_void_p),
("pName", ctypes.c_void_p),
("Version", D3D_VERSION_NUMBER),
("pEngineName", ctypes.c_void_p),
("EngineVersion", D3D_VERSION_NUMBER),
]#[repr(C)]
pub struct D3D_VERSION_NUMBER {
pub Version: u64,
pub VersionParts: [u16; 4],
}
#[repr(C)]
pub struct D3D_SHADER_CACHE_APPLICATION_DESC {
pub pExeFilename: *mut core::ffi::c_void,
pub pName: *mut core::ffi::c_void,
pub Version: D3D_VERSION_NUMBER,
pub pEngineName: *mut core::ffi::c_void,
pub EngineVersion: D3D_VERSION_NUMBER,
}import "golang.org/x/sys/windows"
type D3D_VERSION_NUMBER struct {
Version uint64
VersionParts [4]uint16
}
type D3D_SHADER_CACHE_APPLICATION_DESC struct {
pExeFilename uintptr
pName uintptr
Version D3D_VERSION_NUMBER
pEngineName uintptr
EngineVersion D3D_VERSION_NUMBER
}type
D3D_VERSION_NUMBER = record
Version: UInt64;
VersionParts: array[0..3] of Word;
end;
D3D_SHADER_CACHE_APPLICATION_DESC = record
pExeFilename: Pointer;
pName: Pointer;
Version: D3D_VERSION_NUMBER;
pEngineName: Pointer;
EngineVersion: D3D_VERSION_NUMBER;
end;const D3D_VERSION_NUMBER = extern struct {
Version: u64,
VersionParts: [4]u16,
};
const D3D_SHADER_CACHE_APPLICATION_DESC = extern struct {
pExeFilename: ?*anyopaque,
pName: ?*anyopaque,
Version: D3D_VERSION_NUMBER,
pEngineName: ?*anyopaque,
EngineVersion: D3D_VERSION_NUMBER,
};type
D3D_VERSION_NUMBER {.bycopy.} = object
Version: uint64
VersionParts: array[4, uint16]
D3D_SHADER_CACHE_APPLICATION_DESC {.bycopy.} = object
pExeFilename: pointer
pName: pointer
Version: D3D_VERSION_NUMBER
pEngineName: pointer
EngineVersion: D3D_VERSION_NUMBERstruct D3D_VERSION_NUMBER
{
ulong Version;
ushort[4] VersionParts;
}
struct D3D_SHADER_CACHE_APPLICATION_DESC
{
void* pExeFilename;
void* pName;
D3D_VERSION_NUMBER Version;
void* pEngineName;
D3D_VERSION_NUMBER EngineVersion;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D_SHADER_CACHE_APPLICATION_DESC サイズ: 32 バイト(x86)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; pExeFilename : LPWSTR (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pName : LPWSTR (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; Version : D3D_VERSION_NUMBER (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; pEngineName : LPWSTR (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; EngineVersion : D3D_VERSION_NUMBER (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D_SHADER_CACHE_APPLICATION_DESC サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; pExeFilename : LPWSTR (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; pName : LPWSTR (+8, 8byte) qpoke st,8,値 / qpeek(st,8) ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; Version : D3D_VERSION_NUMBER (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; pEngineName : LPWSTR (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; EngineVersion : D3D_VERSION_NUMBER (+32, 8byte) varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D_SHADER_CACHE_APPLICATION_DESC
#field intptr pExeFilename
#field intptr pName
#field byte Version 8
#field intptr pEngineName
#field byte EngineVersion 8
#endstruct
stdim st, D3D_SHADER_CACHE_APPLICATION_DESC ; NSTRUCT 変数を確保
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。