ホーム › Graphics.Direct3D11 › D3D11_DRAW_INSTANCED_INDIRECT_ARGS
D3D11_DRAW_INSTANCED_INDIRECT_ARGS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| VertexCountPerInstance | DWORD | 4 | +0 | +0 | 1インスタンスあたりに描画する頂点数。 |
| InstanceCount | DWORD | 4 | +4 | +4 | 描画するインスタンスの数。 |
| StartVertexLocation | DWORD | 4 | +8 | +8 | 頂点バッファから読み始める最初の頂点インデックス。 |
| StartInstanceLocation | DWORD | 4 | +12 | +12 | 描画を開始する最初のインスタンスインデックス。 |
各言語での定義
#include <windows.h>
// D3D11_DRAW_INSTANCED_INDIRECT_ARGS (x64 16 / x86 16 バイト)
typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
DWORD VertexCountPerInstance;
DWORD InstanceCount;
DWORD StartVertexLocation;
DWORD StartInstanceLocation;
} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
{
public uint VertexCountPerInstance;
public uint InstanceCount;
public uint StartVertexLocation;
public uint StartInstanceLocation;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_DRAW_INSTANCED_INDIRECT_ARGS
Public VertexCountPerInstance As UInteger
Public InstanceCount As UInteger
Public StartVertexLocation As UInteger
Public StartInstanceLocation As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3D11_DRAW_INSTANCED_INDIRECT_ARGS(ctypes.Structure):
_fields_ = [
("VertexCountPerInstance", wintypes.DWORD),
("InstanceCount", wintypes.DWORD),
("StartVertexLocation", wintypes.DWORD),
("StartInstanceLocation", wintypes.DWORD),
]#[repr(C)]
pub struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
pub VertexCountPerInstance: u32,
pub InstanceCount: u32,
pub StartVertexLocation: u32,
pub StartInstanceLocation: u32,
}import "golang.org/x/sys/windows"
type D3D11_DRAW_INSTANCED_INDIRECT_ARGS struct {
VertexCountPerInstance uint32
InstanceCount uint32
StartVertexLocation uint32
StartInstanceLocation uint32
}type
D3D11_DRAW_INSTANCED_INDIRECT_ARGS = record
VertexCountPerInstance: DWORD;
InstanceCount: DWORD;
StartVertexLocation: DWORD;
StartInstanceLocation: DWORD;
end;const D3D11_DRAW_INSTANCED_INDIRECT_ARGS = extern struct {
VertexCountPerInstance: u32,
InstanceCount: u32,
StartVertexLocation: u32,
StartInstanceLocation: u32,
};type
D3D11_DRAW_INSTANCED_INDIRECT_ARGS {.bycopy.} = object
VertexCountPerInstance: uint32
InstanceCount: uint32
StartVertexLocation: uint32
StartInstanceLocation: uint32struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
{
uint VertexCountPerInstance;
uint InstanceCount;
uint StartVertexLocation;
uint StartInstanceLocation;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_DRAW_INSTANCED_INDIRECT_ARGS サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; VertexCountPerInstance : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; InstanceCount : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; StartVertexLocation : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; StartInstanceLocation : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D11_DRAW_INSTANCED_INDIRECT_ARGS
#field int VertexCountPerInstance
#field int InstanceCount
#field int StartVertexLocation
#field int StartInstanceLocation
#endstruct
stdim st, D3D11_DRAW_INSTANCED_INDIRECT_ARGS ; NSTRUCT 変数を確保
st->VertexCountPerInstance = 100
mes "VertexCountPerInstance=" + st->VertexCountPerInstance