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D3DX11_FFT_BUFFER_INFO

構造体
サイズx64: 40 バイト / x86: 40 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NumTempBufferSizesDWORD4+0+0必要な一時バッファの数。
TempBufferFloatSizesDWORD16+4+4各一時バッファのサイズ(float単位)を格納する配列。
NumPrecomputeBufferSizesDWORD4+20+20必要な事前計算バッファの数。
PrecomputeBufferFloatSizesDWORD16+24+24各事前計算バッファのサイズ(float単位)を格納する配列。

各言語での定義

#include <windows.h>

// D3DX11_FFT_BUFFER_INFO  (x64 40 / x86 40 バイト)
typedef struct D3DX11_FFT_BUFFER_INFO {
    DWORD NumTempBufferSizes;
    DWORD TempBufferFloatSizes[4];
    DWORD NumPrecomputeBufferSizes;
    DWORD PrecomputeBufferFloatSizes[4];
} D3DX11_FFT_BUFFER_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DX11_FFT_BUFFER_INFO
{
    public uint NumTempBufferSizes;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public uint[] TempBufferFloatSizes;
    public uint NumPrecomputeBufferSizes;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public uint[] PrecomputeBufferFloatSizes;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DX11_FFT_BUFFER_INFO
    Public NumTempBufferSizes As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public TempBufferFloatSizes() As UInteger
    Public NumPrecomputeBufferSizes As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public PrecomputeBufferFloatSizes() As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3DX11_FFT_BUFFER_INFO(ctypes.Structure):
    _fields_ = [
        ("NumTempBufferSizes", wintypes.DWORD),
        ("TempBufferFloatSizes", wintypes.DWORD * 4),
        ("NumPrecomputeBufferSizes", wintypes.DWORD),
        ("PrecomputeBufferFloatSizes", wintypes.DWORD * 4),
    ]
#[repr(C)]
pub struct D3DX11_FFT_BUFFER_INFO {
    pub NumTempBufferSizes: u32,
    pub TempBufferFloatSizes: [u32; 4],
    pub NumPrecomputeBufferSizes: u32,
    pub PrecomputeBufferFloatSizes: [u32; 4],
}
import "golang.org/x/sys/windows"

type D3DX11_FFT_BUFFER_INFO struct {
	NumTempBufferSizes uint32
	TempBufferFloatSizes [4]uint32
	NumPrecomputeBufferSizes uint32
	PrecomputeBufferFloatSizes [4]uint32
}
type
  D3DX11_FFT_BUFFER_INFO = record
    NumTempBufferSizes: DWORD;
    TempBufferFloatSizes: array[0..3] of DWORD;
    NumPrecomputeBufferSizes: DWORD;
    PrecomputeBufferFloatSizes: array[0..3] of DWORD;
  end;
const D3DX11_FFT_BUFFER_INFO = extern struct {
    NumTempBufferSizes: u32,
    TempBufferFloatSizes: [4]u32,
    NumPrecomputeBufferSizes: u32,
    PrecomputeBufferFloatSizes: [4]u32,
};
type
  D3DX11_FFT_BUFFER_INFO {.bycopy.} = object
    NumTempBufferSizes: uint32
    TempBufferFloatSizes: array[4, uint32]
    NumPrecomputeBufferSizes: uint32
    PrecomputeBufferFloatSizes: array[4, uint32]
struct D3DX11_FFT_BUFFER_INFO
{
    uint NumTempBufferSizes;
    uint[4] TempBufferFloatSizes;
    uint NumPrecomputeBufferSizes;
    uint[4] PrecomputeBufferFloatSizes;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DX11_FFT_BUFFER_INFO サイズ: 40 バイト(x64)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NumTempBufferSizes : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; TempBufferFloatSizes : DWORD (+4, 16byte)  varptr(st)+4 を基点に操作(16byte:入れ子/配列)
; NumPrecomputeBufferSizes : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; PrecomputeBufferFloatSizes : DWORD (+24, 16byte)  varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3DX11_FFT_BUFFER_INFO
    #field int NumTempBufferSizes
    #field int TempBufferFloatSizes 4
    #field int NumPrecomputeBufferSizes
    #field int PrecomputeBufferFloatSizes 4
#endstruct

stdim st, D3DX11_FFT_BUFFER_INFO        ; NSTRUCT 変数を確保
st->NumTempBufferSizes = 100
mes "NumTempBufferSizes=" + st->NumTempBufferSizes