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D3DX11_FFT_BUFFER_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NumTempBufferSizes | DWORD | 4 | +0 | +0 | 必要な一時バッファの数。 |
| TempBufferFloatSizes | DWORD | 16 | +4 | +4 | 各一時バッファのサイズ(float単位)を格納する配列。 |
| NumPrecomputeBufferSizes | DWORD | 4 | +20 | +20 | 必要な事前計算バッファの数。 |
| PrecomputeBufferFloatSizes | DWORD | 16 | +24 | +24 | 各事前計算バッファのサイズ(float単位)を格納する配列。 |
各言語での定義
#include <windows.h>
// D3DX11_FFT_BUFFER_INFO (x64 40 / x86 40 バイト)
typedef struct D3DX11_FFT_BUFFER_INFO {
DWORD NumTempBufferSizes;
DWORD TempBufferFloatSizes[4];
DWORD NumPrecomputeBufferSizes;
DWORD PrecomputeBufferFloatSizes[4];
} D3DX11_FFT_BUFFER_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DX11_FFT_BUFFER_INFO
{
public uint NumTempBufferSizes;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public uint[] TempBufferFloatSizes;
public uint NumPrecomputeBufferSizes;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public uint[] PrecomputeBufferFloatSizes;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DX11_FFT_BUFFER_INFO
Public NumTempBufferSizes As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public TempBufferFloatSizes() As UInteger
Public NumPrecomputeBufferSizes As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public PrecomputeBufferFloatSizes() As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3DX11_FFT_BUFFER_INFO(ctypes.Structure):
_fields_ = [
("NumTempBufferSizes", wintypes.DWORD),
("TempBufferFloatSizes", wintypes.DWORD * 4),
("NumPrecomputeBufferSizes", wintypes.DWORD),
("PrecomputeBufferFloatSizes", wintypes.DWORD * 4),
]#[repr(C)]
pub struct D3DX11_FFT_BUFFER_INFO {
pub NumTempBufferSizes: u32,
pub TempBufferFloatSizes: [u32; 4],
pub NumPrecomputeBufferSizes: u32,
pub PrecomputeBufferFloatSizes: [u32; 4],
}import "golang.org/x/sys/windows"
type D3DX11_FFT_BUFFER_INFO struct {
NumTempBufferSizes uint32
TempBufferFloatSizes [4]uint32
NumPrecomputeBufferSizes uint32
PrecomputeBufferFloatSizes [4]uint32
}type
D3DX11_FFT_BUFFER_INFO = record
NumTempBufferSizes: DWORD;
TempBufferFloatSizes: array[0..3] of DWORD;
NumPrecomputeBufferSizes: DWORD;
PrecomputeBufferFloatSizes: array[0..3] of DWORD;
end;const D3DX11_FFT_BUFFER_INFO = extern struct {
NumTempBufferSizes: u32,
TempBufferFloatSizes: [4]u32,
NumPrecomputeBufferSizes: u32,
PrecomputeBufferFloatSizes: [4]u32,
};type
D3DX11_FFT_BUFFER_INFO {.bycopy.} = object
NumTempBufferSizes: uint32
TempBufferFloatSizes: array[4, uint32]
NumPrecomputeBufferSizes: uint32
PrecomputeBufferFloatSizes: array[4, uint32]struct D3DX11_FFT_BUFFER_INFO
{
uint NumTempBufferSizes;
uint[4] TempBufferFloatSizes;
uint NumPrecomputeBufferSizes;
uint[4] PrecomputeBufferFloatSizes;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DX11_FFT_BUFFER_INFO サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NumTempBufferSizes : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; TempBufferFloatSizes : DWORD (+4, 16byte) varptr(st)+4 を基点に操作(16byte:入れ子/配列)
; NumPrecomputeBufferSizes : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; PrecomputeBufferFloatSizes : DWORD (+24, 16byte) varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3DX11_FFT_BUFFER_INFO
#field int NumTempBufferSizes
#field int TempBufferFloatSizes 4
#field int NumPrecomputeBufferSizes
#field int PrecomputeBufferFloatSizes 4
#endstruct
stdim st, D3DX11_FFT_BUFFER_INFO ; NSTRUCT 変数を確保
st->NumTempBufferSizes = 100
mes "NumTempBufferSizes=" + st->NumTempBufferSizes