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D3D12_DRAW_INDEXED_ARGUMENTS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| IndexCountPerInstance | DWORD | 4 | +0 | +0 | インスタンスごとに描画するインデックス数。 |
| InstanceCount | DWORD | 4 | +4 | +4 | 描画するインスタンス数。 |
| StartIndexLocation | DWORD | 4 | +8 | +8 | インデックスバッファ内の描画開始位置。 |
| BaseVertexLocation | INT | 4 | +12 | +12 | 各インデックスに加算する頂点オフセット。負値可。 |
| StartInstanceLocation | DWORD | 4 | +16 | +16 | 描画を開始する最初のインスタンスのインデックス。 |
各言語での定義
#include <windows.h>
// D3D12_DRAW_INDEXED_ARGUMENTS (x64 20 / x86 20 バイト)
typedef struct D3D12_DRAW_INDEXED_ARGUMENTS {
DWORD IndexCountPerInstance;
DWORD InstanceCount;
DWORD StartIndexLocation;
INT BaseVertexLocation;
DWORD StartInstanceLocation;
} D3D12_DRAW_INDEXED_ARGUMENTS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_DRAW_INDEXED_ARGUMENTS
{
public uint IndexCountPerInstance;
public uint InstanceCount;
public uint StartIndexLocation;
public int BaseVertexLocation;
public uint StartInstanceLocation;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_DRAW_INDEXED_ARGUMENTS
Public IndexCountPerInstance As UInteger
Public InstanceCount As UInteger
Public StartIndexLocation As UInteger
Public BaseVertexLocation As Integer
Public StartInstanceLocation As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3D12_DRAW_INDEXED_ARGUMENTS(ctypes.Structure):
_fields_ = [
("IndexCountPerInstance", wintypes.DWORD),
("InstanceCount", wintypes.DWORD),
("StartIndexLocation", wintypes.DWORD),
("BaseVertexLocation", ctypes.c_int),
("StartInstanceLocation", wintypes.DWORD),
]#[repr(C)]
pub struct D3D12_DRAW_INDEXED_ARGUMENTS {
pub IndexCountPerInstance: u32,
pub InstanceCount: u32,
pub StartIndexLocation: u32,
pub BaseVertexLocation: i32,
pub StartInstanceLocation: u32,
}import "golang.org/x/sys/windows"
type D3D12_DRAW_INDEXED_ARGUMENTS struct {
IndexCountPerInstance uint32
InstanceCount uint32
StartIndexLocation uint32
BaseVertexLocation int32
StartInstanceLocation uint32
}type
D3D12_DRAW_INDEXED_ARGUMENTS = record
IndexCountPerInstance: DWORD;
InstanceCount: DWORD;
StartIndexLocation: DWORD;
BaseVertexLocation: Integer;
StartInstanceLocation: DWORD;
end;const D3D12_DRAW_INDEXED_ARGUMENTS = extern struct {
IndexCountPerInstance: u32,
InstanceCount: u32,
StartIndexLocation: u32,
BaseVertexLocation: i32,
StartInstanceLocation: u32,
};type
D3D12_DRAW_INDEXED_ARGUMENTS {.bycopy.} = object
IndexCountPerInstance: uint32
InstanceCount: uint32
StartIndexLocation: uint32
BaseVertexLocation: int32
StartInstanceLocation: uint32struct D3D12_DRAW_INDEXED_ARGUMENTS
{
uint IndexCountPerInstance;
uint InstanceCount;
uint StartIndexLocation;
int BaseVertexLocation;
uint StartInstanceLocation;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_DRAW_INDEXED_ARGUMENTS サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; IndexCountPerInstance : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; InstanceCount : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; StartIndexLocation : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; BaseVertexLocation : INT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; StartInstanceLocation : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_DRAW_INDEXED_ARGUMENTS
#field int IndexCountPerInstance
#field int InstanceCount
#field int StartIndexLocation
#field int BaseVertexLocation
#field int StartInstanceLocation
#endstruct
stdim st, D3D12_DRAW_INDEXED_ARGUMENTS ; NSTRUCT 変数を確保
st->IndexCountPerInstance = 100
mes "IndexCountPerInstance=" + st->IndexCountPerInstance