ホーム › Graphics.Direct3D12 › D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| CommandListType | D3D12_COMMAND_LIST_TYPE | 4 | +0 | +0 | 問い合わせるコマンドリストの種別。入力値。 |
| Priority | DWORD | 4 | +4 | +4 | 問い合わせる優先度値。入力値。 |
| PriorityForTypeIsSupported | BOOL | 4 | +8 | +8 | 指定種別でその優先度が利用可能か。出力値。 |
各言語での定義
#include <windows.h>
// D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY (x64 12 / x86 12 バイト)
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
D3D12_COMMAND_LIST_TYPE CommandListType;
DWORD Priority;
BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
public int CommandListType;
public uint Priority;
[MarshalAs(UnmanagedType.Bool)] public bool PriorityForTypeIsSupported;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
Public CommandListType As Integer
Public Priority As UInteger
<MarshalAs(UnmanagedType.Bool)> Public PriorityForTypeIsSupported As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY(ctypes.Structure):
_fields_ = [
("CommandListType", ctypes.c_int),
("Priority", wintypes.DWORD),
("PriorityForTypeIsSupported", wintypes.BOOL),
]#[repr(C)]
pub struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
pub CommandListType: i32,
pub Priority: u32,
pub PriorityForTypeIsSupported: i32,
}import "golang.org/x/sys/windows"
type D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY struct {
CommandListType int32
Priority uint32
PriorityForTypeIsSupported int32
}type
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY = record
CommandListType: Integer;
Priority: DWORD;
PriorityForTypeIsSupported: BOOL;
end;const D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY = extern struct {
CommandListType: i32,
Priority: u32,
PriorityForTypeIsSupported: i32,
};type
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {.bycopy.} = object
CommandListType: int32
Priority: uint32
PriorityForTypeIsSupported: int32struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
int CommandListType;
uint Priority;
int PriorityForTypeIsSupported;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; CommandListType : D3D12_COMMAND_LIST_TYPE (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Priority : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PriorityForTypeIsSupported : BOOL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
#field int CommandListType
#field int Priority
#field bool PriorityForTypeIsSupported
#endstruct
stdim st, D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY ; NSTRUCT 変数を確保
st->CommandListType = 100
mes "CommandListType=" + st->CommandListType