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D3D12_FEATURE_DATA_D3D12_OPTIONS14
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| AdvancedTextureOpsSupported | BOOL | 4 | +0 | +0 | 高度テクスチャ操作に対応するか。 |
| WriteableMSAATexturesSupported | BOOL | 4 | +4 | +4 | 書き込み可能なMSAAテクスチャに対応するか。 |
| IndependentFrontAndBackStencilRefMaskSupported | BOOL | 4 | +8 | +8 | 前面/背面で独立したステンシル参照値とマスクに対応するか。 |
各言語での定義
#include <windows.h>
// D3D12_FEATURE_DATA_D3D12_OPTIONS14 (x64 12 / x86 12 バイト)
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 {
BOOL AdvancedTextureOpsSupported;
BOOL WriteableMSAATexturesSupported;
BOOL IndependentFrontAndBackStencilRefMaskSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS14;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
{
[MarshalAs(UnmanagedType.Bool)] public bool AdvancedTextureOpsSupported;
[MarshalAs(UnmanagedType.Bool)] public bool WriteableMSAATexturesSupported;
[MarshalAs(UnmanagedType.Bool)] public bool IndependentFrontAndBackStencilRefMaskSupported;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_D3D12_OPTIONS14
<MarshalAs(UnmanagedType.Bool)> Public AdvancedTextureOpsSupported As Boolean
<MarshalAs(UnmanagedType.Bool)> Public WriteableMSAATexturesSupported As Boolean
<MarshalAs(UnmanagedType.Bool)> Public IndependentFrontAndBackStencilRefMaskSupported As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D12_FEATURE_DATA_D3D12_OPTIONS14(ctypes.Structure):
_fields_ = [
("AdvancedTextureOpsSupported", wintypes.BOOL),
("WriteableMSAATexturesSupported", wintypes.BOOL),
("IndependentFrontAndBackStencilRefMaskSupported", wintypes.BOOL),
]#[repr(C)]
pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 {
pub AdvancedTextureOpsSupported: i32,
pub WriteableMSAATexturesSupported: i32,
pub IndependentFrontAndBackStencilRefMaskSupported: i32,
}import "golang.org/x/sys/windows"
type D3D12_FEATURE_DATA_D3D12_OPTIONS14 struct {
AdvancedTextureOpsSupported int32
WriteableMSAATexturesSupported int32
IndependentFrontAndBackStencilRefMaskSupported int32
}type
D3D12_FEATURE_DATA_D3D12_OPTIONS14 = record
AdvancedTextureOpsSupported: BOOL;
WriteableMSAATexturesSupported: BOOL;
IndependentFrontAndBackStencilRefMaskSupported: BOOL;
end;const D3D12_FEATURE_DATA_D3D12_OPTIONS14 = extern struct {
AdvancedTextureOpsSupported: i32,
WriteableMSAATexturesSupported: i32,
IndependentFrontAndBackStencilRefMaskSupported: i32,
};type
D3D12_FEATURE_DATA_D3D12_OPTIONS14 {.bycopy.} = object
AdvancedTextureOpsSupported: int32
WriteableMSAATexturesSupported: int32
IndependentFrontAndBackStencilRefMaskSupported: int32struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
{
int AdvancedTextureOpsSupported;
int WriteableMSAATexturesSupported;
int IndependentFrontAndBackStencilRefMaskSupported;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_D3D12_OPTIONS14 サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; AdvancedTextureOpsSupported : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; WriteableMSAATexturesSupported : BOOL (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; IndependentFrontAndBackStencilRefMaskSupported : BOOL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_D3D12_OPTIONS14
#field bool AdvancedTextureOpsSupported
#field bool WriteableMSAATexturesSupported
#field bool IndependentFrontAndBackStencilRefMaskSupported
#endstruct
stdim st, D3D12_FEATURE_DATA_D3D12_OPTIONS14 ; NSTRUCT 変数を確保
st->AdvancedTextureOpsSupported = 100
mes "AdvancedTextureOpsSupported=" + st->AdvancedTextureOpsSupported