ホーム › Graphics.Direct3D12 › D3D12_FEATURE_DATA_D3D12_OPTIONS6
D3D12_FEATURE_DATA_D3D12_OPTIONS6
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| AdditionalShadingRatesSupported | BOOL | 4 | +0 | +0 | 追加のシェーディングレートに対応するか。 |
| PerPrimitiveShadingRateSupportedWithViewportIndexing | BOOL | 4 | +4 | +4 | ビューポートインデックス併用のプリミティブ単位シェーディングレートに対応するか。 |
| VariableShadingRateTier | D3D12_VARIABLE_SHADING_RATE_TIER | 4 | +8 | +8 | 可変レートシェーディング(VRS)のサポート階層。 |
| ShadingRateImageTileSize | DWORD | 4 | +12 | +12 | シェーディングレート画像のタイルサイズ(テクセル単位)。 |
| BackgroundProcessingSupported | BOOL | 4 | +16 | +16 | バックグラウンド処理に対応するか。 |
各言語での定義
#include <windows.h>
// D3D12_FEATURE_DATA_D3D12_OPTIONS6 (x64 20 / x86 20 バイト)
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 {
BOOL AdditionalShadingRatesSupported;
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
DWORD ShadingRateImageTileSize;
BOOL BackgroundProcessingSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS6;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
{
[MarshalAs(UnmanagedType.Bool)] public bool AdditionalShadingRatesSupported;
[MarshalAs(UnmanagedType.Bool)] public bool PerPrimitiveShadingRateSupportedWithViewportIndexing;
public int VariableShadingRateTier;
public uint ShadingRateImageTileSize;
[MarshalAs(UnmanagedType.Bool)] public bool BackgroundProcessingSupported;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_D3D12_OPTIONS6
<MarshalAs(UnmanagedType.Bool)> Public AdditionalShadingRatesSupported As Boolean
<MarshalAs(UnmanagedType.Bool)> Public PerPrimitiveShadingRateSupportedWithViewportIndexing As Boolean
Public VariableShadingRateTier As Integer
Public ShadingRateImageTileSize As UInteger
<MarshalAs(UnmanagedType.Bool)> Public BackgroundProcessingSupported As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D12_FEATURE_DATA_D3D12_OPTIONS6(ctypes.Structure):
_fields_ = [
("AdditionalShadingRatesSupported", wintypes.BOOL),
("PerPrimitiveShadingRateSupportedWithViewportIndexing", wintypes.BOOL),
("VariableShadingRateTier", ctypes.c_int),
("ShadingRateImageTileSize", wintypes.DWORD),
("BackgroundProcessingSupported", wintypes.BOOL),
]#[repr(C)]
pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 {
pub AdditionalShadingRatesSupported: i32,
pub PerPrimitiveShadingRateSupportedWithViewportIndexing: i32,
pub VariableShadingRateTier: i32,
pub ShadingRateImageTileSize: u32,
pub BackgroundProcessingSupported: i32,
}import "golang.org/x/sys/windows"
type D3D12_FEATURE_DATA_D3D12_OPTIONS6 struct {
AdditionalShadingRatesSupported int32
PerPrimitiveShadingRateSupportedWithViewportIndexing int32
VariableShadingRateTier int32
ShadingRateImageTileSize uint32
BackgroundProcessingSupported int32
}type
D3D12_FEATURE_DATA_D3D12_OPTIONS6 = record
AdditionalShadingRatesSupported: BOOL;
PerPrimitiveShadingRateSupportedWithViewportIndexing: BOOL;
VariableShadingRateTier: Integer;
ShadingRateImageTileSize: DWORD;
BackgroundProcessingSupported: BOOL;
end;const D3D12_FEATURE_DATA_D3D12_OPTIONS6 = extern struct {
AdditionalShadingRatesSupported: i32,
PerPrimitiveShadingRateSupportedWithViewportIndexing: i32,
VariableShadingRateTier: i32,
ShadingRateImageTileSize: u32,
BackgroundProcessingSupported: i32,
};type
D3D12_FEATURE_DATA_D3D12_OPTIONS6 {.bycopy.} = object
AdditionalShadingRatesSupported: int32
PerPrimitiveShadingRateSupportedWithViewportIndexing: int32
VariableShadingRateTier: int32
ShadingRateImageTileSize: uint32
BackgroundProcessingSupported: int32struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
{
int AdditionalShadingRatesSupported;
int PerPrimitiveShadingRateSupportedWithViewportIndexing;
int VariableShadingRateTier;
uint ShadingRateImageTileSize;
int BackgroundProcessingSupported;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_D3D12_OPTIONS6 サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; AdditionalShadingRatesSupported : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; PerPrimitiveShadingRateSupportedWithViewportIndexing : BOOL (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; VariableShadingRateTier : D3D12_VARIABLE_SHADING_RATE_TIER (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ShadingRateImageTileSize : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; BackgroundProcessingSupported : BOOL (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_D3D12_OPTIONS6
#field bool AdditionalShadingRatesSupported
#field bool PerPrimitiveShadingRateSupportedWithViewportIndexing
#field int VariableShadingRateTier
#field int ShadingRateImageTileSize
#field bool BackgroundProcessingSupported
#endstruct
stdim st, D3D12_FEATURE_DATA_D3D12_OPTIONS6 ; NSTRUCT 変数を確保
st->AdditionalShadingRatesSupported = 100
mes "AdditionalShadingRatesSupported=" + st->AdditionalShadingRatesSupported