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D3D12_FEATURE_DATA_D3D12_OPTIONS9

構造体
サイズx64: 24 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
MeshShaderPipelineStatsSupportedBOOL4+0+0メッシュシェーダーのパイプライン統計に対応するか。
MeshShaderSupportsFullRangeRenderTargetArrayIndexBOOL4+4+4メッシュシェーダーで全範囲のRT配列インデックスに対応するか。
AtomicInt64OnTypedResourceSupportedBOOL4+8+8型付きリソース上の64ビット整数アトミックに対応するか。
AtomicInt64OnGroupSharedSupportedBOOL4+12+12グループ共有メモリ上の64ビット整数アトミックに対応するか。
DerivativesInMeshAndAmplificationShadersSupportedBOOL4+16+16メッシュ/増幅シェーダーでの微分演算に対応するか。
WaveMMATierD3D12_WAVE_MMA_TIER4+20+20ウェーブ行列演算(WaveMMA)のサポート階層。

各言語での定義

#include <windows.h>

// D3D12_FEATURE_DATA_D3D12_OPTIONS9  (x64 24 / x86 24 バイト)
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 {
    BOOL MeshShaderPipelineStatsSupported;
    BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex;
    BOOL AtomicInt64OnTypedResourceSupported;
    BOOL AtomicInt64OnGroupSharedSupported;
    BOOL DerivativesInMeshAndAmplificationShadersSupported;
    D3D12_WAVE_MMA_TIER WaveMMATier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS9;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
{
    [MarshalAs(UnmanagedType.Bool)] public bool MeshShaderPipelineStatsSupported;
    [MarshalAs(UnmanagedType.Bool)] public bool MeshShaderSupportsFullRangeRenderTargetArrayIndex;
    [MarshalAs(UnmanagedType.Bool)] public bool AtomicInt64OnTypedResourceSupported;
    [MarshalAs(UnmanagedType.Bool)] public bool AtomicInt64OnGroupSharedSupported;
    [MarshalAs(UnmanagedType.Bool)] public bool DerivativesInMeshAndAmplificationShadersSupported;
    public int WaveMMATier;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_D3D12_OPTIONS9
    <MarshalAs(UnmanagedType.Bool)> Public MeshShaderPipelineStatsSupported As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public MeshShaderSupportsFullRangeRenderTargetArrayIndex As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public AtomicInt64OnTypedResourceSupported As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public AtomicInt64OnGroupSharedSupported As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public DerivativesInMeshAndAmplificationShadersSupported As Boolean
    Public WaveMMATier As Integer
End Structure
import ctypes
from ctypes import wintypes

class D3D12_FEATURE_DATA_D3D12_OPTIONS9(ctypes.Structure):
    _fields_ = [
        ("MeshShaderPipelineStatsSupported", wintypes.BOOL),
        ("MeshShaderSupportsFullRangeRenderTargetArrayIndex", wintypes.BOOL),
        ("AtomicInt64OnTypedResourceSupported", wintypes.BOOL),
        ("AtomicInt64OnGroupSharedSupported", wintypes.BOOL),
        ("DerivativesInMeshAndAmplificationShadersSupported", wintypes.BOOL),
        ("WaveMMATier", ctypes.c_int),
    ]
#[repr(C)]
pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 {
    pub MeshShaderPipelineStatsSupported: i32,
    pub MeshShaderSupportsFullRangeRenderTargetArrayIndex: i32,
    pub AtomicInt64OnTypedResourceSupported: i32,
    pub AtomicInt64OnGroupSharedSupported: i32,
    pub DerivativesInMeshAndAmplificationShadersSupported: i32,
    pub WaveMMATier: i32,
}
import "golang.org/x/sys/windows"

type D3D12_FEATURE_DATA_D3D12_OPTIONS9 struct {
	MeshShaderPipelineStatsSupported int32
	MeshShaderSupportsFullRangeRenderTargetArrayIndex int32
	AtomicInt64OnTypedResourceSupported int32
	AtomicInt64OnGroupSharedSupported int32
	DerivativesInMeshAndAmplificationShadersSupported int32
	WaveMMATier int32
}
type
  D3D12_FEATURE_DATA_D3D12_OPTIONS9 = record
    MeshShaderPipelineStatsSupported: BOOL;
    MeshShaderSupportsFullRangeRenderTargetArrayIndex: BOOL;
    AtomicInt64OnTypedResourceSupported: BOOL;
    AtomicInt64OnGroupSharedSupported: BOOL;
    DerivativesInMeshAndAmplificationShadersSupported: BOOL;
    WaveMMATier: Integer;
  end;
const D3D12_FEATURE_DATA_D3D12_OPTIONS9 = extern struct {
    MeshShaderPipelineStatsSupported: i32,
    MeshShaderSupportsFullRangeRenderTargetArrayIndex: i32,
    AtomicInt64OnTypedResourceSupported: i32,
    AtomicInt64OnGroupSharedSupported: i32,
    DerivativesInMeshAndAmplificationShadersSupported: i32,
    WaveMMATier: i32,
};
type
  D3D12_FEATURE_DATA_D3D12_OPTIONS9 {.bycopy.} = object
    MeshShaderPipelineStatsSupported: int32
    MeshShaderSupportsFullRangeRenderTargetArrayIndex: int32
    AtomicInt64OnTypedResourceSupported: int32
    AtomicInt64OnGroupSharedSupported: int32
    DerivativesInMeshAndAmplificationShadersSupported: int32
    WaveMMATier: int32
struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
{
    int MeshShaderPipelineStatsSupported;
    int MeshShaderSupportsFullRangeRenderTargetArrayIndex;
    int AtomicInt64OnTypedResourceSupported;
    int AtomicInt64OnGroupSharedSupported;
    int DerivativesInMeshAndAmplificationShadersSupported;
    int WaveMMATier;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_D3D12_OPTIONS9 サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; MeshShaderPipelineStatsSupported : BOOL (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; MeshShaderSupportsFullRangeRenderTargetArrayIndex : BOOL (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; AtomicInt64OnTypedResourceSupported : BOOL (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; AtomicInt64OnGroupSharedSupported : BOOL (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; DerivativesInMeshAndAmplificationShadersSupported : BOOL (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; WaveMMATier : D3D12_WAVE_MMA_TIER (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_D3D12_OPTIONS9
    #field bool MeshShaderPipelineStatsSupported
    #field bool MeshShaderSupportsFullRangeRenderTargetArrayIndex
    #field bool AtomicInt64OnTypedResourceSupported
    #field bool AtomicInt64OnGroupSharedSupported
    #field bool DerivativesInMeshAndAmplificationShadersSupported
    #field int WaveMMATier
#endstruct

stdim st, D3D12_FEATURE_DATA_D3D12_OPTIONS9        ; NSTRUCT 変数を確保
st->MeshShaderPipelineStatsSupported = 100
mes "MeshShaderPipelineStatsSupported=" + st->MeshShaderPipelineStatsSupported