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D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| szAdapterFamily | WCHAR | 256 | +0 | +0 | アダプターファミリー名(ワイド文字列バッファ)。 |
| MinimumABISupportVersion | ULONGLONG | 8 | +256 | +256 | サポートする最小ABIバージョン。 |
| MaximumABISupportVersion | ULONGLONG | 8 | +264 | +264 | サポートする最大ABIバージョン。 |
| CompilerVersion | D3D12_VERSION_NUMBER | 8 | +272 | +272 | コンパイラーのバージョン番号。 |
| ApplicationProfileVersion | D3D12_VERSION_NUMBER | 8 | +280 | +280 | アプリケーションプロファイルのバージョン番号。 |
各言語での定義
#include <windows.h>
// D3D12_VERSION_NUMBER (x64 8 / x86 8 バイト)
typedef struct D3D12_VERSION_NUMBER {
ULONGLONG Version;
WORD VersionParts[4];
} D3D12_VERSION_NUMBER;
// D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT (x64 288 / x86 288 バイト)
typedef struct D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT {
WCHAR szAdapterFamily[128];
ULONGLONG MinimumABISupportVersion;
ULONGLONG MaximumABISupportVersion;
D3D12_VERSION_NUMBER CompilerVersion;
D3D12_VERSION_NUMBER ApplicationProfileVersion;
} D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VERSION_NUMBER
{
public ulong Version;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public ushort[] VersionParts;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] public string szAdapterFamily;
public ulong MinimumABISupportVersion;
public ulong MaximumABISupportVersion;
public D3D12_VERSION_NUMBER CompilerVersion;
public D3D12_VERSION_NUMBER ApplicationProfileVersion;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VERSION_NUMBER
Public Version As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public VersionParts() As UShort
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT
<MarshalAs(UnmanagedType.ByValTStr, SizeConst:=128)> Public szAdapterFamily As String
Public MinimumABISupportVersion As ULong
Public MaximumABISupportVersion As ULong
Public CompilerVersion As D3D12_VERSION_NUMBER
Public ApplicationProfileVersion As D3D12_VERSION_NUMBER
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VERSION_NUMBER(ctypes.Structure):
_fields_ = [
("Version", ctypes.c_ulonglong),
("VersionParts", ctypes.c_ushort * 4),
]
class D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT(ctypes.Structure):
_fields_ = [
("szAdapterFamily", ctypes.c_wchar * 128),
("MinimumABISupportVersion", ctypes.c_ulonglong),
("MaximumABISupportVersion", ctypes.c_ulonglong),
("CompilerVersion", D3D12_VERSION_NUMBER),
("ApplicationProfileVersion", D3D12_VERSION_NUMBER),
]#[repr(C)]
pub struct D3D12_VERSION_NUMBER {
pub Version: u64,
pub VersionParts: [u16; 4],
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT {
pub szAdapterFamily: [u16; 128],
pub MinimumABISupportVersion: u64,
pub MaximumABISupportVersion: u64,
pub CompilerVersion: D3D12_VERSION_NUMBER,
pub ApplicationProfileVersion: D3D12_VERSION_NUMBER,
}import "golang.org/x/sys/windows"
type D3D12_VERSION_NUMBER struct {
Version uint64
VersionParts [4]uint16
}
type D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT struct {
szAdapterFamily [128]uint16
MinimumABISupportVersion uint64
MaximumABISupportVersion uint64
CompilerVersion D3D12_VERSION_NUMBER
ApplicationProfileVersion D3D12_VERSION_NUMBER
}type
D3D12_VERSION_NUMBER = record
Version: UInt64;
VersionParts: array[0..3] of Word;
end;
D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT = record
szAdapterFamily: array[0..127] of WideChar;
MinimumABISupportVersion: UInt64;
MaximumABISupportVersion: UInt64;
CompilerVersion: D3D12_VERSION_NUMBER;
ApplicationProfileVersion: D3D12_VERSION_NUMBER;
end;const D3D12_VERSION_NUMBER = extern struct {
Version: u64,
VersionParts: [4]u16,
};
const D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT = extern struct {
szAdapterFamily: [128]u16,
MinimumABISupportVersion: u64,
MaximumABISupportVersion: u64,
CompilerVersion: D3D12_VERSION_NUMBER,
ApplicationProfileVersion: D3D12_VERSION_NUMBER,
};type
D3D12_VERSION_NUMBER {.bycopy.} = object
Version: uint64
VersionParts: array[4, uint16]
D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT {.bycopy.} = object
szAdapterFamily: array[128, uint16]
MinimumABISupportVersion: uint64
MaximumABISupportVersion: uint64
CompilerVersion: D3D12_VERSION_NUMBER
ApplicationProfileVersion: D3D12_VERSION_NUMBERstruct D3D12_VERSION_NUMBER
{
ulong Version;
ushort[4] VersionParts;
}
struct D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT
{
wchar[128] szAdapterFamily;
ulong MinimumABISupportVersion;
ulong MaximumABISupportVersion;
D3D12_VERSION_NUMBER CompilerVersion;
D3D12_VERSION_NUMBER ApplicationProfileVersion;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT サイズ: 288 バイト(x64)
dim st, 72 ; 4byte整数×72(構造体サイズ 288 / 4 切り上げ)
; szAdapterFamily : WCHAR (+0, 256byte) varptr(st)+0 を基点に操作(256byte:入れ子/配列)
; MinimumABISupportVersion : ULONGLONG (+256, 8byte) qpoke st,256,値 / qpeek(st,256) ※IronHSPのみ。3.7/3.8は lpoke st,256,下位 : lpoke st,260,上位
; MaximumABISupportVersion : ULONGLONG (+264, 8byte) qpoke st,264,値 / qpeek(st,264) ※IronHSPのみ。3.7/3.8は lpoke st,264,下位 : lpoke st,268,上位
; CompilerVersion : D3D12_VERSION_NUMBER (+272, 8byte) varptr(st)+272 を基点に操作(8byte:入れ子/配列)
; ApplicationProfileVersion : D3D12_VERSION_NUMBER (+280, 8byte) varptr(st)+280 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT
#field wchar szAdapterFamily 128
#field int64 MinimumABISupportVersion
#field int64 MaximumABISupportVersion
#field byte CompilerVersion 8
#field byte ApplicationProfileVersion 8
#endstruct
stdim st, D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT ; NSTRUCT 変数を確保
st->MinimumABISupportVersion = 100
mes "MinimumABISupportVersion=" + st->MinimumABISupportVersion
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。