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D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE

構造体
サイズx64: 16 バイト / x86: 8 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
DescD3D12_SERIALIZED_ROOT_SIGNATURE_DESC16/8+0+0グローバルルートシグネチャのシリアライズ済み記述子。ステートオブジェクトで使う。

各言語での定義

#include <windows.h>

// D3D12_SERIALIZED_ROOT_SIGNATURE_DESC  (x64 16 / x86 8 バイト)
typedef struct D3D12_SERIALIZED_ROOT_SIGNATURE_DESC {
    void* pSerializedBlob;
    UINT_PTR SerializedBlobSizeInBytes;
} D3D12_SERIALIZED_ROOT_SIGNATURE_DESC;

// D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE  (x64 16 / x86 8 バイト)
typedef struct D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE {
    D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc;
} D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
{
    public IntPtr pSerializedBlob;
    public UIntPtr SerializedBlobSizeInBytes;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE
{
    public D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
    Public pSerializedBlob As IntPtr
    Public SerializedBlobSizeInBytes As UIntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE
    Public Desc As D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
End Structure
import ctypes
from ctypes import wintypes

class D3D12_SERIALIZED_ROOT_SIGNATURE_DESC(ctypes.Structure):
    _fields_ = [
        ("pSerializedBlob", ctypes.c_void_p),
        ("SerializedBlobSizeInBytes", ctypes.c_size_t),
    ]

class D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE(ctypes.Structure):
    _fields_ = [
        ("Desc", D3D12_SERIALIZED_ROOT_SIGNATURE_DESC),
    ]
#[repr(C)]
pub struct D3D12_SERIALIZED_ROOT_SIGNATURE_DESC {
    pub pSerializedBlob: *mut core::ffi::c_void,
    pub SerializedBlobSizeInBytes: usize,
}

#[repr(C)]
pub struct D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE {
    pub Desc: D3D12_SERIALIZED_ROOT_SIGNATURE_DESC,
}
import "golang.org/x/sys/windows"

type D3D12_SERIALIZED_ROOT_SIGNATURE_DESC struct {
	pSerializedBlob uintptr
	SerializedBlobSizeInBytes uintptr
}

type D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE struct {
	Desc D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
}
type
  D3D12_SERIALIZED_ROOT_SIGNATURE_DESC = record
    pSerializedBlob: Pointer;
    SerializedBlobSizeInBytes: NativeUInt;
  end;

  D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE = record
    Desc: D3D12_SERIALIZED_ROOT_SIGNATURE_DESC;
  end;
const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC = extern struct {
    pSerializedBlob: ?*anyopaque,
    SerializedBlobSizeInBytes: usize,
};

const D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE = extern struct {
    Desc: D3D12_SERIALIZED_ROOT_SIGNATURE_DESC,
};
type
  D3D12_SERIALIZED_ROOT_SIGNATURE_DESC {.bycopy.} = object
    pSerializedBlob: pointer
    SerializedBlobSizeInBytes: uint

  D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE {.bycopy.} = object
    Desc: D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
struct D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
{
    void* pSerializedBlob;
    size_t SerializedBlobSizeInBytes;
}

struct D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE
{
    D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE サイズ: 8 バイト(x86)
dim st, 2    ; 4byte整数×2(構造体サイズ 8 / 4 切り上げ)
; Desc : D3D12_SERIALIZED_ROOT_SIGNATURE_DESC (+0, 8byte)  varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE サイズ: 16 バイト(x64)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; Desc : D3D12_SERIALIZED_ROOT_SIGNATURE_DESC (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
    #field intptr pSerializedBlob
    #field intptr SerializedBlobSizeInBytes
#endstruct

#defstruct global D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE
    #field D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc
#endstruct

stdim st, D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE        ; NSTRUCT 変数を確保