Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_QUERY_DATA_PIPELINE_STATISTICS1

D3D12_QUERY_DATA_PIPELINE_STATISTICS1

構造体
サイズx64: 112 バイト / x86: 112 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
IAVerticesULONGLONG8+0+0入力アセンブラーが読み込んだ頂点数。
IAPrimitivesULONGLONG8+8+8入力アセンブラーが処理したプリミティブ数。
VSInvocationsULONGLONG8+16+16頂点シェーダーの呼び出し回数。
GSInvocationsULONGLONG8+24+24ジオメトリシェーダーの呼び出し回数。
GSPrimitivesULONGLONG8+32+32ジオメトリシェーダーが出力したプリミティブ数。
CInvocationsULONGLONG8+40+40プリミティブのクリッピング処理呼び出し回数。
CPrimitivesULONGLONG8+48+48クリッピング後に出力されたプリミティブ数。
PSInvocationsULONGLONG8+56+56ピクセルシェーダーの呼び出し回数。
HSInvocationsULONGLONG8+64+64ハルシェーダーの呼び出し回数。
DSInvocationsULONGLONG8+72+72ドメインシェーダーの呼び出し回数。
CSInvocationsULONGLONG8+80+80コンピュートシェーダーの呼び出し回数。
ASInvocationsULONGLONG8+88+88増幅シェーダーの呼び出し回数。メッシュシェーダーパイプライン用。
MSInvocationsULONGLONG8+96+96メッシュシェーダーの呼び出し回数。
MSPrimitivesULONGLONG8+104+104メッシュシェーダーが出力したプリミティブ数。

各言語での定義

#include <windows.h>

// D3D12_QUERY_DATA_PIPELINE_STATISTICS1  (x64 112 / x86 112 バイト)
typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 {
    ULONGLONG IAVertices;
    ULONGLONG IAPrimitives;
    ULONGLONG VSInvocations;
    ULONGLONG GSInvocations;
    ULONGLONG GSPrimitives;
    ULONGLONG CInvocations;
    ULONGLONG CPrimitives;
    ULONGLONG PSInvocations;
    ULONGLONG HSInvocations;
    ULONGLONG DSInvocations;
    ULONGLONG CSInvocations;
    ULONGLONG ASInvocations;
    ULONGLONG MSInvocations;
    ULONGLONG MSPrimitives;
} D3D12_QUERY_DATA_PIPELINE_STATISTICS1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
{
    public ulong IAVertices;
    public ulong IAPrimitives;
    public ulong VSInvocations;
    public ulong GSInvocations;
    public ulong GSPrimitives;
    public ulong CInvocations;
    public ulong CPrimitives;
    public ulong PSInvocations;
    public ulong HSInvocations;
    public ulong DSInvocations;
    public ulong CSInvocations;
    public ulong ASInvocations;
    public ulong MSInvocations;
    public ulong MSPrimitives;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_QUERY_DATA_PIPELINE_STATISTICS1
    Public IAVertices As ULong
    Public IAPrimitives As ULong
    Public VSInvocations As ULong
    Public GSInvocations As ULong
    Public GSPrimitives As ULong
    Public CInvocations As ULong
    Public CPrimitives As ULong
    Public PSInvocations As ULong
    Public HSInvocations As ULong
    Public DSInvocations As ULong
    Public CSInvocations As ULong
    Public ASInvocations As ULong
    Public MSInvocations As ULong
    Public MSPrimitives As ULong
End Structure
import ctypes
from ctypes import wintypes

class D3D12_QUERY_DATA_PIPELINE_STATISTICS1(ctypes.Structure):
    _fields_ = [
        ("IAVertices", ctypes.c_ulonglong),
        ("IAPrimitives", ctypes.c_ulonglong),
        ("VSInvocations", ctypes.c_ulonglong),
        ("GSInvocations", ctypes.c_ulonglong),
        ("GSPrimitives", ctypes.c_ulonglong),
        ("CInvocations", ctypes.c_ulonglong),
        ("CPrimitives", ctypes.c_ulonglong),
        ("PSInvocations", ctypes.c_ulonglong),
        ("HSInvocations", ctypes.c_ulonglong),
        ("DSInvocations", ctypes.c_ulonglong),
        ("CSInvocations", ctypes.c_ulonglong),
        ("ASInvocations", ctypes.c_ulonglong),
        ("MSInvocations", ctypes.c_ulonglong),
        ("MSPrimitives", ctypes.c_ulonglong),
    ]
#[repr(C)]
pub struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 {
    pub IAVertices: u64,
    pub IAPrimitives: u64,
    pub VSInvocations: u64,
    pub GSInvocations: u64,
    pub GSPrimitives: u64,
    pub CInvocations: u64,
    pub CPrimitives: u64,
    pub PSInvocations: u64,
    pub HSInvocations: u64,
    pub DSInvocations: u64,
    pub CSInvocations: u64,
    pub ASInvocations: u64,
    pub MSInvocations: u64,
    pub MSPrimitives: u64,
}
import "golang.org/x/sys/windows"

type D3D12_QUERY_DATA_PIPELINE_STATISTICS1 struct {
	IAVertices uint64
	IAPrimitives uint64
	VSInvocations uint64
	GSInvocations uint64
	GSPrimitives uint64
	CInvocations uint64
	CPrimitives uint64
	PSInvocations uint64
	HSInvocations uint64
	DSInvocations uint64
	CSInvocations uint64
	ASInvocations uint64
	MSInvocations uint64
	MSPrimitives uint64
}
type
  D3D12_QUERY_DATA_PIPELINE_STATISTICS1 = record
    IAVertices: UInt64;
    IAPrimitives: UInt64;
    VSInvocations: UInt64;
    GSInvocations: UInt64;
    GSPrimitives: UInt64;
    CInvocations: UInt64;
    CPrimitives: UInt64;
    PSInvocations: UInt64;
    HSInvocations: UInt64;
    DSInvocations: UInt64;
    CSInvocations: UInt64;
    ASInvocations: UInt64;
    MSInvocations: UInt64;
    MSPrimitives: UInt64;
  end;
const D3D12_QUERY_DATA_PIPELINE_STATISTICS1 = extern struct {
    IAVertices: u64,
    IAPrimitives: u64,
    VSInvocations: u64,
    GSInvocations: u64,
    GSPrimitives: u64,
    CInvocations: u64,
    CPrimitives: u64,
    PSInvocations: u64,
    HSInvocations: u64,
    DSInvocations: u64,
    CSInvocations: u64,
    ASInvocations: u64,
    MSInvocations: u64,
    MSPrimitives: u64,
};
type
  D3D12_QUERY_DATA_PIPELINE_STATISTICS1 {.bycopy.} = object
    IAVertices: uint64
    IAPrimitives: uint64
    VSInvocations: uint64
    GSInvocations: uint64
    GSPrimitives: uint64
    CInvocations: uint64
    CPrimitives: uint64
    PSInvocations: uint64
    HSInvocations: uint64
    DSInvocations: uint64
    CSInvocations: uint64
    ASInvocations: uint64
    MSInvocations: uint64
    MSPrimitives: uint64
struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
{
    ulong IAVertices;
    ulong IAPrimitives;
    ulong VSInvocations;
    ulong GSInvocations;
    ulong GSPrimitives;
    ulong CInvocations;
    ulong CPrimitives;
    ulong PSInvocations;
    ulong HSInvocations;
    ulong DSInvocations;
    ulong CSInvocations;
    ulong ASInvocations;
    ulong MSInvocations;
    ulong MSPrimitives;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_QUERY_DATA_PIPELINE_STATISTICS1 サイズ: 112 バイト(x64)
dim st, 28    ; 4byte整数×28(構造体サイズ 112 / 4 切り上げ)
; IAVertices : ULONGLONG (+0, 8byte)  qpoke st,0,値 / qpeek(st,0)  ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; IAPrimitives : ULONGLONG (+8, 8byte)  qpoke st,8,値 / qpeek(st,8)  ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; VSInvocations : ULONGLONG (+16, 8byte)  qpoke st,16,値 / qpeek(st,16)  ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; GSInvocations : ULONGLONG (+24, 8byte)  qpoke st,24,値 / qpeek(st,24)  ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; GSPrimitives : ULONGLONG (+32, 8byte)  qpoke st,32,値 / qpeek(st,32)  ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; CInvocations : ULONGLONG (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; CPrimitives : ULONGLONG (+48, 8byte)  qpoke st,48,値 / qpeek(st,48)  ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; PSInvocations : ULONGLONG (+56, 8byte)  qpoke st,56,値 / qpeek(st,56)  ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; HSInvocations : ULONGLONG (+64, 8byte)  qpoke st,64,値 / qpeek(st,64)  ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; DSInvocations : ULONGLONG (+72, 8byte)  qpoke st,72,値 / qpeek(st,72)  ※IronHSPのみ。3.7/3.8は lpoke st,72,下位 : lpoke st,76,上位
; CSInvocations : ULONGLONG (+80, 8byte)  qpoke st,80,値 / qpeek(st,80)  ※IronHSPのみ。3.7/3.8は lpoke st,80,下位 : lpoke st,84,上位
; ASInvocations : ULONGLONG (+88, 8byte)  qpoke st,88,値 / qpeek(st,88)  ※IronHSPのみ。3.7/3.8は lpoke st,88,下位 : lpoke st,92,上位
; MSInvocations : ULONGLONG (+96, 8byte)  qpoke st,96,値 / qpeek(st,96)  ※IronHSPのみ。3.7/3.8は lpoke st,96,下位 : lpoke st,100,上位
; MSPrimitives : ULONGLONG (+104, 8byte)  qpoke st,104,値 / qpeek(st,104)  ※IronHSPのみ。3.7/3.8は lpoke st,104,下位 : lpoke st,108,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_QUERY_DATA_PIPELINE_STATISTICS1
    #field int64 IAVertices
    #field int64 IAPrimitives
    #field int64 VSInvocations
    #field int64 GSInvocations
    #field int64 GSPrimitives
    #field int64 CInvocations
    #field int64 CPrimitives
    #field int64 PSInvocations
    #field int64 HSInvocations
    #field int64 DSInvocations
    #field int64 CSInvocations
    #field int64 ASInvocations
    #field int64 MSInvocations
    #field int64 MSPrimitives
#endstruct

stdim st, D3D12_QUERY_DATA_PIPELINE_STATISTICS1        ; NSTRUCT 変数を確保
st->IAVertices = 100
mes "IAVertices=" + st->IAVertices