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D3D12_SET_WORK_GRAPH_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ProgramIdentifier | D3D12_PROGRAM_IDENTIFIER | 32 | +0 | +0 | 設定するワークグラフプログラムの識別子。 |
| Flags | D3D12_SET_WORK_GRAPH_FLAGS | 4 | +32 | +32 | ワークグラフ設定の動作を制御するフラグ。バッキングメモリ初期化などを指定する。 |
| BackingMemory | D3D12_GPU_VIRTUAL_ADDRESS_RANGE | 16 | +40 | +40 | ワークグラフ用バッキングメモリのアドレス範囲。 |
| NodeLocalRootArgumentsTable | D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE | 24 | +56 | +56 | ノードのローカルルート引数テーブルのアドレス範囲とストライド。 |
各言語での定義
#include <windows.h>
// D3D12_PROGRAM_IDENTIFIER (x64 32 / x86 32 バイト)
typedef struct D3D12_PROGRAM_IDENTIFIER {
ULONGLONG OpaqueData[4];
} D3D12_PROGRAM_IDENTIFIER;
// D3D12_GPU_VIRTUAL_ADDRESS_RANGE (x64 16 / x86 16 バイト)
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE {
ULONGLONG StartAddress;
ULONGLONG SizeInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE;
// D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE (x64 24 / x86 24 バイト)
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {
ULONGLONG StartAddress;
ULONGLONG SizeInBytes;
ULONGLONG StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
// D3D12_SET_WORK_GRAPH_DESC (x64 80 / x86 80 バイト)
typedef struct D3D12_SET_WORK_GRAPH_DESC {
D3D12_PROGRAM_IDENTIFIER ProgramIdentifier;
D3D12_SET_WORK_GRAPH_FLAGS Flags;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
} D3D12_SET_WORK_GRAPH_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_PROGRAM_IDENTIFIER
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public ulong[] OpaqueData;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
{
public ulong StartAddress;
public ulong SizeInBytes;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
{
public ulong StartAddress;
public ulong SizeInBytes;
public ulong StrideInBytes;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_SET_WORK_GRAPH_DESC
{
public D3D12_PROGRAM_IDENTIFIER ProgramIdentifier;
public int Flags;
public D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
public D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_PROGRAM_IDENTIFIER
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public OpaqueData() As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_GPU_VIRTUAL_ADDRESS_RANGE
Public StartAddress As ULong
Public SizeInBytes As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
Public StartAddress As ULong
Public SizeInBytes As ULong
Public StrideInBytes As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_SET_WORK_GRAPH_DESC
Public ProgramIdentifier As D3D12_PROGRAM_IDENTIFIER
Public Flags As Integer
Public BackingMemory As D3D12_GPU_VIRTUAL_ADDRESS_RANGE
Public NodeLocalRootArgumentsTable As D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
End Structureimport ctypes
from ctypes import wintypes
class D3D12_PROGRAM_IDENTIFIER(ctypes.Structure):
_fields_ = [
("OpaqueData", ctypes.c_ulonglong * 4),
]
class D3D12_GPU_VIRTUAL_ADDRESS_RANGE(ctypes.Structure):
_fields_ = [
("StartAddress", ctypes.c_ulonglong),
("SizeInBytes", ctypes.c_ulonglong),
]
class D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE(ctypes.Structure):
_fields_ = [
("StartAddress", ctypes.c_ulonglong),
("SizeInBytes", ctypes.c_ulonglong),
("StrideInBytes", ctypes.c_ulonglong),
]
class D3D12_SET_WORK_GRAPH_DESC(ctypes.Structure):
_fields_ = [
("ProgramIdentifier", D3D12_PROGRAM_IDENTIFIER),
("Flags", ctypes.c_int),
("BackingMemory", D3D12_GPU_VIRTUAL_ADDRESS_RANGE),
("NodeLocalRootArgumentsTable", D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE),
]#[repr(C)]
pub struct D3D12_PROGRAM_IDENTIFIER {
pub OpaqueData: [u64; 4],
}
#[repr(C)]
pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE {
pub StartAddress: u64,
pub SizeInBytes: u64,
}
#[repr(C)]
pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {
pub StartAddress: u64,
pub SizeInBytes: u64,
pub StrideInBytes: u64,
}
#[repr(C)]
pub struct D3D12_SET_WORK_GRAPH_DESC {
pub ProgramIdentifier: D3D12_PROGRAM_IDENTIFIER,
pub Flags: i32,
pub BackingMemory: D3D12_GPU_VIRTUAL_ADDRESS_RANGE,
pub NodeLocalRootArgumentsTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE,
}import "golang.org/x/sys/windows"
type D3D12_PROGRAM_IDENTIFIER struct {
OpaqueData [4]uint64
}
type D3D12_GPU_VIRTUAL_ADDRESS_RANGE struct {
StartAddress uint64
SizeInBytes uint64
}
type D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE struct {
StartAddress uint64
SizeInBytes uint64
StrideInBytes uint64
}
type D3D12_SET_WORK_GRAPH_DESC struct {
ProgramIdentifier D3D12_PROGRAM_IDENTIFIER
Flags int32
BackingMemory D3D12_GPU_VIRTUAL_ADDRESS_RANGE
NodeLocalRootArgumentsTable D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
}type
D3D12_PROGRAM_IDENTIFIER = record
OpaqueData: array[0..3] of UInt64;
end;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE = record
StartAddress: UInt64;
SizeInBytes: UInt64;
end;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE = record
StartAddress: UInt64;
SizeInBytes: UInt64;
StrideInBytes: UInt64;
end;
D3D12_SET_WORK_GRAPH_DESC = record
ProgramIdentifier: D3D12_PROGRAM_IDENTIFIER;
Flags: Integer;
BackingMemory: D3D12_GPU_VIRTUAL_ADDRESS_RANGE;
NodeLocalRootArgumentsTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
end;const D3D12_PROGRAM_IDENTIFIER = extern struct {
OpaqueData: [4]u64,
};
const D3D12_GPU_VIRTUAL_ADDRESS_RANGE = extern struct {
StartAddress: u64,
SizeInBytes: u64,
};
const D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE = extern struct {
StartAddress: u64,
SizeInBytes: u64,
StrideInBytes: u64,
};
const D3D12_SET_WORK_GRAPH_DESC = extern struct {
ProgramIdentifier: D3D12_PROGRAM_IDENTIFIER,
Flags: i32,
BackingMemory: D3D12_GPU_VIRTUAL_ADDRESS_RANGE,
NodeLocalRootArgumentsTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE,
};type
D3D12_PROGRAM_IDENTIFIER {.bycopy.} = object
OpaqueData: array[4, uint64]
D3D12_GPU_VIRTUAL_ADDRESS_RANGE {.bycopy.} = object
StartAddress: uint64
SizeInBytes: uint64
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {.bycopy.} = object
StartAddress: uint64
SizeInBytes: uint64
StrideInBytes: uint64
D3D12_SET_WORK_GRAPH_DESC {.bycopy.} = object
ProgramIdentifier: D3D12_PROGRAM_IDENTIFIER
Flags: int32
BackingMemory: D3D12_GPU_VIRTUAL_ADDRESS_RANGE
NodeLocalRootArgumentsTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDEstruct D3D12_PROGRAM_IDENTIFIER
{
ulong[4] OpaqueData;
}
struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
{
ulong StartAddress;
ulong SizeInBytes;
}
struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
{
ulong StartAddress;
ulong SizeInBytes;
ulong StrideInBytes;
}
struct D3D12_SET_WORK_GRAPH_DESC
{
D3D12_PROGRAM_IDENTIFIER ProgramIdentifier;
int Flags;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_SET_WORK_GRAPH_DESC サイズ: 80 バイト(x64)
dim st, 20 ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; ProgramIdentifier : D3D12_PROGRAM_IDENTIFIER (+0, 32byte) varptr(st)+0 を基点に操作(32byte:入れ子/配列)
; Flags : D3D12_SET_WORK_GRAPH_FLAGS (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; BackingMemory : D3D12_GPU_VIRTUAL_ADDRESS_RANGE (+40, 16byte) varptr(st)+40 を基点に操作(16byte:入れ子/配列)
; NodeLocalRootArgumentsTable : D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE (+56, 24byte) varptr(st)+56 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_PROGRAM_IDENTIFIER
#field int64 OpaqueData 4
#endstruct
#defstruct global D3D12_GPU_VIRTUAL_ADDRESS_RANGE
#field int64 StartAddress
#field int64 SizeInBytes
#endstruct
#defstruct global D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
#field int64 StartAddress
#field int64 SizeInBytes
#field int64 StrideInBytes
#endstruct
#defstruct global D3D12_SET_WORK_GRAPH_DESC
#field D3D12_PROGRAM_IDENTIFIER ProgramIdentifier
#field int Flags
#field D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory
#field D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable
#endstruct
stdim st, D3D12_SET_WORK_GRAPH_DESC ; NSTRUCT 変数を確保
st->Flags = 100
mes "Flags=" + st->Flags