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D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT

構造体
サイズx64: 56 バイト / x86: 48 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
OutputD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT48/44+0+0クエリ共通の出力ヘッダ(D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT)。
NumEncryptionGuidsDWORD4+48+44退避時に利用可能な暗号化GUIDの数。

各言語での定義

#include <windows.h>

// D3D_OMAC  (x64 16 / x86 16 バイト)
typedef struct D3D_OMAC {
    BYTE Omac[16];
} D3D_OMAC;

// D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT  (x64 48 / x86 44 バイト)
typedef struct D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT {
    D3D_OMAC omac;
    GUID QueryType;
    HANDLE hChannel;
    DWORD SequenceNumber;
    HRESULT ReturnCode;
} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;

// D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT  (x64 56 / x86 48 バイト)
typedef struct D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT {
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
    DWORD NumEncryptionGuids;
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D_OMAC
{
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] Omac;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
{
    public D3D_OMAC omac;
    public Guid QueryType;
    public IntPtr hChannel;
    public uint SequenceNumber;
    public int ReturnCode;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
{
    public D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
    public uint NumEncryptionGuids;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D_OMAC
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public Omac() As Byte
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
    Public omac As D3D_OMAC
    Public QueryType As Guid
    Public hChannel As IntPtr
    Public SequenceNumber As UInteger
    Public ReturnCode As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
    Public Output As D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
    Public NumEncryptionGuids As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3D_OMAC(ctypes.Structure):
    _fields_ = [
        ("Omac", ctypes.c_ubyte * 16),
    ]

class D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT(ctypes.Structure):
    _fields_ = [
        ("omac", D3D_OMAC),
        ("QueryType", GUID),
        ("hChannel", ctypes.c_void_p),
        ("SequenceNumber", wintypes.DWORD),
        ("ReturnCode", ctypes.c_int),
    ]

class D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT(ctypes.Structure):
    _fields_ = [
        ("Output", D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT),
        ("NumEncryptionGuids", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3D_OMAC {
    pub Omac: [u8; 16],
}

#[repr(C)]
pub struct D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT {
    pub omac: D3D_OMAC,
    pub QueryType: GUID,
    pub hChannel: *mut core::ffi::c_void,
    pub SequenceNumber: u32,
    pub ReturnCode: i32,
}

#[repr(C)]
pub struct D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT {
    pub Output: D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT,
    pub NumEncryptionGuids: u32,
}
import "golang.org/x/sys/windows"

type D3D_OMAC struct {
	Omac [16]byte
}

type D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT struct {
	omac D3D_OMAC
	QueryType windows.GUID
	hChannel uintptr
	SequenceNumber uint32
	ReturnCode int32
}

type D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT struct {
	Output D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
	NumEncryptionGuids uint32
}
type
  D3D_OMAC = record
    Omac: array[0..15] of Byte;
  end;

  D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT = record
    omac: D3D_OMAC;
    QueryType: TGUID;
    hChannel: Pointer;
    SequenceNumber: DWORD;
    ReturnCode: Integer;
  end;

  D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT = record
    Output: D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;
    NumEncryptionGuids: DWORD;
  end;
const D3D_OMAC = extern struct {
    Omac: [16]u8,
};

const D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT = extern struct {
    omac: D3D_OMAC,
    QueryType: GUID,
    hChannel: ?*anyopaque,
    SequenceNumber: u32,
    ReturnCode: i32,
};

const D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT = extern struct {
    Output: D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT,
    NumEncryptionGuids: u32,
};
type
  D3D_OMAC {.bycopy.} = object
    Omac: array[16, uint8]

  D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT {.bycopy.} = object
    omac: D3D_OMAC
    QueryType: GUID
    hChannel: pointer
    SequenceNumber: uint32
    ReturnCode: int32

  D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT {.bycopy.} = object
    Output: D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
    NumEncryptionGuids: uint32
struct D3D_OMAC
{
    ubyte[16] Omac;
}

struct D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
{
    D3D_OMAC omac;
    GUID QueryType;
    void* hChannel;
    uint SequenceNumber;
    int ReturnCode;
}

struct D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
{
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
    uint NumEncryptionGuids;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT サイズ: 48 バイト(x86)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Output : D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT (+0, 44byte)  varptr(st)+0 を基点に操作(44byte:入れ子/配列)
; NumEncryptionGuids : DWORD (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Output : D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT (+0, 48byte)  varptr(st)+0 を基点に操作(48byte:入れ子/配列)
; NumEncryptionGuids : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D_OMAC
    #field byte Omac 16
#endstruct

#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
    #field D3D_OMAC omac
    #field GUID QueryType
    #field intptr hChannel
    #field int SequenceNumber
    #field int ReturnCode
#endstruct

#defstruct global D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
    #field D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output
    #field int NumEncryptionGuids
#endstruct

stdim st, D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT        ; NSTRUCT 変数を確保
st->NumEncryptionGuids = 100
mes "NumEncryptionGuids=" + st->NumEncryptionGuids